Player Matchup

Cthulhu
Cthulhu
BlooCh33ze
Cthulhu
Level 26
God Stats
1W - 2L
1,482 SR
Queue Stats
122W - 139L
1,564 Elo+
Solo
Mercury
Mercury
MyBalls47
Mercury
Level 27
God Stats
6W - 8L
1,768 SR
Queue Stats
489W - 440L
1,553 Elo+
Party 1
Cupid
Cupid
Nashvegas
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ODuinn35
Sun Wukong
Level 18
God Stats
2W - 5L
1,608 SR
Queue Stats
375W - 336L
1,569 Elo+
Party 1
Anubis
Anubis
xXSparkleFartXx
Anubis
Level 43
God Stats
257W - 207L
1,627 SR
Queue Stats
463W - 413L
1,594 Elo+
Party 1
Team Averages
Level 29
1,597 SR
1,556 Elo+

VS

Team Averages
Level 19
1,519 SR
1,600 Elo+
Hachiman
Hachiman
Boricuaa
Hachiman
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,480 Elo+
Solo
Anhur
Anhur
HolyBigToe
Anhur
Level 21
God Stats
36W - 46L
1,457 SR
Queue Stats
286W - 317L
1,375 Elo+
Solo
Ao Kuang
Ao Kuang
HuhDURMEDisGOOD
Ao Kuang
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 31L
1,696 Elo+
Solo
Sylvanus
Sylvanus
IHateThisGameBru
Sylvanus
Level 28
God Stats
3W - 0L
1,333 SR
Queue Stats
72W - 58L
1,653 Elo+
Solo
Ganesha
Ganesha
sobershalaylee
Ganesha
Level 27
God Stats
5W - 0L
1,805 SR
Queue Stats
6W - 1L
1,795 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlooCh33ze
Cthulhu
2
0 / 0 / 0
4,207
324
0
344
105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
MyBalls47
Mercury
11
5 / 8 / 3
6,871
529
5,941
10,809
3,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cupid
Nashvegas
Cupid
9
1 / 4 / 2
5,517
424
4,242
6,945
2,234
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
ODuinn35
Sun Wukong
9
4 / 8 / 1
5,983
460
3,060
8,496
3,303
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
4 / 9 / 6
6,540
503
10,261
11,177
5,292
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Boricuaa
Hachiman
11
3 / 5 / 4
7,341
565
3,283
7,109
2,057
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
11
2 / 9 / 11
7,195
553
5,608
10,801
2,229
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
16
17 / 0 / 0
9,892
761
7,944
9,456
3,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
7 / 0 / 15
8,669
667
9,246
9,115
11,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 1 / 18
7,495
577
3,880
9,849
6,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
77
14
Kills
29
29
Deaths
15
12
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BlooCh33ze
Cthulhu
0
0
0
0
W
Hachiman
Boricuaa
Hachiman
3
5
4
1
W
Anhur
2
9
11
0.83
W
Ao Kuang
17
0
0
17
W
7
0
15
14.5
L
Mercury
MyBalls47
Mercury
5
8
3
0.81
L
Cupid
Nashvegas
Cupid
1
4
2
0.5
L
Sun Wukong
ODuinn35
Sun Wukong
4
8
1
0.56
W
0
1
18
9
L
4
9
6
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,504
Damage
29,961
37,771
Taken
46,330
13,946
Mitigated
26,470
3,722
Healing
14,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BlooCh33ze
Cthulhu
0
0
0
0
344
105
0
0
344
1,055
0
W
Hachiman
Boricuaa
Hachiman
3,283
2,313
0
1,292
7,109
2,057
1,968
1,309
5,800
0
34,766
W
Anhur
5,608
2,258
0
880
10,801
2,229
1,316
4,386
6,415
305
33,470
W
Ao Kuang
7,944
2,062
0
5,149
9,456
3,992
160
434
9,022
62,928
0
W
9,246
1,919
1,617
3,868
9,115
11,763
636
1,988
7,127
32,593
7,947
L
Mercury
MyBalls47
Mercury
5,941
2,915
0
510
10,809
3,012
0
5,464
5,345
0
34,805
L
Cupid
Nashvegas
Cupid
4,242
2,010
0
1,169
6,945
2,234
0
4,211
2,734
0
23,179
L
Sun Wukong
ODuinn35
Sun Wukong
3,060
564
0
543
8,496
3,303
0
6,057
2,439
0
9,781
W
3,880
570
0
1,701
9,849
6,429
594
2,144
7,705
16,354
0
L
10,261
391
0
1,500
11,177
5,292
532
5,014
6,163
27,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,118
Gold Earned
40,592
153
Minions Killed
326
0
Camps Cleared
0
940,504
Distance Traveled
1,234,978
4
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,207
324
3
0
0
19,329
1
W
Hachiman
7,341
565
77
6
0
218,882
3
W
Anhur
7,195
553
58
4
0
224,732
3
W
Ao Kuang
9,892
761
107
8
0
266,829
6
W
Sylvanus
8,669
667
82
6
0
261,092
3
L
Mercury
6,871
529
61
5
0
257,272
3
L
Cupid
5,517
424
31
2
0
252,326
0
L
Sun Wukong
5,983
460
19
1
0
217,791
0
W
Ganesha
7,495
577
2
0
0
263,443
8
L
Anubis
6,540
503
39
3
0
193,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role