Player Matchup

Janus
Janus
Platinum IV
CadizAGemini
Janus
Platinum IV
Level 123
God Stats
18W - 11L
1,686 SR
Queue Stats
310W - 314L
1,781 MMR
Party 1
Chernobog
Chernobog
Gold I
FyreSt0ne
Chernobog
Gold I
Level 143
God Stats
22W - 20L
1,606 SR
Queue Stats
552W - 540L
1,597 MMR
Party 1
Cthulhu
Cthulhu
Gold III
REXWALLYT
Cthulhu
Gold III
Level 133
God Stats
2W - 1L
1,733 SR
Queue Stats
57W - 54L
1,604 MMR
Party 2
Serqet
Serqet
Gold III
iTonax
Serqet
Gold III
Level 143
God Stats
29W - 21L
1,635 SR
Queue Stats
97W - 95L
1,699 MMR
Solo
Ymir
Ymir
Silver I
payuncha
Ymir
Silver I
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 65L
1,562 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,632 SR
1,648 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,661 SR
1,648 MMR
Raijin
Raijin
Gold III
Axezium
Raijin
Gold III
Level 160
God Stats
1W - 6L
1,497 SR
Queue Stats
60W - 65L
1,649 MMR
Solo
Chiron
Chiron
Platinum V
JokerMentality
Chiron
Platinum V
Level 160
God Stats
17W - 19L
1,589 SR
Queue Stats
407W - 413L
1,721 MMR
Solo
Khepri
Khepri
Platinum IV
MrElusive
Khepri
Platinum IV
Level 132
God Stats
5W - 2L
1,843 SR
Queue Stats
137W - 141L
1,610 MMR
Solo
Osiris
Osiris
Gold III
XxThunderthxX
Osiris
Gold III
Level 119
God Stats
4W - 3L
1,739 SR
Queue Stats
227W - 247L
1,581 MMR
Solo
Susano
Susano
Platinum V
tunagee
Susano
Platinum V
Level 60
God Stats
10W - 8L
1,637 SR
Queue Stats
99W - 97L
1,681 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 2
5,428
679
1,901
2,950
790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
FyreSt0ne
Chernobog
8
3 / 3 / 1
5,319
665
5,778
5,959
1,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
REXWALLYT
Cthulhu
10
0 / 0 / 1
5,315
664
2,547
4,169
3,237
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
iTonax
Serqet
8
1 / 0 / 2
4,933
617
2,228
4,878
1,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
6
0 / 3 / 2
4,373
547
2,063
7,592
2,242
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AthenaGilgameshMorgan Le FayArtemis

VS

Bans
TiamatIzanamiSobekApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Axezium
Raijin
9
5 / 1 / 1
5,599
700
3,678
3,457
970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
4 / 0 / 2
5,195
649
5,735
4,877
1,140
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
MrElusive
Khepri
7
0 / 2 / 4
4,492
562
1,390
6,056
2,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 2 / 2
4,617
577
2,501
4,629
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Susano
tunagee
Susano
7
0 / 1 / 0
4,216
527
1,931
3,508
935

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
6
Kills
9
9
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Raijin
Axezium
Raijin
5
1
1
5.5
W
2
3
2
1
W
Chernobog
FyreSt0ne
Chernobog
3
3
1
1.17
L
4
0
2
5
L
Khepri
MrElusive
Khepri
0
2
4
1
W
Cthulhu
REXWALLYT
Cthulhu
0
0
1
0.5
L
0
2
2
0.5
W
Serqet
iTonax
Serqet
1
0
2
2
W
Ymir
0
3
2
0.33
L
Susano
tunagee
Susano
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,517
Damage
15,235
25,548
Taken
22,527
8,693
Mitigated
8,050
6,633
Healing
6,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Axezium
Raijin
3,678
742
0
657
3,457
970
0
691
2,738
26,523
0
W
1,901
262
0
430
2,950
790
360
1,809
1,141
23,597
0
W
Chernobog
FyreSt0ne
Chernobog
5,778
4,048
0
1,478
5,959
1,195
0
1,108
4,851
0
24,576
L
5,735
2,828
324
1,884
4,877
1,140
0
565
4,312
0
25,750
L
Khepri
MrElusive
Khepri
1,390
357
0
1,246
6,056
2,594
0
2,121
3,903
6,808
0
W
Cthulhu
REXWALLYT
Cthulhu
2,547
476
0
2,024
4,169
3,237
0
0
4,169
26,902
0
L
2,501
1,169
0
998
4,629
2,411
0
1,759
2,862
0
22,914
W
Serqet
iTonax
Serqet
2,228
627
0
1,782
4,878
1,229
0
1,149
3,729
0
18,250
W
Ymir
2,063
549
0
919
7,592
2,242
0
1,064
6,528
10,730
0
L
Susano
tunagee
Susano
1,931
643
0
1,246
3,508
935
0
1,307
2,143
0
13,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,368
Gold Earned
24,119
233
Minions Killed
190
0
Camps Cleared
0
820,155
Distance Traveled
776,602
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,599
700
48
6
0
153,449
1
W
Janus
5,428
679
54
7
0
165,793
4
W
Chernobog
5,319
665
35
4
0
154,483
0
L
Chiron
5,195
649
52
7
0
148,536
2
L
Khepri
4,492
562
10
1
0
169,477
7
W
Cthulhu
5,315
664
65
8
0
174,765
4
L
Osiris
4,617
577
54
7
0
190,466
0
W
Serqet
4,933
617
49
6
0
184,243
1
W
Ymir
4,373
547
30
4
0
140,871
3
L
Susano
4,216
527
26
3
0
114,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role