Player Matchup

Scylla
Scylla
KsShiro
Scylla
Level 27
God Stats
12W - 11L
1,863 SR
Queue Stats
135W - 132L
1,532 Elo+
Solo
Gilgamesh
Gilgamesh
SoundWavz
Gilgamesh
Level 24
God Stats
7W - 4L
1,500 SR
Queue Stats
144W - 118L
1,556 Elo+
Party 1
Bacchus
Bacchus
iamasiandood
Bacchus
Level 28
God Stats
3W - 0L
1,847 SR
Queue Stats
144W - 114L
1,556 Elo+
Party 1
Team Averages
Level 26
1,737 SR
1,548 Elo+

VS

Team Averages
Level 36
1,449 SR
1,462 Elo+
He Bo
He Bo
 
He Bo
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
XiDaBBaH--
Izanami
Level 69
God Stats
0W - 2L
1,347 SR
Queue Stats
73W - 66L
1,521 Elo+
Party 2
Yemoja
Yemoja
darkVoidz31
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KsShiro
Scylla
15
10 / 5 / 11
12,125
758
14,413
11,197
3,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
SoundWavz
Gilgamesh
17
13 / 2 / 9
13,015
813
14,117
15,290
11,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bacchus
iamasiandood
Bacchus
14
3 / 2 / 19
11,647
728
8,214
15,117
20,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
6 / 11 / 3
12,421
776
14,196
13,656
4,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
XiDaBBaH--
Izanami
13
2 / 9 / 3
9,945
622
10,026
15,398
6,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
12
1 / 6 / 2
9,262
579
2,418
11,079
6,550
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
26
Kills
9
9
Deaths
26
39
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
6
11
3
0.68
W
Scylla
KsShiro
Scylla
10
5
11
3.1
W
Gilgamesh
SoundWavz
Gilgamesh
13
2
9
8.75
L
Izanami
XiDaBBaH--
Izanami
2
9
3
0.39
L
Yemoja
1
6
2
0.33
W
Bacchus
iamasiandood
Bacchus
3
2
19
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,744
Damage
26,640
41,604
Taken
40,133
35,590
Mitigated
17,265
6,440
Healing
3,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
14,196
475
0
1,128
13,656
4,571
0
6,710
6,621
37,232
0
W
Scylla
KsShiro
Scylla
14,413
298
0
1,451
11,197
3,940
649
7,162
3,719
42,605
0
W
Gilgamesh
SoundWavz
Gilgamesh
14,117
4,154
0
3,701
15,290
11,117
603
4,383
10,765
0
43,623
L
Izanami
XiDaBBaH--
Izanami
10,026
4,967
160
304
15,398
6,144
0
9,098
5,976
0
39,309
L
Yemoja
2,418
319
851
752
11,079
6,550
94
7,088
3,626
7,293
0
W
Bacchus
iamasiandood
Bacchus
8,214
1,172
0
1,288
15,117
20,533
1,175
5,011
9,740
19,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,787
Gold Earned
31,628
131
Minions Killed
142
6
Camps Cleared
8
837,065
Distance Traveled
692,446
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
12,421
776
56
4
5
233,046
1
W
Scylla
12,125
758
69
4
4
241,962
1
W
Gilgamesh
13,015
813
41
3
2
309,313
2
L
Izanami
9,945
622
76
5
3
227,925
0
L
Yemoja
9,262
579
10
1
0
231,475
4
W
Bacchus
11,647
728
21
1
0
285,790
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role