Player Matchup

Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Redk91
Guan Yu
Level 54
God Stats
86W - 89L
1,450 SR
Queue Stats
268W - 285L
1,366 Elo+
Solo
Yemoja
Yemoja
Zweth
Yemoja
Level 96
God Stats
6W - 5L
1,338 SR
Queue Stats
191W - 218L
1,435 Elo+
Solo
Ne Zha
Ne Zha
iiSLoOMx
Ne Zha
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,442 Elo+
Solo
Izanami
Izanami
xWeSSx
Izanami
Level 81
God Stats
150W - 133L
1,559 SR
Queue Stats
315W - 305L
1,446 Elo+
Solo
Team Averages
Level 84
1,469 SR
1,438 Elo+

VS

Team Averages
Level 81
1,581 SR
1,369 Elo+
Loki
Loki
JarlMattew
Loki
Level 88
God Stats
5W - 9L
1,286 SR
Queue Stats
302W - 416L
1,281 Elo+
Party 1
Sun Wukong
Sun Wukong
RomaSASnikov
Sun Wukong
Level 87
God Stats
0W - 7L
1,918 SR
Queue Stats
216W - 243L
1,410 Elo+
Solo
Athena
Athena
SSGsmitetheeGSS
Athena
Level 48
God Stats
12W - 8L
1,692 SR
Queue Stats
97W - 101L
1,385 Elo+
Solo
Chernobog
Chernobog
SkadiFrostQueen
Chernobog
Level 86
God Stats
9W - 14L
1,363 SR
Queue Stats
293W - 414L
1,287 Elo+
Party 1
Chang'e
Chang'e
sexyblight
Chang'e
Level 95
God Stats
58W - 32L
1,648 SR
Queue Stats
186W - 155L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
1 / 2 / 10
11,222
534
7,944
9,016
4,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Redk91
Guan Yu
16
4 / 1 / 6
10,826
516
12,291
17,619
18,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
Zweth
Yemoja
16
1 / 2 / 11
10,323
492
5,601
10,462
10,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
iiSLoOMx
Ne Zha
18
8 / 3 / 5
11,938
568
11,509
18,440
7,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
xWeSSx
Izanami
18
9 / 3 / 7
11,836
564
19,900
16,708
6,911
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 4
10,680
509
7,839
13,845
6,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
RomaSASnikov
Sun Wukong
15
1 / 4 / 2
9,273
442
7,220
14,557
10,036
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 4 / 6
8,134
387
6,958
19,677
17,127
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
SkadiFrostQueen
Chernobog
16
3 / 8 / 4
9,787
466
7,204
19,231
5,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
sexyblight
Chang'e
17
4 / 3 / 5
11,125
530
16,345
18,058
6,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
32
23
Kills
11
11
Deaths
23
39
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
10
3
L
3
4
4
1.25
W
Guan Yu
Redk91
Guan Yu
4
1
6
7
L
Sun Wukong
RomaSASnikov
Sun Wukong
1
4
2
0.5
L
0
4
6
0.75
L
Chernobog
SkadiFrostQueen
Chernobog
3
8
4
0.63
W
Yemoja
Zweth
Yemoja
1
2
11
3.25
W
Ne Zha
iiSLoOMx
Ne Zha
8
3
5
3.5
L
Chang'e
sexyblight
Chang'e
4
3
5
2.17
W
Izanami
xWeSSx
Izanami
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,245
Damage
45,566
72,245
Taken
85,368
47,824
Mitigated
45,822
30,621
Healing
28,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,944
732
107
2,690
9,016
4,095
388
5,642
3,374
79,224
0
L
7,839
2,793
0
3,682
13,845
6,547
120
1,836
11,959
0
61,908
W
Guan Yu
Redk91
Guan Yu
12,291
1,204
1,428
8,070
17,619
18,219
609
3,383
14,236
0
52,327
L
Sun Wukong
RomaSASnikov
Sun Wukong
7,220
1,293
0
2,783
14,557
10,036
0
1,497
12,031
0
52,651
L
6,958
1,932
120
2,891
19,677
17,127
166
3,910
15,719
34,081
0
L
Chernobog
SkadiFrostQueen
Chernobog
7,204
3,769
896
5,547
19,231
5,653
1,010
2,567
16,524
0
62,895
W
Yemoja
Zweth
Yemoja
5,601
1,415
2,392
618
10,462
10,832
171
3,625
6,837
19,663
0
W
Ne Zha
iiSLoOMx
Ne Zha
11,509
3,545
0
7,028
18,440
7,767
0
5,822
12,618
0
88,135
L
Chang'e
sexyblight
Chang'e
16,345
883
3,635
9,438
18,058
6,459
0
4,566
13,351
79,769
0
W
Izanami
xWeSSx
Izanami
19,900
15,863
0
8,288
16,708
6,911
3,117
4,901
11,807
0
115,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,145
Gold Earned
48,999
578
Minions Killed
456
0
Camps Cleared
0
2,036,618
Distance Traveled
2,008,014
37
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,222
534
144
7
0
404,307
9
L
Loki
10,680
509
94
4
0
434,996
3
W
Guan Yu
10,826
516
89
4
0
440,922
7
L
Sun Wukong
9,273
442
77
4
0
385,494
1
L
Athena
8,134
387
39
2
0
428,250
12
L
Chernobog
9,787
466
95
5
0
346,234
1
W
Yemoja
10,323
492
28
1
0
376,889
12
W
Ne Zha
11,938
568
127
6
0
438,561
1
L
Chang'e
11,125
530
151
7
0
413,040
8
W
Izanami
11,836
564
190
9
0
375,939
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role