Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Obi1Jacoby8
Sun Wukong
Level 148
God Stats
34W - 30L
1,575 SR
Queue Stats
475W - 387L
1,597 Elo+
Party 1
Hou Yi
Hou Yi
Van1X
Hou Yi
Level 154
God Stats
11W - 4L
1,641 SR
Queue Stats
433W - 339L
1,656 Elo+
Party 1
Team Averages
Level 154
1,572 SR
1,584 Elo+

VS

Team Averages
Level 55
1,610 SR
1,463 Elo+
Baron Samedi
Baron Samedi
Tututata
Baron Samedi
Level 121
God Stats
80W - 91L
1,574 SR
Queue Stats
1,178W - 1,681L
1,444 Elo+
Solo
Jormungandr
Jormungandr
YeetuceFeetuce
Jormungandr
Level 14
God Stats
10W - 12L
1,573 SR
Queue Stats
10W - 16L
1,354 Elo+
Solo
Neith
Neith
freshnuts1
Neith
Level 29
God Stats
10W - 4L
1,684 SR
Queue Stats
141W - 128L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
9 / 2 / 14
11,366
812
16,703
15,052
7,125
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sun Wukong
Obi1Jacoby8
Sun Wukong
14
5 / 3 / 16
10,281
734
9,493
17,116
12,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
Van1X
Hou Yi
15
10 / 2 / 12
11,203
800
16,349
11,224
4,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Tututata
Baron Samedi
12
3 / 9 / 2
8,945
639
9,749
12,845
7,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
YeetuceFeetuce
Jormungandr
12
2 / 8 / 4
9,472
677
10,882
20,278
21,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
12
1 / 7 / 5
8,840
631
10,679
13,806
6,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
17
24
Kills
6
7
Deaths
24
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
9
2
14
8
W
Sun Wukong
Obi1Jacoby8
Sun Wukong
5
3
16
4.33
L
Baron Samedi
Tututata
Baron Samedi
3
9
2
0.44
W
Hou Yi
Van1X
Hou Yi
10
2
12
8
L
Jormungandr
YeetuceFeetuce
Jormungandr
2
8
4
0.5
L
Neith
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,545
Damage
31,310
43,392
Taken
46,929
24,007
Mitigated
35,439
12,810
Healing
7,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
16,703
5,064
0
3,917
15,052
7,125
287
7,364
7,014
38,629
0
W
Sun Wukong
Obi1Jacoby8
Sun Wukong
9,493
1,560
919
5,822
17,116
12,802
207
8,360
7,809
0
30,513
L
Baron Samedi
Tututata
Baron Samedi
9,749
462
1,971
1,756
12,845
7,358
129
5,628
7,217
28,197
0
W
Hou Yi
Van1X
Hou Yi
16,349
9,064
0
2,152
11,224
4,080
2,202
4,467
6,194
0
48,054
L
Jormungandr
YeetuceFeetuce
Jormungandr
10,882
4,139
250
727
20,278
21,605
0
4,513
15,765
29,049
0
L
Neith
10,679
3,454
0
2,734
13,806
6,476
791
6,905
6,901
0
24,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,850
Gold Earned
27,257
150
Minions Killed
128
8
Camps Cleared
4
753,647
Distance Traveled
640,926
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,366
812
40
3
5
257,589
1
W
Sun Wukong
10,281
734
52
4
0
253,685
0
L
Baron Samedi
8,945
639
49
4
3
213,031
6
W
Hou Yi
11,203
800
58
4
3
242,373
5
L
Jormungandr
9,472
677
39
3
0
212,278
1
L
Neith
8,840
631
40
3
1
215,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role