Player Matchup

Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Limoges93
Cerberus
Level 101
God Stats
7W - 18L
1,461 SR
Queue Stats
243W - 243L
1,569 Elo+
Party 1
Izanami
Izanami
Tantalius
Izanami
Level 158
God Stats
15W - 10L
1,652 SR
Queue Stats
127W - 121L
1,552 Elo+
Party 1
Team Averages
Level 129
1,538 SR
1,540 Elo+

VS

Team Averages
Level 61
1,529 SR
1,559 Elo+
Chiron
Chiron
HomemadeGyoza
Chiron
Level 154
God Stats
2W - 1L
1,694 SR
Queue Stats
76W - 56L
1,678 Elo+
Solo
Chang'e
Chang'e
San1130
Chang'e
Level 16
God Stats
1W - 1L
1,391 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Tengere
Tsukuyomi
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
3 / 3 / 1
7,153
650
6,916
9,753
4,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Limoges93
Cerberus
10
1 / 4 / 2
6,816
620
5,101
11,702
7,884
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Tantalius
Izanami
8
0 / 5 / 3
6,272
570
6,737
9,477
2,681
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 4
8,609
783
15,526
7,766
2,301
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
San1130
Chang'e
11
1 / 1 / 8
7,750
705
5,671
8,474
2,605
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tsukuyomi
Tengere
Tsukuyomi
12
4 / 3 / 5
8,162
742
5,067
8,626
4,186
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
12
12
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
3
1
1.17
W
7
0
4
9
L
Cerberus
Limoges93
Cerberus
1
4
2
0.5
W
Chang'e
San1130
Chang'e
1
1
8
5
L
Izanami
Tantalius
Izanami
0
5
3
0.3
W
Tsukuyomi
Tengere
Tsukuyomi
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,754
Damage
26,264
30,932
Taken
24,866
14,735
Mitigated
9,092
5,197
Healing
10,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,916
215
0
1,385
9,753
4,170
0
2,501
7,252
16,791
0
W
15,526
8,259
499
3,746
7,766
2,301
1,422
3,708
3,924
0
38,209
L
Cerberus
Limoges93
Cerberus
5,101
128
0
1,728
11,702
7,884
0
1,533
10,169
13,850
0
W
Chang'e
San1130
Chang'e
5,671
696
2,471
3,296
8,474
2,605
378
3,880
4,288
19,276
0
L
Izanami
Tantalius
Izanami
6,737
3,111
0
2,084
9,477
2,681
36
1,901
7,576
0
20,970
W
Tsukuyomi
Tengere
Tsukuyomi
5,067
1,159
0
825
8,626
4,186
144
4,398
3,928
0
19,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,241
Gold Earned
24,521
93
Minions Killed
113
2
Camps Cleared
5
509,896
Distance Traveled
592,843
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,153
650
31
3
1
167,392
3
W
Chiron
8,609
783
50
5
2
182,355
4
L
Cerberus
6,816
620
25
2
0
193,743
1
W
Chang'e
7,750
705
34
3
0
200,685
4
L
Izanami
6,272
570
37
3
1
148,761
3
W
Tsukuyomi
8,162
742
29
3
3
209,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role