Player Matchup

Kuzenbo
Kuzenbo
Gold II
BassSlayer88
Kuzenbo
Gold II
Level 160
God Stats
1W - 5L
1,435 SR
Queue Stats
440W - 454L
1,599 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
DoubleRelease
Cu Chulainn
Platinum II
Level 116
God Stats
1W - 4L
1,416 SR
Queue Stats
218W - 209L
1,816 MMR
Solo
Fenrir
Fenrir
Platinum V
Meet xHackeR
Fenrir
Platinum V
Level 118
God Stats
65W - 61L
1,640 SR
Queue Stats
316W - 297L
1,595 MMR
Solo
Ra
Ra
Gold II
llESPARTACOll
Ra
Gold II
Level 122
God Stats
14W - 10L
1,623 SR
Queue Stats
333W - 338L
1,717 MMR
Solo
Artemis
Artemis
Gold I
maldivess
Artemis
Gold I
Level 140
God Stats
8W - 3L
1,735 SR
Queue Stats
463W - 456L
1,794 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,570 SR
1,704 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,575 SR
1,703 MMR
Ymir
Ymir
Gold III
LuciaLinden
Ymir
Gold III
Level 123
God Stats
15W - 6L
1,697 SR
Queue Stats
49W - 42L
1,627 MMR
Party 1
Sol
Sol
Gold II
Nyasuu
Sol
Gold II
Level 57
God Stats
5W - 2L
1,889 SR
Queue Stats
14W - 6L
1,820 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum II
OsmPapatl03
Sun Wukong
Platinum II
Level 156
God Stats
5W - 4L
1,174 SR
Queue Stats
325W - 326L
1,807 MMR
Solo
Ne Zha
Ne Zha
Gold III
SarabiVelour
Ne Zha
Gold III
Level 39
God Stats
1W - 1L
1,751 SR
Queue Stats
49W - 51L
1,776 MMR
Solo
Janus
Janus
Bronze III
littlemiss990
Janus
Bronze III
Level 147
God Stats
1W - 1L
1,363 SR
Queue Stats
9W - 5L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BassSlayer88
Kuzenbo
16
2 / 3 / 5
10,567
440
7,619
15,498
26,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cu Chulainn
DoubleRelease
Cu Chulainn
17
7 / 7 / 3
11,465
478
19,399
23,839
24,141
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
19
8 / 5 / 9
12,458
519
17,113
24,739
11,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
6 / 4 / 6
11,791
491
14,405
15,681
5,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
maldivess
Artemis
20
6 / 4 / 2
12,996
542
11,808
16,411
6,744
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
Morgan Le FayPersephoneTiamatOdinAthena

VS

Bans
GilgameshNemesisKaliSobekChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 11
11,265
469
5,261
20,783
24,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
Nyasuu
Sol
20
8 / 4 / 5
14,858
619
23,719
22,537
11,132
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
OsmPapatl03
Sun Wukong
20
5 / 3 / 10
15,069
628
24,681
29,029
27,501
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
18
1 / 8 / 4
12,390
516
9,899
20,984
8,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
8 / 8 / 2
13,679
570
10,272
16,298
6,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
55
29
Kills
23
23
Deaths
29
25
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BassSlayer88
Kuzenbo
2
3
5
1.5
L
Cu Chulainn
DoubleRelease
Cu Chulainn
7
7
3
1.21
W
1
6
11
1.08
L
Fenrir
8
5
9
2.5
W
Sol
Nyasuu
Sol
8
4
5
2.63
W
Sun Wukong
OsmPapatl03
Sun Wukong
5
3
10
3.33
W
Ne Zha
1
8
4
0.38
W
8
8
2
1.13
L
6
4
6
2.25
L
Artemis
maldivess
Artemis
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,344
Damage
73,832
96,168
Taken
109,631
74,779
Mitigated
77,610
25,861
Healing
43,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BassSlayer88
Kuzenbo
7,619
2,228
0
1,497
15,498
26,995
702
8,874
6,335
45,031
0
L
Cu Chulainn
DoubleRelease
Cu Chulainn
19,399
3,352
0
6,287
23,839
24,141
0
6,647
16,914
13,439
56,423
W
5,261
314
0
3,319
20,783
24,683
200
8,883
11,442
32,587
0
L
Fenrir
17,113
3,824
0
6,060
24,739
11,024
0
7,334
17,182
0
93,121
W
Sol
Nyasuu
Sol
23,719
9,086
0
13,657
22,537
11,132
12,945
5,382
16,990
130,278
12,774
W
Sun Wukong
OsmPapatl03
Sun Wukong
24,681
7,810
0
16,374
29,029
27,501
786
5,027
22,756
0
109,242
W
Ne Zha
9,899
3,074
0
6,917
20,984
8,164
194
2,949
17,786
0
86,561
W
10,272
969
0
3,270
16,298
6,130
1,539
5,002
10,921
71,632
0
L
14,405
1,057
1,271
3,474
15,681
5,875
16
6,105
9,215
81,479
0
L
Artemis
maldivess
Artemis
11,808
6,740
0
7,272
16,411
6,744
472
7,418
8,765
0
103,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,277
Gold Earned
67,261
646
Minions Killed
662
0
Camps Cleared
0
2,185,953
Distance Traveled
2,296,050
28
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,567
440
64
3
0
419,568
2
L
Cu Chulainn
11,465
478
123
5
0
414,056
3
W
Ymir
11,265
469
37
2
0
478,241
9
L
Fenrir
12,458
519
115
5
0
470,148
2
W
Sol
14,858
619
189
8
0
430,333
5
W
Sun Wukong
15,069
628
187
8
0
454,997
6
W
Ne Zha
12,390
516
115
5
0
477,120
3
W
Janus
13,679
570
134
6
0
455,359
4
L
Ra
11,791
491
154
6
0
463,194
10
L
Artemis
12,996
542
190
8
0
418,987
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role