Player Matchup

Serqet
Serqet
BoOokWAR
Serqet
Level 29
God Stats
22W - 30L
1,426 SR
Queue Stats
298W - 325L
1,374 Elo+
Solo
Neith
Neith
NinjaskillerCZ
Neith
Level 17
God Stats
12W - 7L
1,479 SR
Queue Stats
41W - 40L
1,293 Elo+
Solo
Izanami
Izanami
RaB1DRaBB1T
Izanami
Level 24
God Stats
6W - 12L
1,500 SR
Queue Stats
84W - 97L
1,382 Elo+
Solo
Yemoja
Yemoja
SAMx01
Yemoja
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,340 Elo+
Party 1
Hades
Hades
Zero2020
Hades
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,228 Elo+
Party 1
Team Averages
Level 22
1,481 SR
1,323 Elo+

VS

Team Averages
Level 18
1,403 SR
1,340 Elo+
Loki
Loki
Eg3place
Loki
Level 18
God Stats
14W - 30L
1,186 SR
Queue Stats
27W - 54L
1,190 Elo+
Party 3
Thor
Thor
LUCexpeliarmusXP
Thor
Level 16
God Stats
2W - 8L
1,330 SR
Queue Stats
37W - 68L
1,362 Elo+
Party 2
Agni
Agni
MatkoThanatos
Agni
Level 12
God Stats
5W - 8L
1,699 SR
Queue Stats
23W - 41L
1,689 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Wumboooo
Cu Chulainn
Level 28
God Stats
6W - 13L
1,430 SR
Queue Stats
133W - 165L
1,258 Elo+
Party 3
Yemoja
Yemoja
yumiouo
Yemoja
Level 17
God Stats
1W - 3L
1,369 SR
Queue Stats
10W - 25L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BoOokWAR
Serqet
17
5 / 2 / 4
11,206
560
7,679
12,748
4,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
10 / 2 / 4
11,884
594
17,000
12,256
4,884
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
RaB1DRaBB1T
Izanami
17
2 / 2 / 5
11,440
572
10,254
9,698
3,725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
SAMx01
Yemoja
14
1 / 5 / 13
10,005
500
3,870
10,964
9,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
Zero2020
Hades
16
10 / 1 / 1
11,222
561
10,157
11,798
5,735
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
5 / 4 / 1
10,076
504
5,434
10,488
3,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
2 / 6 / 2
8,131
407
3,586
12,062
4,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
5 / 10 / 0
9,317
466
11,683
16,339
4,930
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cu Chulainn
Wumboooo
Cu Chulainn
12
0 / 6 / 6
7,700
385
7,427
15,145
5,652
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
yumiouo
Yemoja
13
0 / 2 / 6
8,183
409
5,321
13,060
12,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
28
Kills
12
12
Deaths
28
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Serqet
BoOokWAR
Serqet
5
2
4
3.5
L
Loki
5
4
1
1.38
L
2
6
2
0.5
L
5
10
0
0.5
W
10
2
4
6
W
Izanami
RaB1DRaBB1T
Izanami
2
2
5
2.25
W
Yemoja
SAMx01
Yemoja
1
5
13
1.5
L
Cu Chulainn
Wumboooo
Cu Chulainn
0
6
6
0.5
W
Hades
Zero2020
Hades
10
1
1
10.5
L
Yemoja
yumiouo
Yemoja
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,960
Damage
33,451
57,464
Taken
67,094
28,706
Mitigated
31,084
16,000
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
BoOokWAR
Serqet
7,679
1,658
0
5,697
12,748
4,613
0
1,930
10,666
0
73,834
L
Loki
5,434
837
71
2,382
10,488
3,331
0
1,192
9,140
0
50,467
L
3,586
618
0
1,515
12,062
4,262
0
2,534
9,528
0
27,787
L
11,683
602
63
2,397
16,339
4,930
475
7,881
7,984
47,750
0
W
17,000
9,991
0
5,421
12,256
4,884
5,139
2,309
9,708
0
92,520
W
Izanami
RaB1DRaBB1T
Izanami
10,254
6,498
0
1,450
9,698
3,725
7,199
3,504
6,097
0
72,927
W
Yemoja
SAMx01
Yemoja
3,870
530
537
0
10,964
9,749
477
4,539
6,276
16,689
0
L
Cu Chulainn
Wumboooo
Cu Chulainn
7,427
401
381
1,686
15,145
5,652
0
1,076
13,642
3,155
35,309
W
Hades
Zero2020
Hades
10,157
345
206
2,689
11,798
5,735
1,629
5,295
6,450
43,817
0
L
Yemoja
yumiouo
Yemoja
5,321
287
1,009
169
13,060
12,909
0
1,188
11,716
29,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,757
Gold Earned
43,407
514
Minions Killed
304
0
Camps Cleared
0
1,818,475
Distance Traveled
1,674,669
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,206
560
120
6
0
409,485
2
L
Loki
10,076
504
81
4
0
306,410
0
L
Thor
8,131
407
41
2
0
342,880
10
L
Agni
9,317
466
83
4
0
308,677
4
W
Neith
11,884
594
145
7
0
355,320
4
W
Izanami
11,440
572
150
8
0
336,496
4
W
Yemoja
10,005
500
22
1
0
362,974
0
L
Cu Chulainn
7,700
385
57
3
0
363,428
0
W
Hades
11,222
561
77
4
0
354,200
2
L
Yemoja
8,183
409
42
2
0
353,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role