Player Matchup

Kukulkan
Kukulkan
IImodernII
Kukulkan
Level 18
God Stats
5W - 3L
1,500 SR
Queue Stats
37W - 41L
1,411 Elo+
Party 1
Gilgamesh
Gilgamesh
NoIntPls
Gilgamesh
Level 59
God Stats
6W - 5L
1,573 SR
Queue Stats
63W - 69L
1,418 Elo+
Party 1
Skadi
Skadi
XxEL_PTO_7w7xX
Skadi
Level 128
God Stats
3W - 2L
1,527 SR
Queue Stats
385W - 347L
1,514 Elo+
Party 3
Cthulhu
Cthulhu
fcujdxyh
Cthulhu
Level 35
God Stats
35W - 25L
1,562 SR
Queue Stats
208W - 205L
1,478 Elo+
Party 3
Hel
Hel
xElshaaa
Hel
Level 49
God Stats
5W - 6L
1,561 SR
Queue Stats
77W - 78L
1,436 Elo+
Party 1
Team Averages
Level 58
1,545 SR
1,451 Elo+

VS

Team Averages
Level 39
1,405 SR
1,476 Elo+
Medusa
Medusa
KeironHall24
Medusa
Level 22
God Stats
0W - 5L
1,136 SR
Queue Stats
110W - 124L
1,455 Elo+
Party 2
Anubis
Anubis
Liam2002
Anubis
Level 60
God Stats
45W - 34L
1,650 SR
Queue Stats
290W - 305L
1,504 Elo+
Party 2
Sun Wukong
Sun Wukong
Lydall
Sun Wukong
Level 29
God Stats
14W - 10L
1,546 SR
Queue Stats
145W - 165L
1,438 Elo+
Party 2
Ymir
Ymir
PepeStalin
Ymir
Level 37
God Stats
3W - 3L
1,231 SR
Queue Stats
279W - 269L
1,484 Elo+
Party 2
Ravana
Ravana
mraightwafugames
Ravana
Level 47
God Stats
11W - 10L
1,460 SR
Queue Stats
441W - 411L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
IImodernII
Kukulkan
18
4 / 4 / 6
12,507
521
16,748
9,899
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
NoIntPls
Gilgamesh
20
6 / 2 / 10
14,002
583
13,618
18,208
12,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
11 / 2 / 4
14,341
598
19,237
14,439
4,410
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
fcujdxyh
Cthulhu
19
7 / 1 / 8
12,431
518
13,407
19,424
21,451
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
3 / 1 / 9
13,442
560
17,908
12,536
9,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 9 / 1
8,243
343
4,795
15,575
5,207
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Liam2002
Anubis
18
8 / 10 / 0
11,676
487
20,212
24,013
13,856
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Lydall
Sun Wukong
17
0 / 1 / 0
9,792
408
8,606
23,056
12,095
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 6 / 1
9,329
389
5,105
24,182
22,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 5 / 0
9,841
410
6,076
12,686
7,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
11
31
Kills
9
10
Deaths
31
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
IImodernII
Kukulkan
4
4
6
1.75
L
Medusa
0
9
1
0.06
L
Anubis
Liam2002
Anubis
8
10
0
0.8
L
Sun Wukong
Lydall
Sun Wukong
0
1
0
0
W
Gilgamesh
NoIntPls
Gilgamesh
6
2
10
5.5
L
0
6
1
0.08
W
11
2
4
6.5
W
Cthulhu
fcujdxyh
Cthulhu
7
1
8
11
L
1
5
0
0.2
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,918
Damage
44,794
74,506
Taken
99,512
49,583
Mitigated
61,164
27,368
Healing
27,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
IImodernII
Kukulkan
16,748
1,546
0
2,079
9,899
2,024
41
7,267
2,632
75,254
0
L
Medusa
4,795
1,642
0
629
15,575
5,207
120
4,640
10,935
0
40,093
L
Anubis
Liam2002
Anubis
20,212
972
0
8,887
24,013
13,856
568
12,122
11,891
84,938
0
L
Sun Wukong
Lydall
Sun Wukong
8,606
1,042
0
10,346
23,056
12,095
593
15,151
7,905
0
63,481
W
Gilgamesh
NoIntPls
Gilgamesh
13,618
5,174
0
671
18,208
12,547
3,262
6,199
12,009
199
109,491
L
5,105
1,368
0
5,262
24,182
22,733
370
9,686
14,496
39,713
0
W
19,237
11,732
0
4,511
14,439
4,410
5,325
3,493
10,946
0
144,054
W
Cthulhu
fcujdxyh
Cthulhu
13,407
936
845
6,532
19,424
21,451
1,327
6,137
13,287
50,232
0
L
6,076
1,285
0
1,959
12,686
7,273
0
6,663
6,023
0
72,556
W
17,908
938
4,346
8,384
12,536
9,151
1,284
2,420
10,116
98,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,723
Gold Earned
48,881
716
Minions Killed
525
0
Camps Cleared
0
2,193,746
Distance Traveled
2,031,590
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,507
521
135
6
0
418,326
4
L
Medusa
8,243
343
83
3
0
410,670
1
L
Anubis
11,676
487
136
6
0
335,292
1
L
Sun Wukong
9,792
408
117
5
0
408,787
6
W
Gilgamesh
14,002
583
140
6
0
469,864
8
L
Ymir
9,329
389
72
3
0
412,203
5
W
Skadi
14,341
598
186
8
0
391,668
1
W
Cthulhu
12,431
518
65
3
0
440,153
7
L
Ravana
9,841
410
117
5
0
464,638
5
W
Hel
13,442
560
190
8
0
473,735
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role