Player Matchup

Anubis
Anubis
Facing_Ls
Anubis
Level 52
God Stats
85W - 85L
1,559 SR
Queue Stats
95W - 99L
1,462 Elo+
Solo
Cthulhu
Cthulhu
Infiniti3k
Cthulhu
Level 68
God Stats
10W - 9L
1,485 SR
Queue Stats
529W - 560L
1,473 Elo+
Party 1
Jormungandr
Jormungandr
LSSJ Ankou
Jormungandr
Level 156
God Stats
27W - 28L
1,494 SR
Queue Stats
572W - 572L
1,478 Elo+
Party 1
Team Averages
Level 92
1,513 SR
1,471 Elo+

VS

Team Averages
Level 109
1,598 SR
1,509 Elo+
Bellona
Bellona
Powner110
Bellona
Level 98
God Stats
14W - 6L
1,753 SR
Queue Stats
62W - 55L
1,593 Elo+
Solo
Ah Puch
Ah Puch
ZaninKingBR
Ah Puch
Level 83
God Stats
131W - 100L
1,498 SR
Queue Stats
219W - 271L
1,543 Elo+
Solo
Apollo
Apollo
s33kingAbaddon
Apollo
Level 146
God Stats
17W - 20L
1,543 SR
Queue Stats
193W - 229L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Facing_Ls
Anubis
20
7 / 6 / 7
18,736
604
16,067
22,132
13,305
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Infiniti3k
Cthulhu
19
2 / 3 / 14
17,894
577
12,540
33,670
42,239
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jormungandr
LSSJ Ankou
Jormungandr
20
7 / 4 / 8
19,020
614
25,666
35,813
47,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Powner110
Bellona
20
7 / 5 / 6
18,886
609
31,465
35,463
33,370
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
ZaninKingBR
Ah Puch
20
6 / 4 / 3
19,276
622
38,917
17,903
8,313
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
0 / 7 / 2
14,343
463
504
10,385
2,746

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
16
Kills
13
13
Deaths
16
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
Facing_Ls
Anubis
7
6
7
1.75
W
Cthulhu
Infiniti3k
Cthulhu
2
3
14
3
W
Jormungandr
LSSJ Ankou
Jormungandr
7
4
8
2.75
L
Bellona
Powner110
Bellona
7
5
6
2
L
Ah Puch
ZaninKingBR
Ah Puch
6
4
3
1.88
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,273
Damage
70,886
91,615
Taken
63,751
102,822
Mitigated
44,429
19,473
Healing
13,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Facing_Ls
Anubis
16,067
507
0
8,857
22,132
13,305
1,651
3,771
18,168
76,007
0
W
Cthulhu
Infiniti3k
Cthulhu
12,540
640
434
3,888
33,670
42,239
627
15,672
17,304
72,052
0
W
Jormungandr
LSSJ Ankou
Jormungandr
25,666
5,361
1,984
4,310
35,813
47,278
912
18,412
16,480
96,902
0
L
Bellona
Powner110
Bellona
31,465
14,372
0
4,251
35,463
33,370
873
30,918
4,545
0
73,250
L
Ah Puch
ZaninKingBR
Ah Puch
38,917
640
1,645
6,741
17,903
8,313
1,233
16,076
1,827
171,579
0
L
504
504
0
414
10,385
2,746
187
8,037
2,348
0
3,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,650
Gold Earned
52,505
343
Minions Killed
297
16
Camps Cleared
10
1,616,723
Distance Traveled
1,205,368
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
18,736
604
107
3
3
497,225
5
W
Cthulhu
17,894
577
93
3
7
588,169
2
W
Jormungandr
19,020
614
143
5
6
531,329
1
L
Bellona
18,886
609
51
2
4
536,162
7
L
Ah Puch
19,276
622
239
8
6
508,816
12
L
Apollo
14,343
463
7
0
0
160,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role