Player Matchup

King Arthur
King Arthur
FilovanaPaprika
King Arthur
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,403 Elo+
Party 1
Ra
Ra
Junya666
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,303 Elo+
Party 1
Chronos
Chronos
bigcane7
Chronos
Level 11
God Stats
2W - 0L
1,650 SR
Queue Stats
9W - 9L
1,325 Elo+
Party 1
Team Averages
Level 22
1,550 SR
1,343 Elo+

VS

Team Averages
Level 38
1,469 SR
1,395 Elo+
Cthulhu
Cthulhu
Werpoints
Cthulhu
Level 22
God Stats
25W - 25L
1,458 SR
Queue Stats
171W - 161L
1,432 Elo+
Party 2
Thoth
Thoth
Zuko5Honor
Thoth
Level 64
God Stats
0W - 2L
1,296 SR
Queue Stats
25W - 29L
1,460 Elo+
Party 2
Ne Zha
Ne Zha
xavxv
Ne Zha
Level 28
God Stats
0W - 5L
1,653 SR
Queue Stats
8W - 20L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FilovanaPaprika
King Arthur
18
10 / 8 / 13
15,686
826
22,783
29,385
30,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
2 / 15 / 13
12,775
672
12,778
19,760
8,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
bigcane7
Chronos
19
14 / 8 / 8
15,705
827
20,500
17,908
5,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Werpoints
Cthulhu
16
8 / 6 / 17
13,558
714
18,391
24,842
37,259
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thoth
17
14 / 9 / 10
14,136
744
21,100
19,926
10,417
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
xavxv
Ne Zha
15
8 / 11 / 10
12,916
680
17,335
19,667
9,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
67
26
Kills
30
31
Deaths
26
34
Assists
37
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FilovanaPaprika
King Arthur
10
8
13
2.06
W
2
15
13
0.57
L
Cthulhu
Werpoints
Cthulhu
8
6
17
2.75
L
Thoth
14
9
10
2.11
W
Chronos
bigcane7
Chronos
14
8
8
2.25
L
Ne Zha
xavxv
Ne Zha
8
11
10
1.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,061
Damage
56,826
67,053
Taken
64,435
44,594
Mitigated
57,289
14,520
Healing
8,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FilovanaPaprika
King Arthur
22,783
4,749
0
5,874
29,385
30,520
398
14,820
14,565
0
47,166
W
12,778
3,404
2,133
3,025
19,760
8,527
462
12,914
6,846
34,364
0
L
Cthulhu
Werpoints
Cthulhu
18,391
2,740
584
1,577
24,842
37,259
11
12,825
12,017
33,991
0
L
Thoth
21,100
1,088
0
4,190
19,926
10,417
0
9,649
10,277
68,446
0
W
Chronos
bigcane7
Chronos
20,500
11,122
0
3,488
17,908
5,547
1,663
11,779
6,129
51,447
0
L
Ne Zha
xavxv
Ne Zha
17,335
7,226
0
2,518
19,667
9,613
732
11,347
8,320
0
26,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,166
Gold Earned
40,610
168
Minions Killed
179
4
Camps Cleared
7
836,452
Distance Traveled
844,833
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
15,686
826
38
2
1
312,997
2
W
Ra
12,775
672
60
3
1
233,706
1
L
Cthulhu
13,558
714
48
3
2
315,179
3
L
Thoth
14,136
744
109
6
4
271,200
2
W
Chronos
15,705
827
70
4
2
289,749
0
L
Ne Zha
12,916
680
22
1
1
258,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role