Player Matchup

Cabrakan
Cabrakan
LasagnaLarry2321
Cabrakan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 2L
1,686 Elo+
Party 1
Fenrir
Fenrir
Oceãnna
Fenrir
Level 145
God Stats
3W - 0L
1,972 SR
Queue Stats
150W - 37L
1,789 Elo+
Party 1
Ratatoskr
Ratatoskr
RichardDixe
Ratatoskr
Level 98
God Stats
39W - 5L
1,917 SR
Queue Stats
140W - 26L
1,881 Elo+
Party 1
Team Averages
Level 82
1,796 SR
1,785 Elo+

VS

Team Averages
Level 52
1,672 SR
1,507 Elo+
Medusa
Medusa
ChaseTheVase
Medusa
Level 26
God Stats
1W - 1L
1,711 SR
Queue Stats
5W - 9L
1,387 Elo+
Party 2
Cthulhu
Cthulhu
Tslimjim
Cthulhu
Level 105
God Stats
1W - 1L
1,806 SR
Queue Stats
32W - 21L
1,601 Elo+
Party 2
Nox
Nox
Violaceouslol
Nox
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 12
10,794
720
15,295
13,790
9,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Oceãnna
Fenrir
14
13 / 3 / 9
11,821
788
15,154
12,015
9,710
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ratatoskr
RichardDixe
Ratatoskr
14
4 / 1 / 16
10,589
706
10,231
23,561
21,052
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 10 / 4
9,608
641
14,828
13,978
6,668
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Tslimjim
Cthulhu
13
5 / 5 / 1
11,183
746
15,356
20,634
28,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 10 / 3
8,543
570
8,562
11,447
4,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
25
Kills
7
7
Deaths
25
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
10
4
0.3
W
8
3
12
4.67
W
Fenrir
Oceãnna
Fenrir
13
3
9
5.83
W
Ratatoskr
RichardDixe
Ratatoskr
4
1
16
12
L
Cthulhu
Tslimjim
Cthulhu
5
5
1
1.1
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,680
Damage
38,746
49,366
Taken
46,059
40,565
Mitigated
39,785
20,736
Healing
4,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
14,828
8,400
0
1,480
13,978
6,668
128
5,113
8,865
0
30,902
W
15,295
1,624
395
3,971
13,790
9,803
0
6,835
6,860
39,745
2,724
W
Fenrir
Oceãnna
Fenrir
15,154
3,682
0
4,027
12,015
9,710
714
5,132
6,824
0
30,444
W
Ratatoskr
RichardDixe
Ratatoskr
10,231
2,066
0
12,343
23,561
21,052
627
12,024
11,172
41
27,207
L
Cthulhu
Tslimjim
Cthulhu
15,356
1,711
0
2,547
20,634
28,196
69
4,293
16,341
27,510
0
L
8,562
891
0
635
11,447
4,921
99
6,002
5,445
21,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,204
Gold Earned
29,334
145
Minions Killed
106
11
Camps Cleared
4
823,291
Distance Traveled
719,662
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,608
641
51
3
1
226,184
2
W
Cabrakan
10,794
720
58
4
6
261,853
5
W
Fenrir
11,821
788
51
3
4
251,818
4
W
Ratatoskr
10,589
706
36
2
1
309,620
4
L
Cthulhu
11,183
746
21
1
1
266,533
5
L
Nox
8,543
570
34
2
2
226,945
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role