Player Matchup

Kukulkan
Kukulkan
Alpakapon
Kukulkan
Level 43
God Stats
1W - 1L
1,306 SR
Queue Stats
23W - 21L
1,466 Elo+
Solo
Fenrir
Fenrir
AshuraDoji
Fenrir
Level 128
God Stats
7W - 2L
1,744 SR
Queue Stats
71W - 42L
1,658 Elo+
Party 2
Scylla
Scylla
Derenchh
Scylla
Level 29
God Stats
3W - 0L
1,750 SR
Queue Stats
23W - 20L
1,528 Elo+
Party 2
Chiron
Chiron
Mr_LuciusNeedful
Chiron
Level 44
God Stats
7W - 6L
1,548 SR
Queue Stats
66W - 77L
1,423 Elo+
Solo
Terra
Terra
TheStumblerPear
Terra
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,611 Elo+
Party 2
Team Averages
Level 69
1,570 SR
1,537 Elo+

VS

Team Averages
Level 61
1,544 SR
1,490 Elo+
King Arthur
King Arthur
Dominus Sal
King Arthur
Level 115
God Stats
1W - 6L
1,544 SR
Queue Stats
51W - 52L
1,390 Elo+
Party 1
Erlang Shen
Erlang Shen
Groh Khan
Erlang Shen
Level 87
God Stats
0W - 3L
1,550 SR
Queue Stats
33W - 37L
1,530 Elo+
Party 1
Hercules
Hercules
PremumRegim
Hercules
Level 85
God Stats
0W - 1L
1,627 SR
Queue Stats
13W - 9L
1,659 Elo+
Party 1
Bellona
Bellona
ProjectYasuo631
Bellona
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,533 Elo+
Party 1
Sun Wukong
Sun Wukong
xShuMomo
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alpakapon
Kukulkan
18
6 / 4 / 19
11,276
1,025
17,470
11,203
4,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
AshuraDoji
Fenrir
19
16 / 2 / 13
13,743
1,249
21,877
15,706
19,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Derenchh
Scylla
17
1 / 5 / 14
10,005
910
4,992
9,430
2,950
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 1 / 25
12,204
1,109
19,830
7,837
7,407
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

19
4 / 1 / 23
11,767
1,070
10,740
12,129
12,764
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

208

VS

Team 2 Tickets

130

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dominus Sal
King Arthur
17
3 / 9 / 9
11,161
1,015
17,017
22,979
21,181
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Erlang Shen
Groh Khan
Erlang Shen
17
6 / 5 / 4
11,179
1,016
13,790
16,466
7,811
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
PremumRegim
Hercules
17
2 / 3 / 5
10,301
936
7,310
13,498
7,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 7 / 9
9,555
869
6,441
16,599
10,596
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
xShuMomo
Sun Wukong
16
2 / 8 / 5
10,052
914
7,587
14,010
8,124
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
45
32
Kills
13
13
Deaths
32
94
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Alpakapon
Kukulkan
6
4
19
3.88
W
Fenrir
AshuraDoji
Fenrir
16
2
13
11.25
W
Scylla
Derenchh
Scylla
1
5
14
1.6
L
King Arthur
Dominus Sal
King Arthur
3
9
9
0.83
L
Erlang Shen
Groh Khan
Erlang Shen
6
5
4
1.6
W
5
1
25
17.5
L
Hercules
PremumRegim
Hercules
2
3
5
1.5
L
0
7
9
0.64
W
4
1
23
15.5
L
Sun Wukong
xShuMomo
Sun Wukong
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,909
Damage
52,145
56,305
Taken
83,552
47,144
Mitigated
55,326
14,616
Healing
7,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Alpakapon
Kukulkan
17,470
1,445
118
425
11,203
4,557
0
0
11,068
33,377
0
W
Fenrir
AshuraDoji
Fenrir
21,877
8,856
0
2,020
15,706
19,466
0
0
15,358
0
38,142
W
Scylla
Derenchh
Scylla
4,992
1,036
0
0
9,430
2,950
0
0
9,341
15,831
0
L
King Arthur
Dominus Sal
King Arthur
17,017
3,064
0
1,282
22,979
21,181
0
8,118
14,761
0
62,023
L
Erlang Shen
Groh Khan
Erlang Shen
13,790
6,191
768
2,308
16,466
7,811
0
6,298
10,168
0
31,000
W
19,830
9,857
2,374
2,334
7,837
7,407
0
0
7,728
0
47,922
L
Hercules
PremumRegim
Hercules
7,310
1,497
0
2,700
13,498
7,614
0
6,518
6,980
0
24,815
L
6,441
1,997
0
74
16,599
10,596
0
7,237
9,362
0
14,388
W
10,740
1,363
2,961
4,384
12,129
12,764
0
0
11,949
26,588
0
L
Sun Wukong
xShuMomo
Sun Wukong
7,587
1,645
0
320
14,010
8,124
0
5,031
8,979
0
15,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,995
Gold Earned
52,248
204
Minions Killed
208
9
Camps Cleared
7
982,263
Distance Traveled
1,023,460
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,276
1,025
39
4
1
164,160
1
W
Fenrir
13,743
1,249
39
4
7
230,173
0
W
Scylla
10,005
910
31
3
0
184,127
0
L
King Arthur
11,161
1,015
95
9
1
206,239
0
L
Erlang Shen
11,179
1,016
36
3
2
232,570
0
W
Chiron
12,204
1,109
64
6
0
188,643
0
L
Hercules
10,301
936
37
3
4
219,463
0
L
Bellona
9,555
869
20
2
0
192,170
1
W
Terra
11,767
1,070
31
3
1
215,160
0
L
Sun Wukong
10,052
914
20
2
0
173,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role