Player Matchup

Cupid
Cupid
Alex_Phantom2
Cupid
Level 127
God Stats
3W - 1L
1,595 SR
Queue Stats
254W - 283L
1,349 Elo+
Solo
Erlang Shen
Erlang Shen
CRy5TaL Ca5Tle5
Erlang Shen
Level 96
God Stats
13W - 27L
1,313 SR
Queue Stats
388W - 429L
1,356 Elo+
Solo
Bellona
Bellona
Dain113
Bellona
Level 33
God Stats
48W - 64L
1,440 SR
Queue Stats
210W - 228L
1,349 Elo+
Solo
Sylvanus
Sylvanus
Eliortagar
Sylvanus
Level 105
God Stats
6W - 10L
1,500 SR
Queue Stats
95W - 98L
1,670 Elo+
Solo
Janus
Janus
ExpertCrab4
Janus
Level 81
God Stats
28W - 37L
1,415 SR
Queue Stats
466W - 611L
1,334 Elo+
Solo
Team Averages
Level 88
1,453 SR
1,411 Elo+

VS

Team Averages
Level 78
1,414 SR
1,372 Elo+
Discordia
Discordia
 
Discordia
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Canopey
Danzaburou
Level 65
God Stats
15W - 23L
1,440 SR
Queue Stats
106W - 116L
1,341 Elo+
Solo
Sobek
Sobek
Kunar_Navigator
Sobek
Level 63
God Stats
20W - 23L
1,392 SR
Queue Stats
206W - 234L
1,317 Elo+
Solo
Fenrir
Fenrir
desjarlais890
Fenrir
Level 83
God Stats
3W - 9L
1,232 SR
Queue Stats
41W - 47L
1,381 Elo+
Solo
Janus
Janus
kanaburi
Janus
Level 71
God Stats
7W - 5L
1,506 SR
Queue Stats
263W - 360L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
6,597
440
4,091
5,912
1,538
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
CRy5TaL Ca5Tle5
Erlang Shen
12
1 / 3 / 2
7,118
475
3,184
9,539
4,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
Dain113
Bellona
9
0 / 4 / 0
5,952
397
1,194
8,154
4,213
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
Eliortagar
Sylvanus
9
1 / 5 / 3
5,794
386
5,633
10,338
6,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
3 / 3 / 0
8,109
541
3,228
7,291
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
2 / 0 / 1
8,058
537
4,976
3,521
1,621
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Canopey
Danzaburou
13
6 / 2 / 1
8,181
545
9,315
8,232
2,654
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 2 / 8
7,438
496
3,189
9,353
7,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
6 / 1 / 4
8,362
557
8,160
9,317
3,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Janus
kanaburi
Janus
13
2 / 1 / 2
8,143
543
3,324
5,261
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
6
Kills
16
16
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
0
1
2.5
L
1
1
3
2.5
L
Erlang Shen
CRy5TaL Ca5Tle5
Erlang Shen
1
3
2
0.67
W
Danzaburou
Canopey
Danzaburou
6
2
1
3.25
L
Bellona
Dain113
Bellona
0
4
0
0
L
Sylvanus
Eliortagar
Sylvanus
1
5
3
0.5
L
3
3
0
1
W
0
2
8
2
W
6
1
4
8
W
Janus
kanaburi
Janus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,330
Damage
28,964
41,234
Taken
35,684
18,663
Mitigated
17,341
11,045
Healing
13,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,976
203
0
1,489
3,521
1,621
888
761
2,760
50,736
0
L
4,091
2,278
340
1,630
5,912
1,538
748
1,155
4,757
0
29,434
L
Erlang Shen
CRy5TaL Ca5Tle5
Erlang Shen
3,184
1,280
0
2,852
9,539
4,127
0
2,614
6,875
0
39,332
W
Danzaburou
Canopey
Danzaburou
9,315
4,307
0
3,864
8,232
2,654
1,154
3,009
5,223
0
55,622
L
Bellona
Dain113
Bellona
1,194
89
0
1,834
8,154
4,213
858
2,287
5,557
0
21,189
L
Sylvanus
Eliortagar
Sylvanus
5,633
1,257
550
1,437
10,338
6,559
540
2,111
8,205
14,450
3,783
L
3,228
99
0
2,402
7,291
2,226
0
2,940
4,351
50,225
0
W
3,189
250
0
3,137
9,353
7,599
162
2,933
6,420
18,288
0
W
8,160
2,211
179
3,281
9,317
3,853
0
1,678
7,639
0
52,158
W
Janus
kanaburi
Janus
3,324
104
0
1,615
5,261
1,614
1,039
118
5,143
38,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,570
Gold Earned
40,182
314
Minions Killed
374
0
Camps Cleared
0
1,171,486
Distance Traveled
1,369,352
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,058
537
87
6
0
261,758
3
L
Cupid
6,597
440
62
4
0
237,483
1
L
Erlang Shen
7,118
475
75
5
0
238,116
1
W
Danzaburou
8,181
545
102
7
0
271,837
0
L
Bellona
5,952
397
50
3
0
219,292
3
L
Sylvanus
5,794
386
35
2
0
229,953
9
L
Janus
8,109
541
92
6
0
246,642
7
W
Sobek
7,438
496
21
1
0
262,480
8
W
Fenrir
8,362
557
83
6
0
324,813
0
W
Janus
8,143
543
81
5
0
248,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role