Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DerRatty
Bellona
Level 43
God Stats
6W - 19L
1,270 SR
Queue Stats
242W - 336L
1,369 Elo+
Solo
Bakasura
Bakasura
LittleGimsi
Bakasura
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 22L
1,497 Elo+
Party 2
Yemoja
Yemoja
LittleMorrie
Yemoja
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 55L
1,297 Elo+
Party 2
Artemis
Artemis
V3n0mX1402
Artemis
Level 28
God Stats
18W - 21L
1,438 SR
Queue Stats
43W - 45L
1,451 Elo+
Party 1
Team Averages
Level 76
1,442 SR
1,423 Elo+

VS

Team Averages
Level 73
1,488 SR
1,510 Elo+
Bacchus
Bacchus
Geada
Bacchus
Level 125
God Stats
3W - 1L
1,473 SR
Queue Stats
94W - 89L
1,538 Elo+
Party 3
Chaac
Chaac
JulixReix
Chaac
Level 96
God Stats
5W - 4L
1,493 SR
Queue Stats
94W - 85L
1,545 Elo+
Party 3
Loki
Loki
RedScorpionRus
Loki
Level 43
God Stats
15W - 21L
1,434 SR
Queue Stats
105W - 130L
1,396 Elo+
Solo
Neith
Neith
ironspider21
Neith
Level 25
God Stats
5W - 6L
1,542 SR
Queue Stats
13W - 13L
1,568 Elo+
Party 3
Scylla
Scylla
migasfer
Scylla
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 32L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 4 / 2
7,086
506
5,747
8,473
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
DerRatty
Bellona
11
1 / 6 / 0
6,797
486
8,321
13,908
10,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
LittleGimsi
Bakasura
13
2 / 2 / 2
7,693
550
6,950
10,895
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Yemoja
11
2 / 0 / 1
7,192
514
3,113
7,236
5,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
V3n0mX1402
Artemis
9
0 / 5 / 2
5,489
392
2,351
5,377
1,243
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Geada
Bacchus
12
3 / 1 / 2
6,756
483
6,219
8,438
5,067
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
JulixReix
Chaac
14
3 / 1 / 4
8,129
581
10,224
14,883
13,374
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 0 / 1
8,386
599
4,880
7,148
2,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 3
7,081
506
4,692
6,686
2,406
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
migasfer
Scylla
15
2 / 2 / 4
8,556
611
7,421
7,273
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
7
Kills
17
17
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
4
2
0.75
L
Bellona
DerRatty
Bellona
1
6
0
0.17
W
Bacchus
Geada
Bacchus
3
1
2
4
W
Chaac
JulixReix
Chaac
3
1
4
5
L
Bakasura
LittleGimsi
Bakasura
2
2
2
1.5
L
Yemoja
2
0
1
2.5
W
7
0
1
7.5
L
Artemis
V3n0mX1402
Artemis
0
5
2
0.2
W
2
3
3
1.17
W
Scylla
migasfer
Scylla
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,482
Damage
33,436
45,889
Taken
44,428
24,219
Mitigated
25,275
12,766
Healing
12,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,747
1,371
0
1,565
8,473
2,547
0
4,252
3,833
34,051
0
L
Bellona
DerRatty
Bellona
8,321
4,597
0
4,319
13,908
10,268
0
2,330
10,726
0
34,838
W
Bacchus
Geada
Bacchus
6,219
721
0
625
8,438
5,067
0
1,433
6,933
34,220
0
W
Chaac
JulixReix
Chaac
10,224
1,560
0
6,034
14,883
13,374
510
225
14,266
5,462
40,174
L
Bakasura
LittleGimsi
Bakasura
6,950
4,158
0
3,344
10,895
4,553
0
3,225
7,392
0
50,992
L
Yemoja
3,113
376
508
2,665
7,236
5,608
0
2,444
4,741
25,920
0
W
4,880
999
0
2,466
7,148
2,325
0
1,779
5,369
0
45,090
L
Artemis
V3n0mX1402
Artemis
2,351
665
0
365
5,377
1,243
0
3,191
2,110
0
16,713
W
4,692
2,649
0
2,263
6,686
2,406
84
2,411
4,275
0
40,771
W
Scylla
migasfer
Scylla
7,421
502
0
980
7,273
2,103
1,106
3,012
4,117
54,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,257
Gold Earned
38,908
326
Minions Killed
445
0
Camps Cleared
0
1,290,954
Distance Traveled
1,320,749
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,086
506
74
5
0
251,401
1
L
Bellona
6,797
486
70
5
0
251,428
0
W
Bacchus
6,756
483
43
3
0
281,198
2
W
Chaac
8,129
581
115
8
0
257,755
6
L
Bakasura
7,693
550
106
8
0
306,390
2
L
Yemoja
7,192
514
40
3
0
256,281
2
W
Loki
8,386
599
85
6
0
282,177
3
L
Artemis
5,489
392
36
3
0
225,454
4
W
Neith
7,081
506
85
6
0
242,366
5
W
Scylla
8,556
611
117
8
0
257,253
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role