Player Matchup

Gilgamesh
Gilgamesh
Benm3866
Gilgamesh
Level 26
God Stats
6W - 4L
1,524 SR
Queue Stats
74W - 97L
1,240 Elo+
Party 1
Zeus
Zeus
Sasan228
Zeus
Level 28
God Stats
27W - 19L
1,514 SR
Queue Stats
54W - 64L
1,311 Elo+
Solo
Sun Wukong
Sun Wukong
Sowiko
Sun Wukong
Level 15
God Stats
2W - 5L
1,286 SR
Queue Stats
12W - 20L
1,328 Elo+
Solo
Charybdis
Charybdis
cjuppi98
Charybdis
Level 26
God Stats
1W - 4L
1,283 SR
Queue Stats
65W - 78L
1,385 Elo+
Solo
Ymir
Ymir
stevenm49
Ymir
Level 26
God Stats
2W - 1L
1,073 SR
Queue Stats
26W - 42L
1,240 Elo+
Party 1
Team Averages
Level 24
1,336 SR
1,301 Elo+

VS

Team Averages
Level 23
1,616 SR
1,371 Elo+
Kukulkan
Kukulkan
Edgardhr2006
Kukulkan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 42L
1,323 Elo+
Solo
Danzaburou
Danzaburou
LoyalMaikel
Danzaburou
Level 29
God Stats
42W - 43L
1,547 SR
Queue Stats
107W - 147L
1,383 Elo+
Solo
Arachne
Arachne
Merlin293
Arachne
Level 28
God Stats
7W - 3L
1,633 SR
Queue Stats
39W - 43L
1,426 Elo+
Party 2
Neith
Neith
NinjaskillerCZ
Neith
Level 18
God Stats
12W - 7L
1,555 SR
Queue Stats
41W - 40L
1,315 Elo+
Party 2
Sylvanus
Sylvanus
Salvadar
Sylvanus
Level 23
God Stats
7W - 2L
1,844 SR
Queue Stats
33W - 32L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Benm3866
Gilgamesh
10
3 / 2 / 0
6,107
611
3,642
5,661
1,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mace

Mace

+10
Physical Power

Zeus
4
0 / 1 / 0
3,904
390
1,033
1,587
432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Sowiko
Sun Wukong
7
1 / 8 / 0
4,744
474
1,715
7,779
3,076
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charybdis
cjuppi98
Charybdis
8
0 / 3 / 0
4,684
468
1,992
4,457
1,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
8
0 / 1 / 3
5,088
509
2,291
7,117
2,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Edgardhr2006
Kukulkan
11
5 / 1 / 1
6,334
633
3,683
3,674
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
LoyalMaikel
Danzaburou
1
0 / 0 / 0
3,548
355
0
96
15
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Arachne
Merlin293
Arachne
10
4 / 1 / 1
5,928
593
4,487
7,588
3,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
3 / 1 / 1
6,206
621
5,604
4,963
1,634
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
Salvadar
Sylvanus
10
3 / 1 / 0
5,935
594
3,461
3,241
1,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
15
15
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Benm3866
Gilgamesh
3
2
0
1.5
W
Kukulkan
Edgardhr2006
Kukulkan
5
1
1
5.5
W
Danzaburou
LoyalMaikel
Danzaburou
0
0
0
0
W
Arachne
Merlin293
Arachne
4
1
1
4.5
W
3
1
1
3.5
W
Sylvanus
Salvadar
Sylvanus
3
1
0
3
L
Zeus
0
1
0
0
L
Sun Wukong
Sowiko
Sun Wukong
1
8
0
0.13
L
Charybdis
cjuppi98
Charybdis
0
3
0
0
L
Ymir
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,673
Damage
17,235
26,601
Taken
19,562
9,445
Mitigated
7,670
2,900
Healing
7,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Benm3866
Gilgamesh
3,642
1,536
0
1,243
5,661
1,944
696
1,945
3,716
0
21,916
W
Kukulkan
Edgardhr2006
Kukulkan
3,683
854
0
331
3,674
1,151
898
651
2,975
26,354
0
W
Danzaburou
LoyalMaikel
Danzaburou
0
0
0
0
96
15
0
0
96
0
0
W
Arachne
Merlin293
Arachne
4,487
2,416
0
4,559
7,588
3,074
0
762
6,775
0
36,686
W
5,604
2,932
0
1,838
4,963
1,634
390
1,662
3,249
0
31,299
W
Sylvanus
Salvadar
Sylvanus
3,461
1,021
32
850
3,241
1,796
610
360
2,664
19,444
6,032
L
Zeus
1,033
41
0
164
1,587
432
402
618
969
5,370
733
L
Sun Wukong
Sowiko
Sun Wukong
1,715
699
0
573
7,779
3,076
1,033
3,454
4,325
0
16,952
L
Charybdis
cjuppi98
Charybdis
1,992
1,198
0
0
4,457
1,045
203
0
4,457
0
21,440
L
Ymir
2,291
690
0
920
7,117
2,948
0
643
6,474
7,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,527
Gold Earned
27,951
139
Minions Killed
245
0
Camps Cleared
0
783,427
Distance Traveled
717,361
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,107
611
33
3
0
175,835
0
W
Kukulkan
6,334
633
60
6
0
145,756
0
W
Danzaburou
3,548
355
0
0
0
13,949
0
W
Arachne
5,928
593
64
6
0
215,586
3
W
Neith
6,206
621
65
7
0
187,198
2
W
Sylvanus
5,935
594
56
6
0
154,872
0
L
Zeus
3,904
390
19
2
0
71,952
1
L
Sun Wukong
4,744
474
33
3
0
196,227
0
L
Charybdis
4,684
468
45
5
0
160,932
0
L
Ymir
5,088
509
9
1
0
178,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role