Player Matchup

Achilles
Achilles
 
Achilles
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
AkahigeMc
Zeus
Level 25
God Stats
3W - 4L
1,510 SR
Queue Stats
3W - 5L
1,245 Elo+
Party 1
Arachne
Arachne
G4Bri3lPri3t0-_
Arachne
Level 21
God Stats
2W - 2L
1,425 SR
Queue Stats
5W - 7L
1,284 Elo+
Solo
Team Averages
Level 66
1,478 SR
1,343 Elo+

VS

Team Averages
Level 15
1,509 SR
1,271 Elo+
Scylla
Scylla
ActiveMitch
Scylla
Level 6
God Stats
6W - 6L
1,562 SR
Queue Stats
27W - 39L
1,261 Elo+
Solo
Thor
Thor
Adriana_Chechik7
Thor
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,272 Elo+
Party 2
Cthulhu
Cthulhu
Nikita_Bellucci7
Cthulhu
Level 17
God Stats
3W - 5L
1,466 SR
Queue Stats
5W - 11L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
9 / 3 / 5
10,223
786
12,410
8,676
6,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
12
0 / 4 / 11
8,735
672
6,722
6,493
2,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 4 / 0
9,719
748
9,698
9,506
3,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
3 / 8 / 4
8,460
651
7,166
11,421
3,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 6 / 4
8,930
687
6,019
9,966
3,531
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
3 / 3 / 7
8,603
662
6,040
15,735
9,313
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
17
Kills
11
11
Deaths
17
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
9
3
5
3.83
L
Scylla
3
8
4
0.63
L
5
6
4
1.17
W
Zeus
0
4
11
1.38
W
8
4
0
2
L
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,830
Damage
19,225
24,675
Taken
37,122
12,443
Mitigated
16,539
3,303
Healing
6,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
12,410
5,328
0
491
8,676
6,771
853
4,495
3,989
0
27,278
L
Scylla
7,166
728
0
1,306
11,421
3,695
19
1,976
9,445
32,237
0
L
6,019
1,344
0
1,329
9,966
3,531
82
967
8,999
0
18,952
W
Zeus
6,722
910
0
356
6,493
2,023
322
4,408
1,847
22,321
0
W
9,698
6,852
0
2,456
9,506
3,649
0
4,492
4,850
0
28,853
L
6,040
423
0
3,852
15,735
9,313
23
4,508
11,227
18,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,677
Gold Earned
25,993
121
Minions Killed
129
5
Camps Cleared
6
695,985
Distance Traveled
618,367
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,223
786
27
2
1
252,202
2
L
Scylla
8,460
651
54
4
5
183,874
0
L
Thor
8,930
687
31
2
1
197,317
0
W
Zeus
8,735
672
48
4
1
212,164
0
W
Arachne
9,719
748
46
4
3
231,619
3
L
Cthulhu
8,603
662
44
3
0
237,176
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role