Player Matchup

Achilles
Achilles
MASSlVE Dwarf
Achilles
Level 7
God Stats
4W - 0L
1,500 SR
Queue Stats
26W - 6L
1,826 Elo+
Party 1
Mulan
Mulan
MASSlVE salmon
Mulan
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 1L
1,736 Elo+
Party 1
Vulcan
Vulcan
Secondaary
Vulcan
Level 57
God Stats
20W - 20L
1,536 SR
Queue Stats
198W - 159L
1,501 Elo+
Party 1
Team Averages
Level 25
1,512 SR
1,688 Elo+

VS

Team Averages
Level 34
1,408 SR
1,361 Elo+
Artio
Artio
Møskii
Artio
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
R3D Spxde
Danzaburou
Level 71
God Stats
0W - 3L
1,225 SR
Queue Stats
121W - 159L
1,375 Elo+
Solo
He Bo
He Bo
kingsagg1
He Bo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 54L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MASSlVE Dwarf
Achilles
14
3 / 1 / 27
11,209
701
7,138
11,026
11,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
9 / 0 / 23
12,490
781
11,055
11,274
11,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vulcan
Secondaary
Vulcan
16
23 / 0 / 8
13,126
820
28,486
5,309
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Møskii
Artio
9
1 / 15 / 0
8,329
521
2,173
17,505
10,615
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
R3D Spxde
Danzaburou
12
0 / 9 / 1
8,527
533
6,595
21,064
6,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

He Bo
kingsagg1
He Bo
10
0 / 11 / 1
8,025
502
3,749
13,244
3,865
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
3
35
Kills
1
1
Deaths
35
58
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
MASSlVE Dwarf
Achilles
3
1
27
16.5
W
9
0
23
20.5
L
Artio
Møskii
Artio
1
15
0
0.07
L
Danzaburou
R3D Spxde
Danzaburou
0
9
1
0.06
W
Vulcan
Secondaary
Vulcan
23
0
8
27
L
He Bo
kingsagg1
He Bo
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,679
Damage
12,517
27,609
Taken
51,813
25,235
Mitigated
20,945
6,147
Healing
3,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
MASSlVE Dwarf
Achilles
7,138
1,664
0
1,735
11,026
11,619
23
2,597
8,429
0
15,756
W
11,055
712
0
3,366
11,274
11,294
36
2,814
8,460
6,978
32,801
L
Artio
Møskii
Artio
2,173
495
518
904
17,505
10,615
0
11,178
5,226
7,245
0
L
Danzaburou
R3D Spxde
Danzaburou
6,595
1,460
0
2,158
21,064
6,465
0
11,452
8,355
0
30,305
W
Vulcan
Secondaary
Vulcan
28,486
13,881
153
893
5,309
2,322
510
1,266
4,043
66,738
0
L
He Bo
kingsagg1
He Bo
3,749
688
0
0
13,244
3,865
0
7,271
5,158
14,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,825
Gold Earned
24,881
184
Minions Killed
79
12
Camps Cleared
1
746,183
Distance Traveled
537,740
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,209
701
18
1
3
230,200
4
W
Mulan
12,490
781
55
3
6
240,277
2
L
Artio
8,329
521
12
1
0
162,956
0
L
Danzaburou
8,527
533
44
3
1
233,744
1
W
Vulcan
13,126
820
111
7
3
275,706
0
L
He Bo
8,025
502
23
1
0
141,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role