Player Matchup

Hun Batz
Hun Batz
NZL_kawaiti
Hun Batz
Level 116
God Stats
3W - 3L
1,500 SR
Queue Stats
402W - 457L
1,427 Elo+
Party 1
Amaterasu
Amaterasu
Silver_7even
Amaterasu
Level 116
God Stats
4W - 2L
1,571 SR
Queue Stats
277W - 325L
1,473 Elo+
Party 1
Raijin
Raijin
xFaTe-Warrior1
Raijin
Level 30
God Stats
2W - 2L
1,741 SR
Queue Stats
16W - 31L
1,307 Elo+
Party 1
Team Averages
Level 87
1,604 SR
1,402 Elo+

VS

Team Averages
Level 46
1,387 SR
1,292 Elo+
Zeus
Zeus
Gasoline5136
Zeus
Level 5
God Stats
1W - 2L
1,289 SR
Queue Stats
42W - 45L
1,245 Elo+
Solo
Ymir
Ymir
HIGHBLINDREAPER
Ymir
Level 126
God Stats
44W - 76L
1,374 SR
Queue Stats
615W - 984L
1,131 Elo+
Solo
Fenrir
Fenrir
Ronk2000
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
NZL_kawaiti
Hun Batz
16
13 / 1 / 22
12,255
817
12,622
10,286
5,009
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Amaterasu
Silver_7even
Amaterasu
15
13 / 0 / 21
12,375
825
11,165
15,060
12,520
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
12 / 2 / 19
12,104
807
17,836
14,872
6,538
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 13 / 1
9,743
650
13,649
13,607
3,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 9 / 2
8,432
562
4,621
16,694
11,996
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Ronk2000
Fenrir
9
0 / 17 / 2
7,988
533
6,326
22,728
10,838
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
7
38
Kills
2
3
Deaths
39
62
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
13
1
0.19
L
0
9
2
0.11
W
Hun Batz
NZL_kawaiti
Hun Batz
13
1
22
24
L
Fenrir
Ronk2000
Fenrir
0
17
2
0.06
W
Amaterasu
Silver_7even
Amaterasu
13
0
21
23.5
W
12
2
19
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,623
Damage
24,596
40,218
Taken
53,029
24,067
Mitigated
26,088
21,984
Healing
2,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,649
3,147
0
433
13,607
3,254
0
3,260
10,251
30,646
0
L
4,621
800
0
0
16,694
11,996
0
6,318
10,095
24,179
0
W
Hun Batz
NZL_kawaiti
Hun Batz
12,622
4,707
0
2,902
10,286
5,009
1,261
5,054
5,232
0
39,306
L
Fenrir
Ronk2000
Fenrir
6,326
2,684
0
1,703
22,728
10,838
10
8,863
13,516
0
15,868
W
Amaterasu
Silver_7even
Amaterasu
11,165
8,062
733
9,665
15,060
12,520
786
5,915
9,145
0
29,226
W
17,836
5,128
0
8,684
14,872
6,538
529
8,244
6,628
48,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,734
Gold Earned
26,163
161
Minions Killed
93
8
Camps Cleared
3
779,270
Distance Traveled
587,451
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,743
650
36
2
0
177,340
3
L
Ymir
8,432
562
41
3
2
193,074
0
W
Hun Batz
12,255
817
50
3
2
270,011
2
L
Fenrir
7,988
533
16
1
1
217,037
0
W
Amaterasu
12,375
825
45
3
3
275,080
2
W
Raijin
12,104
807
66
4
3
234,179
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role