Player Matchup

Charybdis
Charybdis
LeopoloVT
Charybdis
Level 86
God Stats
3W - 7L
1,178 SR
Queue Stats
40W - 46L
1,313 Elo+
Party 1
Izanami
Izanami
PLAYERTBE
Izanami
Level 87
God Stats
37W - 37L
1,470 SR
Queue Stats
190W - 214L
1,353 Elo+
Solo
Bacchus
Bacchus
SaxxyOverlord
Bacchus
Level 46
God Stats
9W - 11L
1,426 SR
Queue Stats
677W - 706L
1,394 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
bosch333
Morgan Le Fay
Level 75
God Stats
4W - 6L
1,381 SR
Queue Stats
37W - 44L
1,322 Elo+
Party 1
Nu Wa
Nu Wa
drsyberia
Nu Wa
Level 126
God Stats
62W - 51L
1,473 SR
Queue Stats
1,004W - 1,129L
1,353 Elo+
Solo
Team Averages
Level 84
1,386 SR
1,347 Elo+

VS

Team Averages
Level 120
1,422 SR
1,395 Elo+
Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DosBlacNMild
Achilles
Level 106
God Stats
96W - 101L
1,463 SR
Queue Stats
679W - 760L
1,408 Elo+
Solo
Skadi
Skadi
Swampstalker50
Skadi
Level 109
God Stats
20W - 13L
1,441 SR
Queue Stats
197W - 203L
1,376 Elo+
Solo
Sun Wukong
Sun Wukong
nobro13
Sun Wukong
Level 102
God Stats
8W - 5L
1,540 SR
Queue Stats
73W - 77L
1,405 Elo+
Solo
Anubis
Anubis
tianowilliam89
Anubis
Level 127
God Stats
5W - 6L
1,166 SR
Queue Stats
310W - 373L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LeopoloVT
Charybdis
8
0 / 2 / 0
4,660
424
2,639
4,442
788
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
PLAYERTBE
Izanami
10
0 / 0 / 0
5,620
511
622
4,273
1,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
8
0 / 2 / 0
5,002
455
1,150
7,962
4,528
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
bosch333
Morgan Le Fay
11
4 / 3 / 0
6,074
552
4,589
6,715
2,187
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
drsyberia
Nu Wa
11
0 / 1 / 0
5,871
534
3,896
3,837
1,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 0 / 0
6,728
612
4,789
7,019
2,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
DosBlacNMild
Achilles
9
2 / 0 / 2
5,785
526
4,375
5,765
4,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 4 / 2
5,650
514
4,270
6,644
2,324
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
nobro13
Sun Wukong
9
0 / 0 / 0
5,511
501
1,399
3,505
2,087
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 3
5,654
514
3,774
3,685
1,786
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
4
Kills
8
8
Deaths
4
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
0
5
W
Achilles
DosBlacNMild
Achilles
2
0
2
3
L
Charybdis
LeopoloVT
Charybdis
0
2
0
0
L
Izanami
PLAYERTBE
Izanami
0
0
0
0
L
Bacchus
0
2
0
0
W
0
4
2
0.25
L
Morgan Le Fay
bosch333
Morgan Le Fay
4
3
0
1.33
L
Nu Wa
drsyberia
Nu Wa
0
1
0
0
W
Sun Wukong
nobro13
Sun Wukong
0
0
0
0
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,896
Damage
18,607
27,229
Taken
26,618
10,579
Mitigated
12,741
6,656
Healing
5,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,789
1,013
0
1,471
7,019
2,161
464
2,290
4,521
0
32,325
W
Achilles
DosBlacNMild
Achilles
4,375
1,194
0
1,382
5,765
4,383
0
819
4,946
0
25,523
L
Charybdis
LeopoloVT
Charybdis
2,639
1,874
220
1,135
4,442
788
0
1,727
2,715
0
16,692
L
Izanami
PLAYERTBE
Izanami
622
321
0
1,112
4,273
1,606
514
219
4,054
0
35,698
L
Bacchus
1,150
29
0
1,639
7,962
4,528
0
1,828
6,134
10,424
0
W
4,270
2,400
0
918
6,644
2,324
946
4,294
2,350
0
28,611
L
Morgan Le Fay
bosch333
Morgan Le Fay
4,589
484
0
1,124
6,715
2,187
525
0
6,352
25,160
0
L
Nu Wa
drsyberia
Nu Wa
3,896
1,463
0
1,426
3,837
1,470
518
0
3,837
28,933
0
W
Sun Wukong
nobro13
Sun Wukong
1,399
113
0
159
3,505
2,087
287
1,382
1,884
0
27,985
W
3,774
158
0
1,307
3,685
1,786
0
688
2,997
25,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,227
Gold Earned
29,328
235
Minions Killed
249
0
Camps Cleared
0
924,993
Distance Traveled
973,887
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,728
612
58
5
0
229,807
3
W
Achilles
5,785
526
42
4
0
207,259
4
L
Charybdis
4,660
424
43
4
0
177,433
0
L
Izanami
5,620
511
70
6
0
215,039
0
L
Bacchus
5,002
455
15
1
0
160,863
2
W
Skadi
5,650
514
48
4
0
186,996
0
L
Morgan Le Fay
6,074
552
42
4
0
200,607
0
L
Nu Wa
5,871
534
65
6
0
171,051
0
W
Sun Wukong
5,511
501
56
5
0
163,885
1
W
Anubis
5,654
514
45
4
0
185,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role