Player Matchup

Olorun
Olorun
HCLANKING
Olorun
Level 158
God Stats
1W - 3L
1,620 SR
Queue Stats
105W - 102L
1,476 Elo+
Party 2
Khepri
Khepri
HclanMomma
Khepri
Level 44
God Stats
20W - 18L
1,673 SR
Queue Stats
48W - 52L
1,478 Elo+
Party 2
Cupid
Cupid
drummageAZ33
Cupid
Level 42
God Stats
1W - 0L
1,574 SR
Queue Stats
21W - 31L
1,371 Elo+
Party 2
Camazotz
Camazotz
hclanprincea1
Camazotz
Level 128
God Stats
10W - 9L
1,479 SR
Queue Stats
120W - 113L
1,517 Elo+
Party 2
Bellona
Bellona
hclanqueen
Bellona
Level 160
God Stats
1W - 1L
1,371 SR
Queue Stats
159W - 149L
1,503 Elo+
Party 2
Team Averages
Level 106
1,543 SR
1,469 Elo+

VS

Team Averages
Level 66
1,592 SR
1,315 Elo+
Horus
Horus
 
Horus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ArtzyAlex
Sylvanus
Level 116
God Stats
0W - 2L
1,350 SR
Queue Stats
13W - 31L
1,279 Elo+
Party 1
Guan Yu
Guan Yu
El Senor Blue
Guan Yu
Level 59
God Stats
0W - 2L
1,857 SR
Queue Stats
11W - 29L
1,243 Elo+
Party 1
Sol
Sol
Reckless IVIata
Sol
Level 80
God Stats
11W - 11L
1,563 SR
Queue Stats
69W - 72L
1,364 Elo+
Party 1
Merlin
Merlin
blinking182
Merlin
Level 28
God Stats
0W - 1L
1,691 SR
Queue Stats
2W - 8L
1,191 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
HCLANKING
Olorun
18
6 / 0 / 10
11,297
753
16,430
6,535
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
HclanMomma
Khepri
17
2 / 0 / 21
11,430
762
8,571
10,962
14,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
9 / 1 / 10
11,937
796
12,100
7,932
3,501
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Camazotz
hclanprincea1
Camazotz
17
2 / 2 / 16
10,774
718
12,012
12,911
5,693
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
hclanqueen
Bellona
18
11 / 1 / 17
13,544
903
29,417
16,980
19,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 5 / 3
8,855
590
3,873
19,895
23,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
ArtzyAlex
Sylvanus
14
0 / 3 / 4
7,992
533
7,405
19,714
19,345
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Guan Yu
15
0 / 5 / 2
8,354
557
4,431
21,357
10,621
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 6 / 2
9,320
621
17,171
15,867
8,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Merlin
13
1 / 11 / 1
8,309
554
5,346
13,925
5,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
16
30
Kills
4
4
Deaths
30
74
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
5
3
0.5
L
Sylvanus
ArtzyAlex
Sylvanus
0
3
4
0.67
L
Guan Yu
0
5
2
0.2
W
Olorun
HCLANKING
Olorun
6
0
10
11
W
Khepri
HclanMomma
Khepri
2
0
21
12.5
L
2
6
2
0.5
L
Merlin
1
11
1
0.14
W
9
1
10
14
W
Camazotz
hclanprincea1
Camazotz
2
2
16
5
W
Bellona
hclanqueen
Bellona
11
1
17
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,530
Damage
38,226
55,320
Taken
90,758
47,160
Mitigated
67,400
21,754
Healing
26,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,873
1,978
3,047
4,938
19,895
23,878
0
6,695
13,200
0
6,026
L
Sylvanus
ArtzyAlex
Sylvanus
7,405
2,596
1,921
4,235
19,714
19,345
0
6,425
13,289
20,280
0
L
Guan Yu
4,431
3,236
2,797
5,696
21,357
10,621
0
4,102
17,255
0
27,028
W
Olorun
HCLANKING
Olorun
16,430
5,780
2,260
2,138
6,535
3,395
1,992
3,811
2,724
48,916
0
W
Khepri
HclanMomma
Khepri
8,571
367
1,190
1,112
10,962
14,959
325
5,664
5,298
23,109
0
L
17,171
6,078
253
3,491
15,867
8,189
517
3,486
12,381
44,615
4,090
L
Merlin
5,346
886
0
314
13,925
5,367
0
4,632
9,293
15,374
0
W
12,100
7,121
2,386
3,380
7,932
3,501
725
4,976
2,956
0
26,350
W
Camazotz
hclanprincea1
Camazotz
12,012
3,613
0
7,453
12,911
5,693
697
6,102
6,809
0
38,908
W
Bellona
hclanqueen
Bellona
29,417
14,314
0
1,835
16,980
19,612
1,015
8,216
8,764
0
59,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,982
Gold Earned
42,830
280
Minions Killed
184
9
Camps Cleared
6
1,474,605
Distance Traveled
1,199,014
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,855
590
5
0
0
259,866
1
L
Sylvanus
7,992
533
20
1
0
225,624
1
L
Guan Yu
8,354
557
51
3
4
285,966
1
W
Olorun
11,297
753
100
7
1
249,361
0
W
Khepri
11,430
762
21
1
1
300,326
3
L
Sol
9,320
621
88
6
2
233,815
0
L
Merlin
8,309
554
20
1
0
193,743
0
W
Cupid
11,937
796
33
2
0
308,468
0
W
Camazotz
10,774
718
53
4
2
296,485
3
W
Bellona
13,544
903
73
5
5
319,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role