Player Matchup

Cthulhu
Cthulhu
Diamond I
A lvl 999 God
Cthulhu
Diamond I
Level 158
God Stats
69W - 63L
1,684 SR
Queue Stats
383W - 388L
2,412 MMR
Solo
Horus
Horus
Diamond IV
BadgerSmksCobra
Horus
Diamond IV
Level 146
God Stats
2W - 0L
1,702 SR
Queue Stats
341W - 329L
2,041 MMR
Solo
Anubis
Anubis
Diamond IV
GmT RainofBl00w
Anubis
Diamond IV
Level 84
God Stats
7W - 1L
1,661 SR
Queue Stats
602W - 615L
2,082 MMR
Solo
Thanatos
Thanatos
Diamond IV
KyIIeII
Thanatos
Diamond IV
Level 127
God Stats
8W - 3L
1,802 SR
Queue Stats
154W - 144L
2,156 MMR
Solo
Jing Wei
Jing Wei
Diamond III
Zynba
Jing Wei
Diamond III
Level 148
God Stats
3W - 2L
1,766 SR
Queue Stats
43W - 41L
2,342 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,723 SR
2,207 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 105
1,611 SR
2,207 MMR
Thoth
Thoth
Masters
BurgerKingStaff
Thoth
Masters
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 8L
2,639 MMR
Solo
Danzaburou
Danzaburou
Platinum II
CarlosTC95
Danzaburou
Platinum II
Level 129
God Stats
11W - 8L
1,723 SR
Queue Stats
510W - 504L
1,961 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond III
DanielTrujeque12
Kuzenbo
Diamond III
Level 160
God Stats
6W - 11L
1,569 SR
Queue Stats
410W - 403L
2,137 MMR
Party 1
Awilix
Awilix
Diamond V
FatesEnigma
Awilix
Diamond V
Level 124
God Stats
2W - 5L
1,567 SR
Queue Stats
426W - 420L
1,977 MMR
Solo
Bacchus
Bacchus
Diamond III
YasumiTsunami
Bacchus
Diamond III
Level 69
God Stats
12W - 10L
1,696 SR
Queue Stats
96W - 77L
2,321 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
7 / 1 / 8
13,731
624
13,752
18,812
22,365
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 4 / 13
12,010
546
7,076
21,929
24,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
3 / 1 / 13
13,031
592
15,685
14,659
8,057
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
KyIIeII
Thanatos
20
15 / 4 / 7
15,161
689
22,474
17,502
7,375
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
Zynba
Jing Wei
20
5 / 2 / 4
13,404
609
14,925
19,810
6,905
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
TiamatAthenaPersephoneGilgameshMorgan Le Fay

VS

Bans
OdinFenrirCu ChulainnLokiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 10 / 2
10,626
483
13,690
16,761
3,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
CarlosTC95
Danzaburou
15
1 / 6 / 5
10,365
471
12,882
18,575
5,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 8 / 3
9,670
440
11,321
22,728
20,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Awilix
19
4 / 7 / 3
12,125
551
7,272
17,267
5,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
11
2 / 4 / 7
8,676
394
5,079
14,546
13,607
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
32
35
Kills
12
12
Deaths
35
45
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
7
1
8
11
W
5
4
13
2.88
L
1
10
2
0.2
L
Danzaburou
CarlosTC95
Danzaburou
1
6
5
0.58
L
4
8
3
0.69
L
Awilix
4
7
3
0.79
W
3
1
13
9.5
W
Thanatos
KyIIeII
Thanatos
15
4
7
4.63
L
Bacchus
2
4
7
1.38
W
Jing Wei
Zynba
Jing Wei
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,912
Damage
50,244
92,712
Taken
89,877
68,908
Mitigated
48,794
56,682
Healing
16,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
13,752
638
144
7,731
18,812
22,365
0
5,078
13,379
81,360
0
W
7,076
2,810
898
7,173
21,929
24,206
940
8,509
12,730
0
27,825
L
13,690
440
0
500
16,761
3,614
0
6,956
9,697
80,992
0
L
Danzaburou
CarlosTC95
Danzaburou
12,882
6,001
0
5,323
18,575
5,647
440
3,993
14,208
0
74,308
L
11,321
1,597
0
3,542
22,728
20,524
0
8,951
13,377
40,449
0
L
Awilix
7,272
2,134
0
4,672
17,267
5,402
381
3,069
13,880
0
81,879
W
15,685
572
144
10,392
14,659
8,057
1,843
9,156
4,948
111,438
0
W
Thanatos
KyIIeII
Thanatos
22,474
8,359
0
17,404
17,502
7,375
0
3,401
13,845
0
115,809
L
Bacchus
5,079
666
0
2,076
14,546
13,607
0
5,181
9,278
11,584
0
W
Jing Wei
Zynba
Jing Wei
14,925
12,681
0
12,796
19,810
6,905
7,639
4,160
15,491
0
125,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,337
Gold Earned
51,462
683
Minions Killed
525
0
Camps Cleared
0
2,125,573
Distance Traveled
1,882,635
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,731
624
165
8
0
420,531
3
W
Horus
12,010
546
26
1
0
433,990
9
L
Thoth
10,626
483
159
7
0
332,808
3
L
Danzaburou
10,365
471
134
6
0
355,852
5
L
Kuzenbo
9,670
440
76
3
0
396,325
1
L
Awilix
12,125
551
145
7
0
465,093
5
W
Anubis
13,031
592
168
8
0
368,006
2
W
Thanatos
15,161
689
160
7
0
475,512
4
L
Bacchus
8,676
394
11
1
0
332,557
6
W
Jing Wei
13,404
609
164
7
0
427,534
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role