Player Matchup

Apollo
Apollo
 
Apollo
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
AllDaSingleHades
Horus
Level 106
God Stats
2W - 4L
1,251 SR
Queue Stats
243W - 230L
1,519 Elo+
Party 3
Ah Puch
Ah Puch
ThanksIHateIt
Ah Puch
Level 123
God Stats
115W - 85L
1,650 SR
Queue Stats
521W - 517L
1,538 Elo+
Party 3
Ganesha
Ganesha
VirgilsVigil
Ganesha
Level 87
God Stats
64W - 85L
1,397 SR
Queue Stats
396W - 655L
1,350 Elo+
Party 2
Kukulkan
Kukulkan
hashtagkiller35
Kukulkan
Level 103
God Stats
8W - 6L
1,398 SR
Queue Stats
80W - 78L
1,483 Elo+
Party 3
Team Averages
Level 96
1,439 SR
1,478 Elo+

VS

Team Averages
Level 94
1,319 SR
1,414 Elo+
Danzaburou
Danzaburou
BrandonAGU
Danzaburou
Level 58
God Stats
1W - 1L
1,427 SR
Queue Stats
52W - 54L
1,429 Elo+
Solo
Vulcan
Vulcan
Kemerova
Vulcan
Level 103
God Stats
7W - 7L
1,416 SR
Queue Stats
89W - 131L
1,405 Elo+
Party 1
Chaac
Chaac
SigersonSaxon30
Chaac
Level 83
God Stats
1W - 7L
1,348 SR
Queue Stats
187W - 203L
1,424 Elo+
Solo
Hou Yi
Hou Yi
honunakai777
Hou Yi
Level 96
God Stats
5W - 9L
1,359 SR
Queue Stats
360W - 384L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
phoenix81
Sun Wukong
Level 132
God Stats
0W - 3L
1,042 SR
Queue Stats
134W - 164L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
4 / 0 / 13
9,847
985
7,292
7,013
3,052
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 0 / 14
10,713
1,071
8,513
14,488
13,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
17
7 / 0 / 10
10,578
1,058
25,427
4,707
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ganesha
VirgilsVigil
Ganesha
16
0 / 1 / 17
9,246
925
3,662
12,556
11,199
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kukulkan
16
7 / 0 / 7
10,287
1,029
10,574
8,250
3,927
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

295

VS

Team 2 Tickets

169

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BrandonAGU
Danzaburou
15
1 / 3 / 0
9,121
912
5,991
9,396
3,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
Kemerova
Vulcan
14
0 / 4 / 0
8,380
838
9,860
11,901
4,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 3 / 1
8,609
861
7,883
13,803
11,748
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hou Yi
14
0 / 8 / 1
8,409
841
10,527
13,549
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
phoenix81
Sun Wukong
14
0 / 4 / 0
8,192
819
8,341
9,395
8,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
3
22
Kills
1
1
Deaths
22
61
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
0
13
10.5
W
4
0
14
11
L
Danzaburou
BrandonAGU
Danzaburou
1
3
0
0.33
L
Vulcan
Kemerova
Vulcan
0
4
0
0
L
0
3
1
0.17
W
Ah Puch
7
0
10
12
W
Ganesha
VirgilsVigil
Ganesha
0
1
17
8.5
W
Kukulkan
7
0
7
10.5
L
Hou Yi
0
8
1
0.06
L
Sun Wukong
phoenix81
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,468
Damage
42,602
47,014
Taken
58,044
33,254
Mitigated
32,123
12,517
Healing
4,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,292
3,848
112
141
7,013
3,052
0
1,639
5,278
0
22,266
W
8,513
5,097
4,119
6,223
14,488
13,308
0
2,728
11,365
0
12,086
L
Danzaburou
BrandonAGU
Danzaburou
5,991
2,130
17
808
9,396
3,297
0
7,361
2,035
0
31,926
L
Vulcan
Kemerova
Vulcan
9,860
4,946
0
33
11,901
4,426
0
7,997
3,904
21,314
0
L
7,883
703
0
2,054
13,803
11,748
0
9,612
4,191
0
26,230
W
Ah Puch
25,427
386
0
530
4,707
1,768
0
1,839
2,868
63,560
0
W
Ganesha
VirgilsVigil
Ganesha
3,662
148
0
0
12,556
11,199
0
2,621
9,620
8,367
0
W
Kukulkan
10,574
2,377
264
1,128
8,250
3,927
0
1,033
7,086
27,646
0
L
Hou Yi
10,527
4,739
0
772
13,549
4,453
0
9,212
4,337
0
24,200
L
Sun Wukong
phoenix81
Sun Wukong
8,341
956
0
1,210
9,395
8,199
0
5,481
3,914
0
14,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,671
Gold Earned
42,711
191
Minions Killed
187
4
Camps Cleared
8
961,530
Distance Traveled
816,617
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,847
985
41
4
2
187,650
0
W
Horus
10,713
1,071
14
1
0
199,943
0
L
Danzaburou
9,121
912
46
5
5
169,054
0
L
Vulcan
8,380
838
38
4
0
202,522
4
L
Chaac
8,609
861
50
5
0
192,228
0
W
Ah Puch
10,578
1,058
92
9
1
191,005
0
W
Ganesha
9,246
925
0
0
0
190,983
0
W
Kukulkan
10,287
1,029
44
4
1
191,949
0
L
Hou Yi
8,409
841
36
4
3
112,224
0
L
Sun Wukong
8,192
819
17
2
0
140,589
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role