Player Matchup

Merlin
Merlin
IIPVP
Merlin
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 54L
1,593 Elo+
Party 2
Izanami
Izanami
IIPVPJr
Izanami
Level 29
God Stats
5W - 3L
1,802 SR
Queue Stats
40W - 27L
1,543 Elo+
Party 2
Artio
Artio
MistrMayhem
Artio
Level 141
God Stats
16W - 7L
1,645 SR
Queue Stats
140W - 112L
1,553 Elo+
Party 2
Team Averages
Level 69
1,649 SR
1,563 Elo+

VS

Team Averages
Level 82
1,547 SR
1,340 Elo+
Ares
Ares
Gomushu
Ares
Level 66
God Stats
1W - 1L
1,521 SR
Queue Stats
11W - 18L
1,327 Elo+
Party 1
Kukulkan
Kukulkan
QuickTripGlizzy
Kukulkan
Level 27
God Stats
5W - 4L
1,525 SR
Queue Stats
9W - 18L
1,262 Elo+
Party 1
Skadi
Skadi
Xcalibur0
Skadi
Level 154
God Stats
2W - 3L
1,594 SR
Queue Stats
84W - 108L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IIPVP
Merlin
14
0 / 4 / 12
11,558
642
9,112
10,765
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
IIPVPJr
Izanami
18
13 / 6 / 1
13,877
771
20,082
18,071
7,661
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 12
12,673
704
6,595
23,931
30,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Gomushu
Ares
14
1 / 5 / 9
11,591
644
5,498
16,846
15,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
15
5 / 3 / 5
11,629
646
17,777
10,513
4,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Xcalibur0
Skadi
15
5 / 7 / 7
12,190
677
16,482
14,945
5,201
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
32
15
Kills
11
12
Deaths
15
25
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ares
Gomushu
Ares
1
5
9
1.1
W
Merlin
IIPVP
Merlin
0
4
12
1.5
W
Izanami
IIPVPJr
Izanami
13
6
1
2.25
W
2
2
12
4
L
Kukulkan
5
3
5
2.5
L
Skadi
Xcalibur0
Skadi
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,789
Damage
39,757
52,767
Taken
42,304
42,342
Mitigated
25,168
13,721
Healing
3,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Gomushu
Ares
5,498
476
0
2,065
16,846
15,825
0
4,469
11,930
15,981
0
W
Merlin
IIPVP
Merlin
9,112
186
0
2,943
10,765
4,461
1,451
5,712
5,053
42,622
0
W
Izanami
IIPVPJr
Izanami
20,082
15,751
0
3,109
18,071
7,661
717
6,652
11,419
0
68,587
W
6,595
336
1,722
5,947
23,931
30,220
585
11,702
12,229
19,040
0
L
Kukulkan
17,777
1,839
0
370
10,513
4,142
0
4,133
6,018
48,690
0
L
Skadi
Xcalibur0
Skadi
16,482
6,388
0
1,508
14,945
5,201
843
6,387
8,273
0
56,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,108
Gold Earned
35,410
198
Minions Killed
189
8
Camps Cleared
8
883,730
Distance Traveled
893,112
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,591
644
18
1
0
312,295
4
W
Merlin
11,558
642
75
4
5
252,209
2
W
Izanami
13,877
771
100
6
3
301,465
0
W
Artio
12,673
704
23
1
0
330,056
5
L
Kukulkan
11,629
646
92
5
1
315,199
0
L
Skadi
12,190
677
79
4
7
265,618
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role