Player Matchup

Agni
Agni
StoneRoxX
Agni
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
26W - 36L
1,280 Elo+
Solo
Hachiman
Hachiman
ihat3france
Hachiman
Level 19
God Stats
3W - 0L
1,500 SR
Queue Stats
45W - 34L
1,514 Elo+
Solo
Ymir
Ymir
sugar69daddy
Ymir
Level 7
God Stats
5W - 0L
1,500 SR
Queue Stats
10W - 7L
1,527 Elo+
Party 1
Fenrir
Fenrir
sxu-p
Fenrir
Level 127
God Stats
7W - 5L
1,595 SR
Queue Stats
310W - 301L
1,532 Elo+
Party 1
Hel
Hel
theBCGiant
Hel
Level 21
God Stats
6W - 5L
1,605 SR
Queue Stats
33W - 29L
1,601 Elo+
Solo
Team Averages
Level 40
1,540 SR
1,491 Elo+

VS

Team Averages
Level 28
1,371 SR
1,528 Elo+
Fafnir
Fafnir
SireOco74
Fafnir
Level 29
God Stats
0W - 3L
1,138 SR
Queue Stats
27W - 31L
1,624 Elo+
Solo
Tiamat
Tiamat
agamsh12
Tiamat
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 166L
1,569 Elo+
Party 2
Anhur
Anhur
amot343
Anhur
Level 7
God Stats
3W - 5L
1,518 SR
Queue Stats
90W - 140L
1,569 Elo+
Party 2
Bakasura
Bakasura
martinos10000
Bakasura
Level 61
God Stats
3W - 3L
1,327 SR
Queue Stats
218W - 275L
1,456 Elo+
Party 2
Gilgamesh
Gilgamesh
mitroni
Gilgamesh
Level 27
God Stats
16W - 23L
1,371 SR
Queue Stats
127W - 169L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
4 / 1 / 7
8,813
518
7,973
5,808
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
ihat3france
Hachiman
13
7 / 1 / 1
8,584
505
6,158
9,097
2,682
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
8 / 2 / 7
9,806
577
12,006
11,535
10,424
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
sxu-p
Fenrir
16
12 / 3 / 8
10,023
590
11,444
12,023
7,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 4 / 9
7,768
457
6,211
8,468
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
SireOco74
Fafnir
11
3 / 6 / 3
8,051
474
4,200
12,760
11,736
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
agamsh12
Tiamat
12
2 / 6 / 1
7,563
445
2,508
9,364
3,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
amot343
Anhur
10
1 / 9 / 3
6,825
401
3,068
9,327
2,463
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
martinos10000
Bakasura
11
2 / 5 / 3
7,779
458
7,142
11,063
4,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
mitroni
Gilgamesh
14
2 / 8 / 0
8,066
474
6,934
15,418
9,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
33
Kills
10
11
Deaths
34
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fafnir
SireOco74
Fafnir
3
6
3
0.75
W
Agni
4
1
7
7.5
L
Tiamat
agamsh12
Tiamat
2
6
1
0.42
L
Anhur
amot343
Anhur
1
9
3
0.28
W
Hachiman
ihat3france
Hachiman
7
1
1
7.5
L
Bakasura
martinos10000
Bakasura
2
5
3
0.7
L
Gilgamesh
mitroni
Gilgamesh
2
8
0
0.25
W
8
2
7
5.75
W
Fenrir
sxu-p
Fenrir
12
3
8
5.33
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,792
Damage
23,852
46,931
Taken
57,932
25,298
Mitigated
32,245
20,297
Healing
3,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
SireOco74
Fafnir
4,200
775
0
569
12,760
11,736
87
4,916
7,844
27,758
0
W
Agni
7,973
1,264
116
2,830
5,808
1,943
1,324
1,258
4,074
45,484
0
L
Tiamat
agamsh12
Tiamat
2,508
329
0
766
9,364
3,990
487
5,496
3,868
28,414
0
L
Anhur
amot343
Anhur
3,068
1,636
0
134
9,327
2,463
40
3,293
6,034
0
18,942
W
Hachiman
ihat3france
Hachiman
6,158
3,702
0
3,270
9,097
2,682
2,815
2,519
6,318
0
34,363
L
Bakasura
martinos10000
Bakasura
7,142
3,928
0
2,052
11,063
4,387
314
3,847
7,216
0
24,627
L
Gilgamesh
mitroni
Gilgamesh
6,934
1,763
0
185
15,418
9,669
0
8,638
6,780
0
35,979
W
12,006
2,958
0
2,738
11,535
10,424
632
185
11,281
53,520
0
W
Fenrir
sxu-p
Fenrir
11,444
3,666
0
4,782
12,023
7,903
0
198
11,445
0
64,898
W
6,211
699
2,012
4,549
8,468
2,346
361
2,298
6,074
36,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,994
Gold Earned
38,284
387
Minions Killed
226
0
Camps Cleared
0
1,429,542
Distance Traveled
1,481,938
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,051
474
31
2
0
275,073
2
W
Agni
8,813
518
90
5
0
313,474
5
L
Tiamat
7,563
445
43
3
0
274,047
3
L
Anhur
6,825
401
41
2
0
286,001
0
W
Hachiman
8,584
505
62
4
0
269,988
2
L
Bakasura
7,779
458
52
3
0
346,014
0
L
Gilgamesh
8,066
474
59
3
0
300,803
1
W
Ymir
9,806
577
95
6
0
289,150
3
W
Fenrir
10,023
590
93
5
0
297,802
2
W
Hel
7,768
457
47
3
0
259,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role