Player Matchup

Anhur
Anhur
Chartos
Anhur
Level 147
God Stats
1W - 0L
1,813 SR
Queue Stats
5W - 4L
1,300 Elo+
Party 1
Da Ji
Da Ji
Fakeiam
Da Ji
Level 86
God Stats
1W - 0L
1,536 SR
Queue Stats
7W - 5L
1,300 Elo+
Party 1
Xing Tian
Xing Tian
Gamaclees
Xing Tian
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,300 Elo+
Party 1
Cerberus
Cerberus
Kalibrees
Cerberus
Level 119
God Stats
1W - 0L
1,777 SR
Queue Stats
7W - 5L
1,300 Elo+
Party 1
Team Averages
Level 124
1,656 SR
1,300 Elo+

VS

Team Averages
Level 92
1,468 SR
1,490 Elo+
Ra
Ra
Altenloh
Ra
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Vulcan
Vulcan
GodMatii
Vulcan
Level 116
God Stats
3W - 4L
1,440 SR
Queue Stats
40W - 66L
1,459 Elo+
Solo
Neith
Neith
SpartaCity134
Neith
Level 145
God Stats
17W - 24L
1,581 SR
Queue Stats
29W - 39L
1,502 Elo+
Solo
Fenrir
Fenrir
fisgris
Fenrir
Level 29
God Stats
0W - 1L
1,350 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Chartos
Anhur
16
9 / 1 / 6
10,554
959
9,631
10,239
3,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Fakeiam
Da Ji
15
5 / 3 / 3
9,758
887
5,958
9,869
5,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Gamaclees
Xing Tian
16
4 / 1 / 13
9,935
903
8,730
9,876
5,324
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Kalibrees
Cerberus
15
5 / 1 / 11
9,895
900
6,934
11,182
8,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 1
8,239
749
5,983
9,556
3,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
GodMatii
Vulcan
14
3 / 5 / 1
9,216
838
8,718
8,463
3,225
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 5 / 4
8,348
759
8,755
7,354
2,052
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
fisgris
Fenrir
13
1 / 6 / 2
7,817
711
4,380
10,302
3,784
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
23
Kills
6
6
Deaths
23
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Anhur
Chartos
Anhur
9
1
6
12
W
Da Ji
Fakeiam
Da Ji
5
3
3
2.17
W
Xing Tian
Gamaclees
Xing Tian
4
1
13
10.5
L
Vulcan
GodMatii
Vulcan
3
5
1
0.7
W
Cerberus
Kalibrees
Cerberus
5
1
11
10.5
L
0
5
4
0.4
L
Fenrir
fisgris
Fenrir
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,253
Damage
27,836
41,166
Taken
35,675
22,464
Mitigated
12,281
9,528
Healing
3,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,983
445
568
921
9,556
3,220
0
4,350
5,038
24,198
0
W
Anhur
Chartos
Anhur
9,631
5,842
237
4,268
10,239
3,551
3,120
4,146
6,093
0
43,566
W
Da Ji
Fakeiam
Da Ji
5,958
1,285
329
1,043
9,869
5,217
954
2,767
7,102
0
26,306
W
Xing Tian
Gamaclees
Xing Tian
8,730
458
0
542
9,876
5,324
33
4,159
5,717
31,167
0
L
Vulcan
GodMatii
Vulcan
8,718
2,666
0
762
8,463
3,225
0
4,406
4,057
27,092
0
W
Cerberus
Kalibrees
Cerberus
6,934
500
406
2,703
11,182
8,372
434
4,726
6,456
21,909
0
L
8,755
3,178
0
1,100
7,354
2,052
1,220
2,773
4,581
0
29,089
L
Fenrir
fisgris
Fenrir
4,380
912
0
559
10,302
3,784
0
4,001
6,091
0
13,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,142
Gold Earned
33,620
228
Minions Killed
148
17
Camps Cleared
5
917,688
Distance Traveled
736,990
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,239
749
45
4
1
161,473
2
W
Anhur
10,554
959
89
8
4
216,400
2
W
Da Ji
9,758
887
44
4
3
233,831
1
W
Xing Tian
9,935
903
47
4
6
252,203
3
L
Vulcan
9,216
838
43
4
2
208,741
0
W
Cerberus
9,895
900
48
4
4
215,254
1
L
Neith
8,348
759
45
4
0
182,360
0
L
Fenrir
7,817
711
15
1
2
184,416
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role