Player Matchup

Hera
Hera
Sobekserpent
Hera
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Geb
Geb
VcTx_FameLove
Geb
Level 26
God Stats
22W - 18L
1,565 SR
Queue Stats
38W - 37L
1,389 Elo+
Party 2
Artio
Artio
Xyvieghre
Artio
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,707 Elo+
Solo
Fenrir
Fenrir
bbwwaahh
Fenrir
Level 26
God Stats
0W - 1L
1,275 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Izanami
Izanami
xRene_x
Izanami
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,366 Elo+
Party 2
Team Averages
Level 18
1,468 SR
1,492 Elo+

VS

Team Averages
Level 20
1,541 SR
1,411 Elo+
Bellona
Bellona
ChanclaGuardian
Bellona
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 10L
1,500 Elo+
Solo
Sylvanus
Sylvanus
SexyEro
Sylvanus
Level 17
God Stats
3W - 4L
1,592 SR
Queue Stats
19W - 31L
1,296 Elo+
Solo
Gilgamesh
Gilgamesh
Tremen_daporonga
Gilgamesh
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 8L
1,404 Elo+
Party 1
Neith
Neith
WOLFERTRX
Neith
Level 42
God Stats
19W - 22L
1,458 SR
Queue Stats
117W - 104L
1,419 Elo+
Party 1
Nu Wa
Nu Wa
missshuevoscrack
Nu Wa
Level 25
God Stats
11W - 5L
1,657 SR
Queue Stats
72W - 72L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 12 / 2
8,569
408
6,757
16,225
4,122
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 4
8,242
392
5,087
21,090
15,772
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
Xyvieghre
Artio
14
0 / 2 / 0
8,949
426
5,519
12,754
13,936
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
bbwwaahh
Fenrir
13
2 / 13 / 1
8,675
413
5,837
18,039
5,544
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
xRene_x
Izanami
12
3 / 2 / 0
7,935
378
5,700
9,056
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 0 / 8
11,643
554
10,030
13,993
13,572
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
SexyEro
Sylvanus
16
1 / 3 / 3
9,819
468
6,904
12,491
9,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gilgamesh
20
14 / 1 / 7
12,987
618
14,456
11,825
6,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
WOLFERTRX
Neith
11
2 / 2 / 5
8,340
397
3,874
5,386
1,613
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
14 / 1 / 6
12,424
592
21,554
7,851
2,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
6
Kills
33
33
Deaths
7
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
W
Sylvanus
SexyEro
Sylvanus
1
3
3
0.83
L
1
12
2
0.17
W
Gilgamesh
14
1
7
17.5
L
0
4
4
0.5
W
Neith
WOLFERTRX
Neith
2
2
5
2.25
L
Artio
Xyvieghre
Artio
0
2
0
0
L
Fenrir
bbwwaahh
Fenrir
2
13
1
0.19
W
14
1
6
17
L
Izanami
xRene_x
Izanami
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,900
Damage
56,818
77,164
Taken
51,546
41,926
Mitigated
33,822
16,657
Healing
13,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,030
1,909
0
2,938
13,993
13,572
172
6,664
7,329
7,454
63,684
W
Sylvanus
SexyEro
Sylvanus
6,904
1,782
1,481
6,185
12,491
9,148
1,679
3,050
9,441
42,300
975
L
6,757
2,632
53
1,708
16,225
4,122
1,083
9,253
6,418
49,048
0
W
Gilgamesh
14,456
4,182
0
831
11,825
6,621
0
2,285
9,540
0
112,464
L
5,087
859
0
4,537
21,090
15,772
0
6,928
13,620
26,537
0
W
Neith
WOLFERTRX
Neith
3,874
1,270
0
1,136
5,386
1,613
1,233
1,637
3,749
0
22,648
L
Artio
Xyvieghre
Artio
5,519
149
0
5,913
12,754
13,936
0
1,644
10,916
44,954
0
L
Fenrir
bbwwaahh
Fenrir
5,837
1,532
0
1,624
18,039
5,544
409
7,341
10,306
0
33,623
W
21,554
2,295
0
862
7,851
2,868
1,962
3,727
4,124
84,509
0
L
Izanami
xRene_x
Izanami
5,700
3,603
0
2,822
9,056
2,552
0
3,370
5,458
0
50,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,370
Gold Earned
55,213
351
Minions Killed
529
0
Camps Cleared
0
1,583,207
Distance Traveled
1,772,263
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,643
554
145
7
0
405,215
2
W
Sylvanus
9,819
468
62
3
0
336,089
0
L
Hera
8,569
408
80
4
0
310,884
3
W
Gilgamesh
12,987
618
158
8
0
449,830
0
L
Geb
8,242
392
19
1
0
365,433
0
W
Neith
8,340
397
34
2
0
215,380
0
L
Artio
8,949
426
103
5
0
231,648
1
L
Fenrir
8,675
413
54
3
0
347,746
1
W
Nu Wa
12,424
592
130
6
0
365,749
2
L
Izanami
7,935
378
95
5
0
327,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role