Player Matchup

Sobek
Sobek
LoneMountain
Sobek
Level 126
God Stats
5W - 4L
1,860 SR
Queue Stats
323W - 270L
1,627 Elo+
Solo
Medusa
Medusa
MSG BigBaby
Medusa
Level 160
God Stats
310W - 214L
1,699 SR
Queue Stats
542W - 476L
1,620 Elo+
Solo
Thanatos
Thanatos
MeΙiodas
Thanatos
Level 127
God Stats
107W - 52L
1,796 SR
Queue Stats
357W - 280L
1,728 Elo+
Party 1
Odin
Odin
NecRokiss
Odin
Level 147
God Stats
11W - 3L
1,826 SR
Queue Stats
511W - 433L
1,738 Elo+
Solo
Scylla
Scylla
SirObIivion
Scylla
Level 129
God Stats
15W - 6L
1,761 SR
Queue Stats
369W - 324L
1,677 Elo+
Party 1
Team Averages
Level 138
1,788 SR
1,678 Elo+

VS

Team Averages
Level 123
1,679 SR
1,659 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
FluFFyKaKes
Heimdallr
Level 159
God Stats
27W - 21L
1,811 SR
Queue Stats
277W - 211L
1,718 Elo+
Solo
Sol
Sol
Frihk
Sol
Level 101
God Stats
5W - 4L
1,629 SR
Queue Stats
787W - 402L
1,645 Elo+
Solo
Sylvanus
Sylvanus
ninjikus
Sylvanus
Level 105
God Stats
112W - 54L
1,752 SR
Queue Stats
254W - 230L
1,756 Elo+
Solo
Baron Samedi
Baron Samedi
s80s pop
Baron Samedi
Level 154
God Stats
15W - 10L
1,702 SR
Queue Stats
331W - 283L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 10
5,146
515
2,434
7,711
5,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
10
4 / 0 / 0
5,829
583
5,907
5,428
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
MeΙiodas
Thanatos
12
9 / 0 / 3
7,216
722
9,406
6,081
2,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
11
0 / 0 / 3
5,855
586
2,080
5,557
3,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
12
2 / 0 / 4
6,560
656
2,213
2,716
764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 3 / 0
5,194
519
2,287
7,786
1,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
FluFFyKaKes
Heimdallr
9
0 / 4 / 0
5,053
505
4,037
6,562
1,896
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sol
Frihk
Sol
9
0 / 3 / 1
5,498
550
2,294
5,809
1,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
ninjikus
Sylvanus
11
0 / 1 / 0
6,200
620
2,386
4,254
3,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
s80s pop
Baron Samedi
8
0 / 4 / 1
4,719
472
3,283
8,811
2,099
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
15
Kills
1
1
Deaths
15
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
3
0
0.33
L
Heimdallr
FluFFyKaKes
Heimdallr
0
4
0
0
L
Sol
Frihk
Sol
0
3
1
0.17
W
0
1
10
5
W
Medusa
4
0
0
4
W
Thanatos
MeΙiodas
Thanatos
9
0
3
10.5
W
Odin
0
0
3
1.5
W
Scylla
2
0
4
4
L
Sylvanus
ninjikus
Sylvanus
0
1
0
0
L
Baron Samedi
s80s pop
Baron Samedi
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,040
Damage
14,287
27,493
Taken
33,222
13,991
Mitigated
9,966
16,097
Healing
10,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,287
551
0
2,952
7,786
1,548
0
755
6,990
0
25,489
L
Heimdallr
FluFFyKaKes
Heimdallr
4,037
3,166
0
1,275
6,562
1,896
28
517
5,927
0
29,904
L
Sol
Frihk
Sol
2,294
544
0
1,811
5,809
1,194
0
1,481
4,200
30,872
0
W
2,434
181
0
3,166
7,711
5,707
0
2,128
5,583
10,161
0
W
Medusa
5,907
2,621
0
1,852
5,428
1,487
0
1,486
3,942
0
32,223
W
Thanatos
MeΙiodas
Thanatos
9,406
3,154
0
7,859
6,081
2,483
692
1,334
4,747
0
39,780
W
Odin
2,080
621
0
2,470
5,557
3,550
600
1,720
3,837
0
30,349
W
Scylla
2,213
373
0
750
2,716
764
986
913
1,803
40,812
0
L
Sylvanus
ninjikus
Sylvanus
2,386
832
63
1,834
4,254
3,229
0
0
3,877
30,703
10,166
L
Baron Samedi
s80s pop
Baron Samedi
3,283
626
271
1,872
8,811
2,099
0
1,416
7,159
18,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,606
Gold Earned
26,664
315
Minions Killed
329
0
Camps Cleared
0
1,013,146
Distance Traveled
911,594
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,194
519
65
7
0
191,705
0
L
Heimdallr
5,053
505
66
7
0
191,510
4
L
Sol
5,498
550
76
8
0
188,031
5
W
Sobek
5,146
515
12
1
0
198,289
6
W
Medusa
5,829
583
61
6
0
189,122
1
W
Thanatos
7,216
722
68
7
0
237,374
1
W
Odin
5,855
586
81
8
0
208,386
2
W
Scylla
6,560
656
93
9
0
179,975
2
L
Sylvanus
6,200
620
94
9
0
165,473
2
L
Baron Samedi
4,719
472
28
3
0
174,875
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role