Player Matchup

Thanatos
Thanatos
EDGYAF69
Thanatos
Level 43
God Stats
6W - 6L
1,213 SR
Queue Stats
67W - 70L
1,397 Elo+
Solo
Charybdis
Charybdis
John thicccc879
Charybdis
Level 144
God Stats
56W - 45L
1,591 SR
Queue Stats
718W - 701L
1,536 Elo+
Party 1
Sobek
Sobek
Sushiception
Sobek
Level 127
God Stats
24W - 24L
1,482 SR
Queue Stats
190W - 194L
1,529 Elo+
Solo
Bellona
Bellona
jaimefinesse
Bellona
Level 105
God Stats
21W - 9L
1,661 SR
Queue Stats
331W - 352L
1,502 Elo+
Party 1
Janus
Janus
twiztedemon
Janus
Level 157
God Stats
77W - 82L
1,569 SR
Queue Stats
476W - 445L
1,497 Elo+
Solo
Team Averages
Level 115
1,503 SR
1,492 Elo+

VS

Team Averages
Level 100
1,544 SR
1,478 Elo+
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
CrayOnPerk30s
Serqet
Level 43
God Stats
1W - 3L
1,689 SR
Queue Stats
93W - 73L
1,538 Elo+
Solo
Cupid
Cupid
itsbrainfreeze
Cupid
Level 123
God Stats
9W - 8L
1,575 SR
Queue Stats
160W - 167L
1,525 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
purinrate711
Morgan Le Fay
Level 46
God Stats
27W - 37L
1,455 SR
Queue Stats
171W - 205L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
EDGYAF69
Thanatos
14
2 / 4 / 3
8,406
467
3,678
11,375
4,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
John thicccc879
Charybdis
15
1 / 0 / 1
8,744
486
5,719
9,836
2,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 2
6,415
356
3,132
8,602
6,245
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
jaimefinesse
Bellona
16
7 / 3 / 1
10,197
567
12,956
12,061
9,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 4 / 4
9,968
554
12,184
12,412
4,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
10 / 1 / 0
10,717
595
10,827
9,661
6,377
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
 
Horus
11
1 / 5 / 4
6,794
377
8,442
14,533
11,778
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 1 / 7
7,652
425
3,751
7,706
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 1 / 1
8,835
491
4,292
8,683
2,486
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
purinrate711
Morgan Le Fay
14
1 / 4 / 5
8,569
476
3,363
10,584
4,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
12
Kills
13
13
Deaths
12
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
10
1
0
10
L
Horus
 
Horus
1
5
4
0.6
L
0
1
7
3.5
W
Thanatos
EDGYAF69
Thanatos
2
4
3
0.88
W
Charybdis
John thicccc879
Charybdis
1
0
1
1.5
W
0
2
2
0.5
L
1
1
1
1.5
W
Bellona
jaimefinesse
Bellona
7
3
1
2.5
L
Morgan Le Fay
purinrate711
Morgan Le Fay
1
4
5
0.88
W
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,669
Damage
30,675
54,286
Taken
51,167
27,500
Mitigated
27,915
23,615
Healing
13,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
10,827
1,315
79
1,908
9,661
6,377
150
2,566
6,997
51,426
0
L
Horus
 
Horus
8,442
2,942
650
2,336
14,533
11,778
0
5,260
9,142
6,979
14,686
L
3,751
430
0
2,091
7,706
2,521
0
1,301
6,333
0
30,987
W
Thanatos
EDGYAF69
Thanatos
3,678
697
0
8,304
11,375
4,602
147
3,165
7,990
0
59,028
W
Charybdis
John thicccc879
Charybdis
5,719
2,816
0
5,902
9,836
2,953
704
1,413
8,423
0
72,052
W
3,132
275
257
2,559
8,602
6,245
84
923
7,679
20,504
0
L
4,292
2,322
343
3,407
8,683
2,486
505
1,086
7,593
0
60,569
W
Bellona
jaimefinesse
Bellona
12,956
5,911
0
2,820
12,061
9,415
0
4,563
6,922
0
61,165
L
Morgan Le Fay
purinrate711
Morgan Le Fay
3,363
448
0
2,401
10,584
4,753
0
4,748
5,538
51,791
0
W
12,184
55
73
3,700
12,412
4,285
0
7,079
5,333
78,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,730
Gold Earned
42,567
527
Minions Killed
413
0
Camps Cleared
0
1,575,492
Distance Traveled
1,598,280
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,717
595
88
5
0
342,489
2
L
Horus
6,794
377
22
1
0
334,759
0
L
Serqet
7,652
425
61
3
0
277,000
2
W
Thanatos
8,406
467
94
5
0
365,657
2
W
Charybdis
8,744
486
131
7
0
303,288
0
W
Sobek
6,415
356
21
1
0
231,242
4
L
Cupid
8,835
491
136
8
0
323,862
2
W
Bellona
10,197
567
120
7
0
352,010
0
L
Morgan Le Fay
8,569
476
106
6
0
320,170
2
W
Janus
9,968
554
161
9
0
323,295
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role