Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Armdandready
Ah Muzen Cab
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,636 Elo+
Solo
He Bo
He Bo
DankerLettuce6
He Bo
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
204W - 188L
1,480 Elo+
Solo
Amaterasu
Amaterasu
Du2Rio
Amaterasu
Level 157
God Stats
7W - 2L
1,821 SR
Queue Stats
674W - 677L
1,489 Elo+
Solo
Eset
Eset
Le Zephire
Eset
Level 156
God Stats
2W - 0L
1,751 SR
Queue Stats
74W - 75L
1,502 Elo+
Solo
Persephone
Persephone
VACARAMARA
Persephone
Level 160
God Stats
53W - 37L
1,714 SR
Queue Stats
1,107W - 1,104L
1,501 Elo+
Solo
Team Averages
Level 138
1,657 SR
1,522 Elo+

VS

Team Averages
Level 124
1,603 SR
1,461 Elo+
He Bo
He Bo
ICptGrizzlyI
He Bo
Level 88
God Stats
1W - 1L
1,637 SR
Queue Stats
29W - 26L
1,502 Elo+
Solo
Raijin
Raijin
JackMikky
Raijin
Level 108
God Stats
3W - 2L
1,741 SR
Queue Stats
373W - 358L
1,416 Elo+
Solo
Cupid
Cupid
RIZNdeadwolf
Cupid
Level 157
God Stats
2W - 3L
1,457 SR
Queue Stats
107W - 116L
1,443 Elo+
Solo
Vulcan
Vulcan
UplandChimera89
Vulcan
Level 139
God Stats
29W - 16L
1,679 SR
Queue Stats
1,068W - 1,083L
1,522 Elo+
Solo
Jing Wei
Jing Wei
xGizzmox
Jing Wei
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 36L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Armdandready
Ah Muzen Cab
13
0 / 1 / 5
7,566
841
2,407
6,264
2,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 3 / 6
8,017
891
10,539
8,896
3,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Du2Rio
Amaterasu
14
2 / 2 / 10
8,532
948
4,766
12,757
15,985
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
0 / 4 / 8
7,673
853
3,449
7,433
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
VACARAMARA
Persephone
17
9 / 1 / 1
10,263
1,140
12,092
5,525
1,981
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
6,494
722
4,472
5,404
1,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
JackMikky
Raijin
13
1 / 5 / 7
7,169
797
6,247
11,431
4,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 6
6,754
750
4,116
6,290
2,262
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
5 / 2 / 3
8,608
956
8,586
8,102
3,213
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
xGizzmox
Jing Wei
9
2 / 3 / 2
6,200
689
3,495
4,215
1,386
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
35
13
Kills
11
11
Deaths
13
30
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Armdandready
Ah Muzen Cab
0
1
5
2.5
W
2
3
6
1.67
W
Amaterasu
Du2Rio
Amaterasu
2
2
10
3.5
L
1
1
6
4
L
Raijin
JackMikky
Raijin
1
5
7
0.9
W
0
4
8
1
L
2
2
6
2.5
L
5
2
3
3.25
W
Persephone
VACARAMARA
Persephone
9
1
1
9.5
L
Jing Wei
xGizzmox
Jing Wei
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,253
Damage
26,916
40,875
Taken
35,442
25,810
Mitigated
12,992
19,506
Healing
15,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Armdandready
Ah Muzen Cab
2,407
1,213
0
1,842
6,264
2,147
1,247
2,801
3,289
0
14,399
W
10,539
804
2,050
2,451
8,896
3,063
380
5,204
3,444
15,540
0
W
Amaterasu
Du2Rio
Amaterasu
4,766
1,128
1,197
5,398
12,757
15,985
755
4,414
8,211
0
8,474
L
4,472
153
321
1,201
5,404
1,807
0
3,932
1,326
6,529
0
L
Raijin
JackMikky
Raijin
6,247
340
882
1,743
11,431
4,324
0
8,417
2,604
13,954
0
W
3,449
194
1,545
1,182
7,433
2,634
564
3,847
3,426
9,542
0
L
4,116
1,200
4,874
2,508
6,290
2,262
0
4,437
1,709
0
9,854
L
8,586
4,794
1,455
1,825
8,102
3,213
0
5,305
2,461
23,841
0
W
Persephone
VACARAMARA
Persephone
12,092
0
1,783
2,058
5,525
1,981
845
2,254
3,200
36,423
0
L
Jing Wei
xGizzmox
Jing Wei
3,495
2,411
111
120
4,215
1,386
0
2,845
1,262
0
6,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,051
Gold Earned
35,225
123
Minions Killed
74
0
Camps Cleared
0
952,896
Distance Traveled
733,166
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,566
841
27
3
0
172,296
0
W
He Bo
8,017
891
17
2
0
187,530
0
W
Amaterasu
8,532
948
10
1
0
200,601
1
L
He Bo
6,494
722
9
1
0
129,952
0
L
Raijin
7,169
797
19
2
0
149,352
4
W
Eset
7,673
853
17
2
0
181,619
1
L
Cupid
6,754
750
7
1
0
156,809
0
L
Vulcan
8,608
956
34
4
0
201,236
0
W
Persephone
10,263
1,140
52
6
0
210,850
0
L
Jing Wei
6,200
689
5
1
0
95,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role