Player Matchup

Cthulhu
Cthulhu
GameyMercury
Cthulhu
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 8L
1,158 Elo+
Solo
Merlin
Merlin
Kingdenn49
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 38L
1,441 Elo+
Party 1
Janus
Janus
agbcartaya
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,393 Elo+
Solo
Mercury
Mercury
jose_GR46
Mercury
Level 27
God Stats
5W - 8L
1,394 SR
Queue Stats
43W - 47L
1,424 Elo+
Solo
Olorun
Olorun
testoxteron
Olorun
Level 13
God Stats
11W - 5L
1,521 SR
Queue Stats
25W - 24L
1,526 Elo+
Party 1
Team Averages
Level 17
1,483 SR
1,388 Elo+

VS

Team Averages
Level 15
1,550 SR
1,460 Elo+
Kali
Kali
Barbob-itch
Kali
Level 14
God Stats
24W - 20L
1,545 SR
Queue Stats
67W - 69L
1,447 Elo+
Solo
Anubis
Anubis
ProbabIyASmurf
Anubis
Level 10
God Stats
4W - 1L
1,500 SR
Queue Stats
119W - 66L
1,629 Elo+
Solo
Ymir
Ymir
Squid Reborn
Ymir
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 18L
1,415 Elo+
Solo
Baba Yaga
Baba Yaga
WrmBlnket-
Baba Yaga
Level 27
God Stats
10W - 11L
1,602 SR
Queue Stats
343W - 360L
1,409 Elo+
Solo
Neith
Neith
ahmet-2524
Neith
Level 8
God Stats
46W - 51L
1,604 SR
Queue Stats
88W - 101L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GameyMercury
Cthulhu
12
0 / 10 / 1
7,427
391
6,736
17,005
11,025
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
Kingdenn49
Merlin
11
0 / 7 / 1
7,070
372
4,165
13,078
3,286
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Janus
11
2 / 11 / 0
7,527
396
4,272
13,544
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
jose_GR46
Mercury
15
2 / 4 / 1
9,187
484
6,689
14,841
3,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
12
1 / 8 / 1
7,879
415
5,581
16,645
4,526
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 4
11,780
620
8,665
14,320
9,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
20 / 2 / 2
13,017
685
25,578
19,320
11,981
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 1 / 6
9,529
502
6,078
14,034
12,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
WrmBlnket-
Baba Yaga
16
3 / 0 / 9
10,057
529
10,723
9,596
5,070
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
15
4 / 0 / 7
9,862
519
8,300
9,595
3,751
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
68
5
Kills
40
40
Deaths
5
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
9
2
4
5.5
L
Cthulhu
GameyMercury
Cthulhu
0
10
1
0.05
L
Merlin
Kingdenn49
Merlin
0
7
1
0.07
W
20
2
2
10.5
W
4
1
6
7
W
Baba Yaga
WrmBlnket-
Baba Yaga
3
0
9
7.5
L
Janus
2
11
0
0.18
W
Neith
4
0
7
7.5
L
Mercury
jose_GR46
Mercury
2
4
1
0.63
L
Olorun
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,443
Damage
59,344
75,113
Taken
66,865
25,048
Mitigated
42,675
8,178
Healing
32,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,665
4,439
0
7,353
14,320
9,534
498
2,298
11,980
0
88,463
L
Cthulhu
GameyMercury
Cthulhu
6,736
1,174
0
1,256
17,005
11,025
0
6,035
10,970
24,484
0
L
Merlin
Kingdenn49
Merlin
4,165
294
54
760
13,078
3,286
497
8,106
4,972
37,672
0
W
25,578
1,411
0
14,654
19,320
11,981
4,895
5,582
13,532
105,969
0
W
6,078
1,461
332
2,279
14,034
12,339
442
4,862
9,172
29,304
0
W
Baba Yaga
WrmBlnket-
Baba Yaga
10,723
883
0
3,820
9,596
5,070
597
5,003
4,549
49,453
0
L
Janus
4,272
512
0
584
13,544
2,324
165
10,737
2,807
27,129
0
W
Neith
8,300
4,736
0
3,597
9,595
3,751
4,298
2,717
6,878
0
47,826
L
Mercury
jose_GR46
Mercury
6,689
902
0
0
14,841
3,887
0
7,782
7,059
0
47,591
L
Olorun
5,581
3,237
768
4,756
16,645
4,526
716
9,719
6,926
33,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,090
Gold Earned
54,245
289
Minions Killed
519
0
Camps Cleared
0
1,653,300
Distance Traveled
1,718,587
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
11,780
620
140
7
0
397,466
0
L
Cthulhu
7,427
391
36
2
0
351,677
0
L
Merlin
7,070
372
62
3
0
295,545
1
W
Anubis
13,017
685
170
9
0
294,302
0
W
Ymir
9,529
502
41
2
0
345,850
2
W
Baba Yaga
10,057
529
80
4
0
381,737
4
L
Janus
7,527
396
53
3
0
294,535
4
W
Neith
9,862
519
88
5
0
299,232
0
L
Mercury
9,187
484
79
4
0
423,337
0
L
Olorun
7,879
415
59
3
0
288,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role