Player Matchup

Horus
Horus
Gold V
BushesOfJam
Horus
Gold V
Level 84
God Stats
8W - 6L
1,702 SR
Queue Stats
121W - 126L
1,474 MMR
Party 3
Zhong Kui
Zhong Kui
Gold I
ChavaBertruy
Zhong Kui
Gold I
Level 128
God Stats
29W - 17L
1,679 SR
Queue Stats
213W - 214L
1,574 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
SoulTakerDX
Tsukuyomi
Gold I
Level 128
God Stats
7W - 9L
1,590 SR
Queue Stats
162W - 162L
1,667 MMR
Party 4
Apollo
Apollo
Gold III
Yego yk
Apollo
Gold III
Level 81
God Stats
4W - 4L
1,489 SR
Queue Stats
73W - 68L
1,610 MMR
Party 3
Anubis
Anubis
Platinum V
iiFatal
Anubis
Platinum V
Level 142
God Stats
6W - 3L
1,767 SR
Queue Stats
164W - 161L
1,720 MMR
Party 4
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,645 SR
1,609 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 102
1,623 SR
1,573 MMR
Chaac
Chaac
Platinum V
 
Chaac
Platinum V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold III
CountyToast530
Cthulhu
Gold III
Level 92
God Stats
8W - 8L
1,660 SR
Queue Stats
200W - 203L
1,503 MMR
Party 1
Hun Batz
Hun Batz
Gold V
Kiosk-Vv
Hun Batz
Gold V
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 29L
1,495 MMR
Solo
Discordia
Discordia
Gold IV
LuciaLinden
Discordia
Gold IV
Level 123
God Stats
3W - 1L
1,674 SR
Queue Stats
49W - 42L
1,586 MMR
Party 2
Sol
Sol
Gold III
Nyasuu
Sol
Gold III
Level 57
God Stats
5W - 2L
1,782 SR
Queue Stats
14W - 6L
1,780 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 6
9,218
401
4,807
22,772
24,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
ChavaBertruy
Zhong Kui
18
4 / 5 / 5
11,338
493
13,043
16,352
11,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tsukuyomi
SoulTakerDX
Tsukuyomi
17
6 / 7 / 8
11,340
493
19,234
20,309
8,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Yego yk
Apollo
17
2 / 4 / 1
10,630
462
3,334
14,198
4,911
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
iiFatal
Anubis
18
8 / 5 / 10
12,297
535
13,785
14,737
7,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ArachneMorgan Le FayTiamatGilgameshBacchus

VS

Bans
AthenaArtemisLokiArtioThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
7 / 5 / 7
12,416
540
14,360
22,394
20,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
2 / 2 / 12
11,427
497
8,363
18,046
21,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
Kiosk-Vv
Hun Batz
18
5 / 7 / 11
12,481
543
12,405
18,260
6,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
LuciaLinden
Discordia
19
3 / 6 / 13
12,221
531
12,312
12,393
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
Nyasuu
Sol
20
9 / 0 / 9
13,524
588
18,419
18,430
7,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
78
20
Kills
26
27
Deaths
20
30
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
5
7
2.1
L
0
6
6
0.5
L
Zhong Kui
ChavaBertruy
Zhong Kui
4
5
5
1.3
W
2
2
12
4
W
Hun Batz
Kiosk-Vv
Hun Batz
5
7
11
1.5
W
Discordia
LuciaLinden
Discordia
3
6
13
1.58
W
Sol
Nyasuu
Sol
9
0
9
13.5
L
Tsukuyomi
SoulTakerDX
Tsukuyomi
6
7
8
1.43
L
Apollo
Yego yk
Apollo
2
4
1
0.63
L
Anubis
iiFatal
Anubis
8
5
10
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,203
Damage
65,859
88,368
Taken
89,523
56,831
Mitigated
59,878
21,187
Healing
34,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,360
2,665
0
10,709
22,394
20,283
1,028
8,161
14,128
0
62,945
L
4,807
1,479
1,311
3,477
22,772
24,283
62
11,967
10,805
0
27,039
L
Zhong Kui
ChavaBertruy
Zhong Kui
13,043
916
0
5,655
16,352
11,712
630
5,854
10,498
79,628
0
W
8,363
491
515
3,578
18,046
21,827
75
7,591
10,455
26,941
0
W
Hun Batz
Kiosk-Vv
Hun Batz
12,405
4,707
0
5,126
18,260
6,400
436
6,039
12,221
0
69,350
W
Discordia
LuciaLinden
Discordia
12,312
526
123
3,048
12,393
3,437
958
4,953
7,440
81,351
0
W
Sol
Nyasuu
Sol
18,419
5,423
0
11,193
18,430
7,931
7,021
2,922
15,493
113,866
15,069
L
Tsukuyomi
SoulTakerDX
Tsukuyomi
19,234
3,642
0
4,129
20,309
8,397
0
5,846
14,463
0
88,876
L
Apollo
Yego yk
Apollo
3,334
782
0
3,131
14,198
4,911
0
7,204
6,994
0
76,578
L
Anubis
iiFatal
Anubis
13,785
160
0
3,484
14,737
7,528
185
7,140
7,597
84,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,823
Gold Earned
62,069
601
Minions Killed
519
0
Camps Cleared
0
2,101,527
Distance Traveled
2,244,155
27
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,416
540
98
4
0
433,028
8
L
Horus
9,218
401
49
2
0
453,459
4
L
Zhong Kui
11,338
493
147
6
0
388,541
12
W
Cthulhu
11,427
497
46
2
0
442,997
5
W
Hun Batz
12,481
543
107
5
0
452,329
6
W
Discordia
12,221
531
105
5
0
460,582
7
W
Sol
13,524
588
163
7
0
455,219
11
L
Tsukuyomi
11,340
493
111
5
0
468,215
1
L
Apollo
10,630
462
143
6
0
445,005
4
L
Anubis
12,297
535
151
7
0
346,307
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role