Player Matchup

The Morrigan
The Morrigan
Bronze III
FiRe_HoUiNi
The Morrigan
Bronze III
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 65L
1,356 MMR
Party 1
Izanami
Izanami
Gold III
JayLP17
Izanami
Gold III
Level 155
God Stats
32W - 20L
1,658 SR
Queue Stats
480W - 481L
1,404 MMR
Solo
Fenrir
Fenrir
Gold IV
TiptoePuma31481
Fenrir
Gold IV
Level 125
God Stats
28W - 17L
1,615 SR
Queue Stats
69W - 64L
1,414 MMR
Solo
Chaac
Chaac
Silver V
iKyZze
Chaac
Silver V
Level 77
God Stats
2W - 3L
1,511 SR
Queue Stats
69W - 68L
963 MMR
Party 1
Yemoja
Yemoja
Gold V
miguelasesin
Yemoja
Gold V
Level 68
God Stats
12W - 7L
1,624 SR
Queue Stats
16W - 17L
1,398 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,582 SR
1,307 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,538 SR
1,315 MMR
Chronos
Chronos
Gold II
 
Chronos
Gold II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
Qwozy-_-
Bacchus
Gold V
Level 87
God Stats
4W - 4L
1,718 SR
Queue Stats
56W - 61L
1,231 MMR
Solo
Janus
Janus
Silver I
YouTubeChemoney
Janus
Silver I
Level 129
God Stats
7W - 7L
1,470 SR
Queue Stats
464W - 489L
1,235 MMR
Solo
Bellona
Bellona
Silver III
chourriken
Bellona
Silver III
Level 63
God Stats
8W - 11L
1,455 SR
Queue Stats
14W - 26L
1,094 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
imRikz-_
Sun Wukong
Gold II
Level 128
God Stats
159W - 160L
1,546 SR
Queue Stats
1,330W - 1,325L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FiRe_HoUiNi
The Morrigan
17
1 / 1 / 12
11,428
476
7,668
10,826
5,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
JayLP17
Izanami
20
12 / 3 / 1
16,129
672
24,253
16,254
7,188
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
5 / 4 / 7
13,579
566
14,909
21,501
10,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
iKyZze
Chaac
18
1 / 4 / 7
11,718
488
21,431
23,957
34,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
17
2 / 2 / 12
11,720
488
4,045
14,108
16,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
ArtemisMorgan Le FayAthenaGilgameshPersephone

VS

Bans
OdinCu ChulainnKaliScyllaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
3 / 6 / 1
12,357
515
8,990
18,080
5,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Qwozy-_-
Bacchus
14
1 / 4 / 8
10,187
424
7,975
20,807
26,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
6 / 2 / 2
12,512
521
18,600
10,598
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
chourriken
Bellona
14
0 / 6 / 2
9,490
395
5,438
17,032
8,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
imRikz-_
Sun Wukong
19
4 / 3 / 5
11,943
498
16,659
29,289
25,219
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
21
Kills
14
14
Deaths
21
39
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
3
6
1
0.58
W
The Morrigan
FiRe_HoUiNi
The Morrigan
1
1
12
7
W
Izanami
JayLP17
Izanami
12
3
1
4.17
L
Bacchus
Qwozy-_-
Bacchus
1
4
8
1.25
W
5
4
7
2.13
L
6
2
2
3.5
L
Bellona
chourriken
Bellona
0
6
2
0.17
W
Chaac
iKyZze
Chaac
1
4
7
1.13
L
Sun Wukong
imRikz-_
Sun Wukong
4
3
5
2.17
W
Yemoja
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,306
Damage
57,662
86,646
Taken
95,806
73,931
Mitigated
70,429
40,601
Healing
28,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
8,990
3,484
0
6,847
18,080
5,692
1,324
1,138
16,942
110,037
0
W
The Morrigan
FiRe_HoUiNi
The Morrigan
7,668
773
228
2,997
10,826
5,336
853
6,008
4,818
63,360
3,274
W
Izanami
JayLP17
Izanami
24,253
16,504
0
8,656
16,254
7,188
9,054
9,224
7,030
0
180,167
L
Bacchus
Qwozy-_-
Bacchus
7,975
955
0
3,322
20,807
26,693
0
3,486
17,321
30,821
0
W
14,909
3,157
0
5,026
21,501
10,208
1,092
6,606
14,895
0
122,857
L
18,600
906
137
2,798
10,598
4,116
0
1,296
9,302
90,891
0
L
Bellona
chourriken
Bellona
5,438
694
0
4,612
17,032
8,709
0
1,731
15,301
0
54,304
W
Chaac
iKyZze
Chaac
21,431
4,460
0
10,279
23,957
34,381
316
6,501
17,456
751
73,819
L
Sun Wukong
imRikz-_
Sun Wukong
16,659
3,135
0
11,041
29,289
25,219
429
3,090
26,199
0
80,258
W
Yemoja
4,045
1,140
8,318
5,097
14,108
16,818
753
7,294
6,814
17,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,574
Gold Earned
56,489
678
Minions Killed
623
0
Camps Cleared
0
2,257,032
Distance Traveled
2,207,519
22
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
12,357
515
163
7
0
429,457
7
W
The Morrigan
11,428
476
123
5
0
456,904
2
W
Izanami
16,129
672
262
11
0
455,493
1
L
Bacchus
10,187
424
29
1
0
459,363
7
W
Fenrir
13,579
566
172
7
0
475,055
5
L
Janus
12,512
521
164
7
0
434,094
9
L
Bellona
9,490
395
104
4
0
416,611
6
W
Chaac
11,718
488
93
4
0
451,274
6
L
Sun Wukong
11,943
498
163
7
0
467,994
5
W
Yemoja
11,720
488
28
1
0
418,306
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role