Player Matchup

King Arthur
King Arthur
Platinum III
ABDULA2000
King Arthur
Platinum III
Level 113
God Stats
0W - 1L
1,525 SR
Queue Stats
60W - 47L
1,841 MMR
Solo
Merlin
Merlin
Platinum II
Doberrman
Merlin
Platinum II
Level 159
God Stats
85W - 76L
1,588 SR
Queue Stats
752W - 741L
1,870 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum IV
Lurchkopf
Tsukuyomi
Platinum IV
Level 78
God Stats
3W - 5L
1,695 SR
Queue Stats
77W - 82L
1,866 MMR
Party 1
Ganesha
Ganesha
Platinum II
RandomSalesman
Ganesha
Platinum II
Level 144
God Stats
0W - 1L
1,227 SR
Queue Stats
78W - 74L
1,864 MMR
Solo
Medusa
Medusa
Gold IV
XingTianCarryEz
Medusa
Gold IV
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 3L
1,819 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 107
1,507 SR
1,852 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,574 SR
1,832 MMR
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Diamond IV
Akiitsu
Jing Wei
Diamond IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
349W - 357L
1,963 MMR
Solo
Camazotz
Camazotz
Platinum II
Iuxzy
Camazotz
Platinum II
Level 126
God Stats
13W - 6L
1,672 SR
Queue Stats
586W - 589L
1,788 MMR
Solo
Arachne
Arachne
Diamond V
KIOSONE
Arachne
Diamond V
Level 144
God Stats
86W - 43L
1,700 SR
Queue Stats
170W - 151L
1,974 MMR
Solo
Sol
Sol
Platinum II
Mαlibu
Sol
Platinum II
Level 160
God Stats
6W - 1L
1,500 SR
Queue Stats
31W - 18L
1,932 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ABDULA2000
King Arthur
17
2 / 9 / 0
11,676
487
15,011
24,287
28,259
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Doberrman
Merlin
19
4 / 8 / 4
11,926
497
18,891
18,093
8,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Lurchkopf
Tsukuyomi
18
4 / 9 / 4
12,010
500
14,410
23,244
9,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

15
0 / 9 / 9
10,224
426
6,817
24,924
30,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
5 / 3 / 1
13,798
575
15,366
22,230
9,613
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
PersephoneMorgan Le FayTiamatAthenaArtemis

VS

Bans
GilgameshAnhurIzanamiCerberusDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
19
1 / 2 / 18
13,535
564
6,604
22,271
27,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Akiitsu
Jing Wei
20
5 / 2 / 7
15,748
656
18,065
18,955
7,910
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
Iuxzy
Camazotz
20
6 / 2 / 10
15,781
658
18,755
28,645
29,948
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
KIOSONE
Arachne
20
20 / 4 / 5
16,923
705
23,245
23,993
13,974
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
20
6 / 5 / 8
14,632
610
24,065
19,410
12,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
86
15
Kills
38
38
Deaths
15
18
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
2
18
5
L
King Arthur
ABDULA2000
King Arthur
2
9
0
0.22
W
Jing Wei
Akiitsu
Jing Wei
5
2
7
4.25
L
Merlin
Doberrman
Merlin
4
8
4
0.75
W
Camazotz
Iuxzy
Camazotz
6
2
10
5.5
W
Arachne
KIOSONE
Arachne
20
4
5
5.63
L
Tsukuyomi
Lurchkopf
Tsukuyomi
4
9
4
0.67
W
Sol
6
5
8
2
L
0
9
9
0.5
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,495
Damage
90,734
112,778
Taken
113,274
86,079
Mitigated
92,221
19,127
Healing
51,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,604
767
0
4,481
22,271
27,501
576
8,654
13,617
32,766
0
L
King Arthur
ABDULA2000
King Arthur
15,011
1,201
0
1,030
24,287
28,259
0
1,832
22,455
15,555
65,398
W
Jing Wei
Akiitsu
Jing Wei
18,065
11,533
0
8,689
18,955
7,910
4,441
2,985
15,970
0
153,794
L
Merlin
Doberrman
Merlin
18,891
456
0
3,867
18,093
8,041
92
8,536
9,557
94,295
0
W
Camazotz
Iuxzy
Camazotz
18,755
6,402
0
18,210
28,645
29,948
4,258
6,540
22,105
0
116,331
W
Arachne
KIOSONE
Arachne
23,245
14,917
0
10,832
23,993
13,974
645
5,807
18,186
0
110,455
L
Tsukuyomi
Lurchkopf
Tsukuyomi
14,410
3,046
0
4,424
23,244
9,513
0
4,710
18,534
0
90,394
W
Sol
24,065
9,797
0
9,003
19,410
12,888
4,057
8,412
10,998
129,489
14,371
L
6,817
716
0
1,810
24,924
30,653
0
10,514
14,410
23,904
0
L
15,366
9,311
0
7,996
22,230
9,613
3,386
3,188
19,042
0
116,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,634
Gold Earned
76,619
705
Minions Killed
818
0
Camps Cleared
0
2,218,633
Distance Traveled
2,327,859
21
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,535
564
27
1
0
444,157
10
L
King Arthur
11,676
487
172
7
0
437,015
4
W
Jing Wei
15,748
656
225
9
0
469,245
6
L
Merlin
11,926
497
165
7
0
419,271
6
W
Camazotz
15,781
658
209
9
0
490,475
4
W
Arachne
16,923
705
155
6
0
488,359
6
L
Tsukuyomi
12,010
500
156
7
0
453,835
3
W
Sol
14,632
610
202
8
0
435,623
9
L
Ganesha
10,224
426
10
0
0
440,102
3
L
Medusa
13,798
575
202
8
0
468,410
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role