Player Matchup

Hachiman
Hachiman
CLAIDER
Hachiman
Level 42
God Stats
6W - 0L
1,876 SR
Queue Stats
9W - 1L
1,711 Elo+
Party 2
Chang'e
Chang'e
Nekros_Q8
Chang'e
Level 120
God Stats
9W - 0L
1,729 SR
Queue Stats
15W - 6L
1,690 Elo+
Party 2
Ganesha
Ganesha
assafalsubaiei
Ganesha
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,881 Elo+
Party 2
Team Averages
Level 103
1,702 SR
1,761 Elo+

VS

Team Averages
Level 143
1,436 SR
1,450 Elo+
Hel
Hel
SPORTSMEN23
Hel
Level 129
God Stats
0W - 1L
1,623 SR
Queue Stats
8W - 10L
1,309 Elo+
Party 1
Sun Wukong
Sun Wukong
SuperrBrazy
Sun Wukong
Level 154
God Stats
1W - 3L
1,219 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Thanatos
Thanatos
brandonfbf
Thanatos
Level 145
God Stats
0W - 2L
1,465 SR
Queue Stats
98W - 120L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CLAIDER
Hachiman
17
8 / 5 / 5
13,194
733
16,544
11,483
3,834
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Nekros_Q8
Chang'e
15
4 / 5 / 6
11,897
661
13,065
13,199
4,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 2 / 11
12,596
700
9,702
18,318
24,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 8
11,386
633
13,246
14,731
4,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
SuperrBrazy
Sun Wukong
15
5 / 2 / 7
11,570
643
13,243
22,900
16,626
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
brandonfbf
Thanatos
14
3 / 6 / 5
10,899
606
9,662
13,975
6,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
32
13
Kills
12
12
Deaths
13
22
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hachiman
CLAIDER
Hachiman
8
5
5
2.1
W
Chang'e
Nekros_Q8
Chang'e
4
5
6
1.4
L
4
5
8
1.6
L
Sun Wukong
SuperrBrazy
Sun Wukong
5
2
7
4.25
W
1
2
11
3.25
L
Thanatos
brandonfbf
Thanatos
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,311
Damage
36,151
43,000
Taken
51,606
32,271
Mitigated
26,914
14,500
Healing
28,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
CLAIDER
Hachiman
16,544
9,131
0
2,609
11,483
3,834
2,163
3,194
8,289
0
41,783
W
Chang'e
Nekros_Q8
Chang'e
13,065
111
4,122
5,138
13,199
4,341
732
4,043
9,156
41,312
0
L
13,246
140
5,771
6,345
14,731
4,270
480
7,955
6,542
44,983
0
L
Sun Wukong
SuperrBrazy
Sun Wukong
13,243
2,781
802
9,169
22,900
16,626
715
8,572
13,868
0
47,363
W
9,702
1,408
0
2,631
18,318
24,096
389
6,294
12,024
35,732
0
L
Thanatos
brandonfbf
Thanatos
9,662
2,996
0
6,274
13,975
6,018
652
6,951
6,718
0
40,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,687
Gold Earned
33,855
178
Minions Killed
199
6
Camps Cleared
10
987,478
Distance Traveled
1,015,937
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,194
733
84
5
3
315,053
3
W
Chang'e
11,897
661
90
5
3
336,990
4
L
Hel
11,386
633
81
5
2
319,024
2
L
Sun Wukong
11,570
643
58
3
4
363,881
6
W
Ganesha
12,596
700
4
0
0
335,435
4
L
Thanatos
10,899
606
60
3
4
333,032
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role