Player Matchup

Pele
Pele
 
Pele
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
CrAcKy_316
Hun Batz
Level 30
God Stats
4W - 2L
1,621 SR
Queue Stats
125W - 137L
1,496 Elo+
Solo
Poseidon
Poseidon
Kirouza
Poseidon
Level 148
God Stats
1W - 2L
1,215 SR
Queue Stats
530W - 502L
1,567 Elo+
Party 1
Raijin
Raijin
MonkArts
Raijin
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,341 Elo+
Solo
Zeus
Zeus
Rumata
Zeus
Level 141
God Stats
18W - 10L
1,685 SR
Queue Stats
466W - 442L
1,538 Elo+
Party 1
Team Averages
Level 73
1,504 SR
1,488 Elo+

VS

Team Averages
Level 71
1,564 SR
1,544 Elo+
Chronos
Chronos
Blooby
Chronos
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,486 Elo+
Party 2
Medusa
Medusa
JeremiahBro
Medusa
Level 149
God Stats
5W - 4L
1,620 SR
Queue Stats
761W - 747L
1,508 Elo+
Solo
Skadi
Skadi
Lofus
Skadi
Level 26
God Stats
0W - 1L
1,714 SR
Queue Stats
24W - 32L
1,486 Elo+
Party 2
Ne Zha
Ne Zha
ineedpancakes
Ne Zha
Level 125
God Stats
1W - 2L
1,487 SR
Queue Stats
233W - 212L
1,542 Elo+
Solo
Athena
Athena
xTheShadowBlood
Athena
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
2 / 4 / 14
10,025
668
9,577
13,154
6,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
CrAcKy_316
Hun Batz
19
5 / 2 / 20
11,451
763
8,604
18,912
22,808
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
Kirouza
Poseidon
20
9 / 1 / 17
12,988
866
18,046
12,471
6,212
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
MonkArts
Raijin
16
1 / 6 / 13
10,345
690
5,852
14,067
6,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
Rumata
Zeus
20
20 / 1 / 14
14,070
938
35,955
10,587
4,971
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Blooby
Chronos
16
1 / 9 / 4
9,528
635
6,877
14,619
5,708
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
19
3 / 4 / 4
10,572
705
12,633
13,768
6,900
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
Lofus
Skadi
17
6 / 8 / 5
10,242
683
11,662
13,840
5,468
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 6 / 7
9,722
648
18,239
17,915
19,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
1 / 10 / 4
8,817
588
4,221
22,618
21,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
38
37
Kills
14
14
Deaths
37
78
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
4
14
2.25
L
Chronos
Blooby
Chronos
1
9
4
0.33
W
Hun Batz
CrAcKy_316
Hun Batz
5
2
20
7.5
L
Medusa
3
4
4
1.25
W
Poseidon
Kirouza
Poseidon
9
1
17
17.5
L
Skadi
Lofus
Skadi
6
8
5
1.06
W
Raijin
MonkArts
Raijin
1
6
13
1.25
W
Zeus
Rumata
Zeus
20
1
14
27
L
3
6
7
1.08
L
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,034
Damage
53,632
69,191
Taken
82,760
47,281
Mitigated
59,363
21,289
Healing
15,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
9,577
966
2,253
2,564
13,154
6,756
318
2,140
11,014
0
9,808
L
Chronos
Blooby
Chronos
6,877
1,417
0
564
14,619
5,708
0
10,748
3,777
21,835
0
W
Hun Batz
CrAcKy_316
Hun Batz
8,604
816
3,160
3,638
18,912
22,808
487
3,043
15,869
0
18,866
L
Medusa
12,633
3,343
1,751
4,206
13,768
6,900
120
10,568
3,120
0
43,581
W
Poseidon
Kirouza
Poseidon
18,046
1,253
2,874
1,594
12,471
6,212
2,067
1,452
11,019
60,980
0
L
Skadi
Lofus
Skadi
11,662
4,784
0
955
13,840
5,468
106
10,282
3,510
0
21,320
W
Raijin
MonkArts
Raijin
5,852
568
0
0
14,067
6,534
167
2,650
11,417
19,612
0
W
Zeus
Rumata
Zeus
35,955
1,973
2,909
2,297
10,587
4,971
2,497
1,813
8,774
55,840
0
L
18,239
3,525
1,736
4,818
17,915
19,779
0
10,378
7,131
0
27,396
L
4,221
1,777
242
1,388
22,618
21,508
74
17,877
4,569
8,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,879
Gold Earned
48,881
170
Minions Killed
144
0
Camps Cleared
0
1,489,695
Distance Traveled
1,363,212
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,025
668
3
0
0
315,554
0
L
Chronos
9,528
635
26
2
0
265,245
1
W
Hun Batz
11,451
763
27
2
0
303,666
0
L
Medusa
10,572
705
66
4
0
321,312
0
W
Poseidon
12,988
866
90
6
0
297,971
0
L
Skadi
10,242
683
24
2
0
249,358
0
W
Raijin
10,345
690
29
2
0
270,852
0
W
Zeus
14,070
938
21
1
0
301,652
0
L
Ne Zha
9,722
648
17
1
0
308,450
3
L
Athena
8,817
588
11
1
0
218,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role