Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
Gerardben
Hel
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
72W - 86L
1,395 Elo+
Party 3
King Arthur
King Arthur
Jenovva
King Arthur
Level 89
God Stats
2W - 4L
1,596 SR
Queue Stats
131W - 148L
1,429 Elo+
Party 2
Freya
Freya
Tiny Turtle3434
Freya
Level 75
God Stats
1W - 1L
1,372 SR
Queue Stats
17W - 30L
1,383 Elo+
Party 3
Team Averages
Level 85
1,493 SR
1,441 Elo+

VS

Team Averages
Level 90
1,551 SR
1,399 Elo+
Anubis
Anubis
GoddessSanesha
Anubis
Level 56
God Stats
6W - 4L
1,673 SR
Queue Stats
64W - 94L
1,268 Elo+
Party 1
Charybdis
Charybdis
Pantercurse
Charybdis
Level 119
God Stats
1W - 2L
1,506 SR
Queue Stats
6W - 8L
1,644 Elo+
Party 4
Vamana
Vamana
Sabate95
Vamana
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 33L
1,348 Elo+
Solo
Fenrir
Fenrir
TS YeiKenTTV
Fenrir
Level 144
God Stats
2W - 4L
1,719 SR
Queue Stats
22W - 36L
1,466 Elo+
Party 4
Chang'e
Chang'e
icemanshane1
Chang'e
Level 45
God Stats
16W - 25L
1,360 SR
Queue Stats
63W - 93L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
3 / 1 / 0
9,116
701
10,531
11,463
4,376
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
 
Heimdallr
15
0 / 4 / 3
8,250
635
6,523
10,714
4,509
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 1 / 1
8,412
647
7,883
6,752
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
Jenovva
King Arthur
16
2 / 5 / 5
9,502
731
11,802
23,495
15,588
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
0 / 6 / 1
7,667
590
5,504
10,170
4,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 6
9,558
735
8,710
3,025
1,407
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Pantercurse
Charybdis
16
1 / 2 / 10
9,457
727
11,049
11,768
4,599
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
Sabate95
Vamana
16
2 / 3 / 6
9,167
705
9,054
15,434
12,902
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
18
10 / 1 / 6
11,873
913
15,265
13,410
9,769
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
icemanshane1
Chang'e
16
1 / 2 / 8
8,749
673
6,748
8,208
4,196
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
8
Kills
17
17
Deaths
8
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
1
0
3
L
Heimdallr
 
Heimdallr
0
4
3
0.38
L
3
1
1
3.5
W
3
0
6
6
L
King Arthur
Jenovva
King Arthur
2
5
5
0.9
W
Charybdis
Pantercurse
Charybdis
1
2
10
3
W
Vamana
Sabate95
Vamana
2
3
6
1.67
W
Fenrir
10
1
6
13
L
0
6
1
0.08
W
Chang'e
icemanshane1
Chang'e
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,243
Damage
50,826
62,594
Taken
51,845
31,655
Mitigated
32,873
20,372
Healing
17,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
10,531
5,943
0
2,508
11,463
4,376
508
2,149
9,314
0
32,202
L
Heimdallr
 
Heimdallr
6,523
2,834
60
1,803
10,714
4,509
681
2,294
8,420
0
29,135
L
7,883
47
6,615
4,339
6,752
2,802
0
2,183
4,569
24,567
0
W
8,710
305
1,126
316
3,025
1,407
231
1,121
1,804
33,706
0
L
King Arthur
Jenovva
King Arthur
11,802
1,521
0
3,836
23,495
15,588
0
6,423
17,072
0
36,349
W
Charybdis
Pantercurse
Charybdis
11,049
6,491
0
702
11,768
4,599
1,266
2,449
9,199
0
40,403
W
Vamana
Sabate95
Vamana
9,054
1,592
389
6,393
15,434
12,902
602
3,902
11,313
0
29,711
W
Fenrir
15,265
4,400
0
1,702
13,410
9,769
80
2,205
11,053
0
38,949
L
5,504
2,187
0
1,211
10,170
4,380
0
2,550
7,620
20,032
2,206
W
Chang'e
icemanshane1
Chang'e
6,748
803
3,170
3,789
8,208
4,196
327
2,466
5,594
21,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,947
Gold Earned
48,804
257
Minions Killed
285
8
Camps Cleared
6
1,075,978
Distance Traveled
1,271,161
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,116
701
62
5
0
242,593
0
L
Heimdallr
8,250
635
67
5
1
199,639
0
L
Hel
8,412
647
47
4
1
189,474
0
W
Anubis
9,558
735
80
6
0
222,931
3
L
King Arthur
9,502
731
47
4
4
236,261
1
W
Charybdis
9,457
727
66
5
1
218,896
3
W
Vamana
9,167
705
52
4
0
289,054
0
W
Fenrir
11,873
913
51
4
5
289,518
0
L
Freya
7,667
590
34
3
2
208,011
0
W
Chang'e
8,749
673
36
3
0
250,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role