Player Matchup

Jormungandr
Jormungandr
BabyFace_KillaV3
Jormungandr
Level 82
God Stats
6W - 4L
1,444 SR
Queue Stats
313W - 327L
1,468 Elo+
Solo
Awilix
Awilix
King5758
Awilix
Level 62
God Stats
2W - 5L
1,613 SR
Queue Stats
7W - 16L
1,380 Elo+
Party 1
Hera
Hera
Nearrivers56
Hera
Level 34
God Stats
7W - 3L
1,954 SR
Queue Stats
94W - 77L
1,578 Elo+
Solo
Chiron
Chiron
TheSUZYO
Chiron
Level 85
God Stats
3W - 0L
1,687 SR
Queue Stats
36W - 42L
1,309 Elo+
Party 1
Cerberus
Cerberus
nik3 boy22
Cerberus
Level 49
God Stats
1W - 0L
1,204 SR
Queue Stats
2W - 7L
1,284 Elo+
Party 1
Team Averages
Level 62
1,580 SR
1,404 Elo+

VS

Team Averages
Level 72
1,522 SR
1,266 Elo+
Fenrir
Fenrir
Anansa
Fenrir
Level 101
God Stats
7W - 9L
1,479 SR
Queue Stats
170W - 196L
1,288 Elo+
Party 2
Jing Wei
Jing Wei
NameLessShadE96
Jing Wei
Level 13
God Stats
0W - 2L
1,721 SR
Queue Stats
0W - 7L
1,072 Elo+
Party 2
Vamana
Vamana
Th3Reap3rGam1ng
Vamana
Level 28
God Stats
2W - 3L
1,449 SR
Queue Stats
47W - 43L
1,437 Elo+
Party 2
Kukulkan
Kukulkan
blaze72789
Kukulkan
Level 68
God Stats
3W - 9L
1,487 SR
Queue Stats
11W - 30L
1,295 Elo+
Party 2
Sylvanus
Sylvanus
chibigaaralover
Sylvanus
Level 149
God Stats
2W - 2L
1,476 SR
Queue Stats
3W - 6L
1,237 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BabyFace_KillaV3
Jormungandr
16
5 / 1 / 2
10,224
568
7,729
8,270
8,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
King5758
Awilix
15
2 / 7 / 6
9,381
521
9,121
14,370
5,510
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 1 / 1
10,830
602
11,180
6,419
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chiron
TheSUZYO
Chiron
15
2 / 3 / 6
9,030
502
11,300
12,829
3,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
nik3 boy22
Cerberus
14
5 / 2 / 3
9,057
503
5,906
13,825
11,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Anansa
Fenrir
13
8 / 9 / 2
8,715
484
12,124
19,265
6,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jing Wei
12
1 / 3 / 2
7,430
413
4,944
8,129
2,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 4 / 0
7,811
434
3,885
14,320
14,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
blaze72789
Kukulkan
13
0 / 4 / 1
7,748
430
1,913
8,168
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
12
2 / 4 / 2
7,424
412
5,898
13,413
13,239
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
23
Kills
12
14
Deaths
24
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Anansa
Fenrir
8
9
2
1
W
Jormungandr
BabyFace_KillaV3
Jormungandr
5
1
2
6
W
Awilix
King5758
Awilix
2
7
6
0.71
L
Jing Wei
1
3
2
0.67
W
9
1
1
9.5
L
1
4
0
0.25
W
Chiron
TheSUZYO
Chiron
2
3
6
1.67
L
Kukulkan
blaze72789
Kukulkan
0
4
1
0.13
L
Sylvanus
2
4
2
0.75
W
Cerberus
nik3 boy22
Cerberus
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,236
Damage
28,764
55,713
Taken
63,295
31,966
Mitigated
40,562
19,570
Healing
15,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Anansa
Fenrir
12,124
3,191
0
6,313
19,265
6,938
0
8,665
10,359
0
45,146
W
Jormungandr
BabyFace_KillaV3
Jormungandr
7,729
2,664
0
1,700
8,270
8,721
1,138
369
7,345
50,026
0
W
Awilix
King5758
Awilix
9,121
4,565
0
4,169
14,370
5,510
1,825
237
13,995
0
57,802
L
Jing Wei
4,944
4,325
0
312
8,129
2,709
0
1,746
6,383
0
40,958
W
11,180
3,063
0
853
6,419
2,077
591
1,455
4,876
60,371
0
L
3,885
1,650
74
4,682
14,320
14,846
578
6,781
7,483
148
37,157
W
Chiron
TheSUZYO
Chiron
11,300
4,708
693
6,662
12,829
3,798
1,837
3,475
9,354
0
48,426
L
Kukulkan
blaze72789
Kukulkan
1,913
195
0
181
8,168
2,830
240
3,840
4,183
45,558
0
L
Sylvanus
5,898
1,630
1,252
2,361
13,413
13,239
0
3,298
10,072
26,203
0
W
Cerberus
nik3 boy22
Cerberus
5,906
636
0
5,493
13,825
11,860
823
2,808
11,017
37,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,522
Gold Earned
39,128
480
Minions Killed
348
0
Camps Cleared
0
1,724,650
Distance Traveled
1,621,289
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,715
484
66
4
0
330,364
0
W
Jormungandr
10,224
568
101
6
0
335,398
2
W
Awilix
9,381
521
89
5
0
350,148
0
L
Jing Wei
7,430
413
73
4
0
328,549
0
W
Hera
10,830
602
107
6
0
378,567
0
L
Vamana
7,811
434
81
5
0
343,242
3
W
Chiron
9,030
502
94
5
0
309,362
1
L
Kukulkan
7,748
430
102
6
0
318,294
0
L
Sylvanus
7,424
412
26
1
0
300,840
3
W
Cerberus
9,057
503
89
5
0
351,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role