Player Matchup

Fenrir
Fenrir
Dayyvn
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,755 Elo+
Solo
Hachiman
Hachiman
Der-heilige-Tim
Hachiman
Level 25
God Stats
0W - 1L
1,799 SR
Queue Stats
25W - 18L
1,559 Elo+
Solo
Cerberus
Cerberus
Mori Man67
Cerberus
Level 6
God Stats
1W - 2L
1,150 SR
Queue Stats
3W - 5L
1,476 Elo+
Solo
Merlin
Merlin
TheSmiteKing
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,483 Elo+
Solo
Chaac
Chaac
ロキヨキ
Chaac
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,392 Elo+
Solo
Team Averages
Level 17
1,490 SR
1,533 Elo+

VS

Team Averages
Level 16
1,518 SR
1,522 Elo+
Kali
Kali
Carti Kun8264
Kali
Level 23
God Stats
6W - 6L
1,350 SR
Queue Stats
151W - 169L
1,425 Elo+
Solo
Odin
Odin
Chrishanson7593
Odin
Level 15
God Stats
4W - 10L
1,403 SR
Queue Stats
29W - 30L
1,500 Elo+
Solo
Apollo
Apollo
Elite-187Dual
Apollo
Level 28
God Stats
8W - 3L
1,258 SR
Queue Stats
15W - 13L
1,446 Elo+
Solo
Chaac
Chaac
jingly-renewal0
Chaac
Level 7
God Stats
4W - 2L
1,794 SR
Queue Stats
19W - 12L
1,721 Elo+
Party 1
Zeus
Zeus
lospollos004
Zeus
Level 5
God Stats
3W - 0L
1,786 SR
Queue Stats
21W - 12L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dayyvn
Fenrir
11
3 / 4 / 0
6,676
477
3,821
11,379
9,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hachiman
11
2 / 6 / 2
6,613
472
5,748
12,923
3,614
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
Mori Man67
Cerberus
9
0 / 3 / 1
5,783
413
2,498
10,447
6,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
10
0 / 5 / 1
6,055
433
3,353
8,365
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 4 / 0
6,122
437
6,020
13,153
5,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 5
7,123
509
2,627
7,673
3,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
2 / 2 / 5
7,073
505
4,746
7,002
4,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 2 / 7
7,822
559
9,356
8,808
2,829
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 1 / 5
7,823
559
9,570
10,326
11,369
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
13 / 0 / 2
9,660
690
13,929
5,219
2,336
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
6
Kills
22
22
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
W
2
2
5
2.25
L
Fenrir
Dayyvn
Fenrir
3
4
0
0.75
L
Hachiman
2
6
2
0.5
W
4
2
7
3.75
L
Cerberus
Mori Man67
Cerberus
0
3
1
0.17
L
Merlin
0
5
1
0.1
W
1
1
5
3.5
W
13
0
2
14
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,440
Damage
40,228
56,267
Taken
39,028
27,908
Mitigated
23,892
14,953
Healing
13,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,627
830
0
2,790
7,673
3,283
0
698
6,975
0
35,657
W
4,746
1,262
0
967
7,002
4,075
168
1,963
5,039
0
30,832
L
Fenrir
Dayyvn
Fenrir
3,821
937
0
2,590
11,379
9,397
0
1,398
9,981
0
26,882
L
Hachiman
5,748
3,295
0
4,843
12,923
3,614
720
3,567
9,356
0
42,593
W
9,356
4,269
108
1,323
8,808
2,829
75
1,846
6,962
0
39,644
L
Cerberus
Mori Man67
Cerberus
2,498
0
0
1,194
10,447
6,648
310
3,004
7,443
15,573
0
L
Merlin
3,353
158
0
1,228
8,365
2,754
0
2,568
5,797
29,112
0
W
9,570
1,503
0
4,756
10,326
11,369
304
462
9,864
180
52,906
W
13,929
1,919
0
4,018
5,219
2,336
493
952
4,267
66,229
0
L
6,020
1,033
0
5,098
13,153
5,495
404
3,809
9,344
0
32,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,249
Gold Earned
39,501
298
Minions Killed
397
0
Camps Cleared
0
1,221,797
Distance Traveled
1,413,246
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,123
509
63
5
0
306,740
0
W
Odin
7,073
505
44
3
0
278,953
4
L
Fenrir
6,676
477
59
4
0
239,861
0
L
Hachiman
6,613
472
77
6
0
218,391
1
W
Apollo
7,822
559
73
5
0
251,253
5
L
Cerberus
5,783
413
37
3
0
250,398
0
L
Merlin
6,055
433
58
4
0
232,148
2
W
Chaac
7,823
559
101
7
0
301,128
3
W
Zeus
9,660
690
116
8
0
275,172
4
L
Chaac
6,122
437
67
5
0
280,999
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role