Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
Psycadelic16
Camazotz
Level 53
God Stats
3W - 2L
1,684 SR
Queue Stats
101W - 115L
1,485 Elo+
Solo
Aphrodite
Aphrodite
Ravenking21
Aphrodite
Level 89
God Stats
7W - 5L
1,504 SR
Queue Stats
71W - 67L
1,440 Elo+
Party 1
Nemesis
Nemesis
ibostickk
Nemesis
Level 87
God Stats
10W - 3L
1,714 SR
Queue Stats
50W - 50L
1,420 Elo+
Solo
Hachiman
Hachiman
liltabarek11
Hachiman
Level 78
God Stats
3W - 4L
1,882 SR
Queue Stats
521W - 548L
1,481 Elo+
Solo
Team Averages
Level 84
1,657 SR
1,465 Elo+

VS

Team Averages
Level 84
1,632 SR
1,430 Elo+
Bellona
Bellona
FourLokoJoe
Bellona
Level 65
God Stats
14W - 13L
1,542 SR
Queue Stats
103W - 114L
1,359 Elo+
Party 2
Cernunnos
Cernunnos
Hck zPAIN
Cernunnos
Level 129
God Stats
5W - 3L
1,736 SR
Queue Stats
173W - 177L
1,458 Elo+
Solo
Persephone
Persephone
Ohhengee
Persephone
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,450 Elo+
Solo
Arachne
Arachne
nextatme211
Arachne
Level 68
God Stats
25W - 19L
1,627 SR
Queue Stats
104W - 119L
1,417 Elo+
Party 2
Geb
Geb
zephyr20
Geb
Level 79
God Stats
9W - 2L
1,754 SR
Queue Stats
102W - 98L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
1 / 3 / 1
6,702
516
5,791
8,053
5,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Camazotz
Psycadelic16
Camazotz
9
0 / 4 / 2
5,551
427
2,875
7,787
2,052
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Aphrodite
Ravenking21
Aphrodite
8
1 / 6 / 2
5,827
448
4,375
10,710
4,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
ibostickk
Nemesis
10
1 / 3 / 2
6,102
469
3,335
7,932
2,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hachiman
liltabarek11
Hachiman
10
4 / 4 / 1
6,160
474
8,680
8,646
2,102
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FourLokoJoe
Bellona
11
1 / 2 / 1
6,844
526
4,520
8,645
4,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
Hck zPAIN
Cernunnos
11
7 / 3 / 4
7,339
565
9,817
9,199
2,895
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Persephone
Ohhengee
Persephone
13
6 / 0 / 2
8,197
631
5,524
5,637
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
nextatme211
Arachne
12
6 / 0 / 4
7,731
595
7,056
7,671
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 12
6,620
509
5,440
10,104
8,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
7
Kills
20
20
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
1
0.5
W
Bellona
FourLokoJoe
Bellona
1
2
1
0.75
W
Cernunnos
Hck zPAIN
Cernunnos
7
3
4
3
W
Persephone
Ohhengee
Persephone
6
0
2
7
L
Camazotz
Psycadelic16
Camazotz
0
4
2
0.25
L
Aphrodite
Ravenking21
Aphrodite
1
6
2
0.33
L
Nemesis
ibostickk
Nemesis
1
3
2
0.67
L
Hachiman
liltabarek11
Hachiman
4
4
1
1.13
W
Arachne
nextatme211
Arachne
6
0
4
8
W
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,056
Damage
32,357
43,128
Taken
41,256
16,746
Mitigated
21,062
14,071
Healing
12,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,791
439
0
3,175
8,053
5,346
0
0
8,053
39,556
0
W
Bellona
FourLokoJoe
Bellona
4,520
1,941
0
1,969
8,645
4,816
0
5,604
3,041
0
32,617
W
Cernunnos
Hck zPAIN
Cernunnos
9,817
5,594
510
1,837
9,199
2,895
613
1,473
7,726
0
44,923
W
Persephone
Ohhengee
Persephone
5,524
555
0
2,434
5,637
1,746
112
296
5,341
43,193
0
L
Camazotz
Psycadelic16
Camazotz
2,875
87
0
2,046
7,787
2,052
0
1,952
5,691
0
27,513
L
Aphrodite
Ravenking21
Aphrodite
4,375
1,048
1,573
4,630
10,710
4,520
0
4,529
6,065
21,828
0
L
Nemesis
ibostickk
Nemesis
3,335
1,186
0
1,161
7,932
2,726
0
1,790
6,070
0
31,764
L
Hachiman
liltabarek11
Hachiman
8,680
4,111
0
1,486
8,646
2,102
0
2,305
6,285
0
28,472
W
Arachne
nextatme211
Arachne
7,056
4,582
0
3,748
7,671
3,282
937
445
7,226
0
40,822
W
5,440
570
0
1,816
10,104
8,323
0
2,348
7,756
14,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,342
Gold Earned
36,731
329
Minions Killed
336
0
Camps Cleared
0
1,159,643
Distance Traveled
1,229,370
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,702
516
131
10
0
201,383
1
W
Bellona
6,844
526
91
7
0
250,035
4
W
Cernunnos
7,339
565
69
5
0
200,487
3
W
Persephone
8,197
631
88
7
0
232,658
2
L
Camazotz
5,551
427
50
4
0
252,710
1
L
Aphrodite
5,827
448
36
3
0
202,868
2
L
Nemesis
6,102
469
64
5
0
275,631
0
L
Hachiman
6,160
474
48
4
0
227,051
4
W
Arachne
7,731
595
76
6
0
279,449
0
W
Geb
6,620
509
12
1
0
266,741
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role