Player Matchup

Geb
Geb
Diamond III
 
Geb
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Platinum I
G0D SIay3r
Merlin
Platinum I
Level 149
God Stats
5W - 4L
1,742 SR
Queue Stats
267W - 260L
1,880 MMR
Party 1
Medusa
Medusa
Diamond II
SoloDoomer
Medusa
Diamond II
Level 77
God Stats
24W - 5L
1,924 SR
Queue Stats
35W - 5L
2,633 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 128
1,722 SR
2,004 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 101
1,577 SR
974 MMR
Sol
Sol
Silver V
IIIVybzIII
Sol
Silver V
Level 110
God Stats
1W - 2L
1,619 SR
Queue Stats
58W - 66L
845 MMR
Party 2
Gilgamesh
Gilgamesh
Silver IV
UgoinDIE1
Gilgamesh
Silver IV
Level 89
God Stats
0W - 2L
1,563 SR
Queue Stats
46W - 59L
1,202 MMR
Party 2
Sylvanus
Sylvanus
Bronze IV
d_low153
Sylvanus
Bronze IV
Level 104
God Stats
0W - 1L
1,551 SR
Queue Stats
13W - 27L
876 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 0 / 16
8,315
832
5,547
7,915
7,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
G0D SIay3r
Merlin
12
4 / 1 / 13
7,941
794
6,437
6,076
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
SoloDoomer
Medusa
13
13 / 0 / 5
9,307
931
17,902
7,905
4,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TiamatHeraMorgan Le FayPersephoneCabrakan

VS

Bans
Chang'eScyllaNoxThothAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
5,898
590
4,616
8,793
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilgamesh
UgoinDIE1
Gilgamesh
7
1 / 7 / 0
5,727
573
5,783
14,313
5,115
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
d_low153
Sylvanus
9
0 / 4 / 1
5,760
576
3,768
13,036
11,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
18
Kills
1
1
Deaths
18
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
16
9
W
Merlin
G0D SIay3r
Merlin
4
1
13
10.5
L
0
7
1
0.07
W
Medusa
SoloDoomer
Medusa
13
0
5
15.5
L
Gilgamesh
UgoinDIE1
Gilgamesh
1
7
0
0.14
L
Sylvanus
d_low153
Sylvanus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,886
Damage
14,167
21,896
Taken
36,142
13,599
Mitigated
19,069
9,325
Healing
2,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,547
531
0
3,535
7,915
7,287
98
2,250
5,507
10,502
0
W
Merlin
G0D SIay3r
Merlin
6,437
376
0
2,517
6,076
2,084
395
2,175
3,695
32,010
0
L
4,616
1,342
0
948
8,793
2,666
0
2,460
6,333
20,390
0
W
Medusa
SoloDoomer
Medusa
17,902
9,644
0
3,273
7,905
4,228
1,689
3,498
4,243
0
47,452
L
Gilgamesh
UgoinDIE1
Gilgamesh
5,783
1,091
0
142
14,313
5,115
0
4,416
9,897
0
9,680
L
Sylvanus
d_low153
Sylvanus
3,768
1,257
147
930
13,036
11,288
0
5,236
7,800
9,960
2,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,563
Gold Earned
17,385
139
Minions Killed
65
8
Camps Cleared
1
615,296
Distance Traveled
466,667
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,315
832
6
1
0
212,024
2
W
Merlin
7,941
794
53
5
6
200,368
2
L
Sol
5,898
590
34
3
0
148,279
0
W
Medusa
9,307
931
80
8
2
202,904
4
L
Gilgamesh
5,727
573
11
1
0
167,605
1
L
Sylvanus
5,760
576
20
2
1
150,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role