Player Matchup

Arachne
Arachne
 
Arachne
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Heimdallr
Heimdallr
Carlcifu
Heimdallr
Level 111
God Stats
4W - 3L
1,835 SR
Queue Stats
108W - 95L
1,519 Elo+
Party 2
King Arthur
King Arthur
VipManiak
King Arthur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,543 Elo+
Party 4
Cthulhu
Cthulhu
pipitakill
Cthulhu
Level 42
God Stats
7W - 3L
1,307 SR
Queue Stats
23W - 18L
1,540 Elo+
Party 2
Anubis
Anubis
vektopp
Anubis
Level 46
God Stats
35W - 29L
1,360 SR
Queue Stats
154W - 191L
1,386 Elo+
Solo
Team Averages
Level 57
1,500 SR
1,498 Elo+

VS

Team Averages
Level 40
1,411 SR
1,400 Elo+
Ymir
Ymir
 
Ymir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Ariiisha
Izanami
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 181L
1,228 Elo+
Party 3
Nemesis
Nemesis
NewLudens
Nemesis
Level 17
God Stats
12W - 13L
1,161 SR
Queue Stats
41W - 54L
1,347 Elo+
Party 1
Athena
Athena
karmelete123
Athena
Level 67
God Stats
3W - 9L
1,393 SR
Queue Stats
228W - 315L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
6 / 0 / 1
8,101
623
5,153
7,445
3,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
Carlcifu
Heimdallr
14
16 / 2 / 5
9,100
700
16,789
8,178
3,300
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
VipManiak
King Arthur
10
1 / 2 / 5
6,668
513
2,756
7,030
2,796
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
pipitakill
Cthulhu
11
3 / 2 / 16
7,847
604
6,302
8,370
8,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
vektopp
Anubis
14
6 / 0 / 2
8,432
649
6,356
7,406
3,978
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 6 / 1
6,016
463
5,161
10,058
6,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Eset
 
Eset
9
0 / 6 / 0
5,833
449
5,079
8,117
2,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Ariiisha
Izanami
7
1 / 8 / 1
5,161
397
3,723
9,372
2,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
NewLudens
Nemesis
9
3 / 3 / 0
6,142
472
3,783
7,839
2,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Athena
8
1 / 9 / 3
5,816
447
4,737
14,737
6,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
11
32
Kills
6
6
Deaths
32
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
1
6.5
L
Ymir
 
Ymir
1
6
1
0.25
L
Eset
 
Eset
0
6
0
0
L
Izanami
Ariiisha
Izanami
1
8
1
0.19
W
Heimdallr
Carlcifu
Heimdallr
16
2
5
9.25
L
Nemesis
NewLudens
Nemesis
3
3
0
1
W
King Arthur
VipManiak
King Arthur
1
2
5
1.75
L
Athena
1
9
3
0.28
W
Cthulhu
pipitakill
Cthulhu
3
2
16
5.5
W
Anubis
vektopp
Anubis
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,356
Damage
22,483
38,429
Taken
50,123
21,167
Mitigated
19,472
11,527
Healing
4,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,153
3,408
0
4,122
7,445
3,080
928
1,775
5,670
0
42,873
L
Ymir
 
Ymir
5,161
1,188
0
380
10,058
6,144
78
1,325
8,733
23,401
0
L
Eset
 
Eset
5,079
786
0
1,408
8,117
2,414
254
3,983
4,134
27,426
0
L
Izanami
Ariiisha
Izanami
3,723
2,678
0
1,241
9,372
2,005
0
2,153
7,216
0
19,869
W
Heimdallr
Carlcifu
Heimdallr
16,789
11,692
0
2,161
8,178
3,300
3,762
2,980
5,198
0
56,237
L
Nemesis
NewLudens
Nemesis
3,783
1,413
0
1,334
7,839
2,885
0
1,416
6,423
0
36,088
W
King Arthur
VipManiak
King Arthur
2,756
582
0
750
7,030
2,796
86
4,552
2,478
0
15,457
L
Athena
4,737
1,607
0
632
14,737
6,024
0
3,781
10,956
14,530
0
W
Cthulhu
pipitakill
Cthulhu
6,302
855
137
60
8,370
8,013
1,094
1,509
6,861
19,207
0
W
Anubis
vektopp
Anubis
6,356
261
0
4,297
7,406
3,978
684
4,220
3,186
51,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,148
Gold Earned
28,968
318
Minions Killed
233
0
Camps Cleared
0
1,235,507
Distance Traveled
1,111,466
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,101
623
73
6
0
253,515
1
L
Ymir
6,016
463
37
3
0
203,220
2
L
Eset
5,833
449
65
5
0
178,487
5
L
Izanami
5,161
397
39
3
0
225,081
0
W
Heimdallr
9,100
700
85
7
0
248,988
4
L
Nemesis
6,142
472
73
6
0
263,247
1
W
King Arthur
6,668
513
36
3
0
236,210
0
L
Athena
5,816
447
19
1
0
241,431
6
W
Cthulhu
7,847
604
31
2
0
253,486
4
W
Anubis
8,432
649
93
7
0
243,308
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role