Player Matchup

Janus
Janus
BlakeZ_81013
Janus
Level 87
God Stats
6W - 7L
1,440 SR
Queue Stats
121W - 105L
1,405 Elo+
Party 2
Gilgamesh
Gilgamesh
KingIcePick
Gilgamesh
Level 108
God Stats
1W - 2L
1,481 SR
Queue Stats
149W - 156L
1,409 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
NPScissor24
Ah Muzen Cab
Level 72
God Stats
5W - 2L
1,813 SR
Queue Stats
77W - 82L
1,400 Elo+
Party 2
Mulan
Mulan
balla1010220
Mulan
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 109L
1,441 Elo+
Party 2
He Bo
He Bo
mminshew
He Bo
Level 35
God Stats
1W - 1L
1,721 SR
Queue Stats
39W - 33L
1,452 Elo+
Party 2
Team Averages
Level 81
1,591 SR
1,421 Elo+

VS

Team Averages
Level 88
1,463 SR
1,322 Elo+
Cerberus
Cerberus
K DASH87
Cerberus
Level 52
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 52L
1,097 Elo+
Party 1
Skadi
Skadi
Megatron0000
Skadi
Level 108
God Stats
2W - 2L
1,345 SR
Queue Stats
222W - 201L
1,437 Elo+
Solo
Merlin
Merlin
Slangemester
Merlin
Level 68
God Stats
2W - 0L
1,739 SR
Queue Stats
72W - 88L
1,381 Elo+
Solo
Thoth
Thoth
StonddLamb
Thoth
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,310 Elo+
Solo
Chang'e
Chang'e
wizzlef52
Chang'e
Level 145
God Stats
1W - 2L
1,229 SR
Queue Stats
242W - 298L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 4 / 9
10,844
775
15,942
8,580
3,793
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
KingIcePick
Gilgamesh
16
6 / 5 / 9
9,666
690
19,302
17,584
15,022
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Muzen Cab
NPScissor24
Ah Muzen Cab
16
1 / 6 / 17
9,349
668
14,884
13,646
5,592
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
4 / 6 / 10
9,606
686
8,379
16,821
22,358
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
mminshew
He Bo
14
0 / 10 / 10
8,192
585
7,006
12,962
6,858
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
K DASH87
Cerberus
18
7 / 4 / 16
11,067
791
10,308
22,496
29,148
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

19
13 / 5 / 13
12,224
873
27,688
15,023
7,352
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
19
8 / 5 / 16
11,252
804
12,753
16,018
7,934
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
18
1 / 2 / 21
10,350
739
2,995
13,480
5,543
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
wizzlef52
Chang'e
16
2 / 3 / 18
10,006
715
8,277
13,260
6,134
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
115
19
Kills
31
31
Deaths
19
55
Assists
84
Player
Kills
Deaths
Assists
KDA
L
8
4
9
3.13
W
Cerberus
K DASH87
Cerberus
7
4
16
3.75
L
Gilgamesh
KingIcePick
Gilgamesh
6
5
9
2.1
W
13
5
13
3.9
L
Ah Muzen Cab
NPScissor24
Ah Muzen Cab
1
6
17
1.58
W
Merlin
8
5
16
3.2
W
Thoth
1
2
21
5.75
L
4
6
10
1.5
L
He Bo
mminshew
He Bo
0
10
10
0.5
W
Chang'e
wizzlef52
Chang'e
2
3
18
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,513
Damage
62,021
69,593
Taken
80,277
53,623
Mitigated
56,111
15,198
Healing
34,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,942
783
654
545
8,580
3,793
0
5,141
3,439
39,266
0
W
Cerberus
K DASH87
Cerberus
10,308
159
224
3,158
22,496
29,148
521
6,209
16,287
16,475
0
L
Gilgamesh
KingIcePick
Gilgamesh
19,302
3,281
438
4,302
17,584
15,022
0
8,011
9,573
0
28,277
W
27,688
12,999
704
1,640
15,023
7,352
1,147
4,496
10,527
0
45,887
L
Ah Muzen Cab
NPScissor24
Ah Muzen Cab
14,884
4,956
1,612
3,495
13,646
5,592
0
6,961
6,685
0
26,951
W
Merlin
12,753
795
2,216
4,435
16,018
7,934
535
3,771
12,247
30,262
0
W
Thoth
2,995
423
802
4,265
13,480
5,543
1,582
4,897
8,583
23,203
0
L
8,379
751
1,222
2,930
16,821
22,358
0
8,495
8,326
0
16,123
L
He Bo
mminshew
He Bo
7,006
914
0
0
12,962
6,858
50
5,725
7,237
15,100
0
W
Chang'e
wizzlef52
Chang'e
8,277
960
11,571
5,350
13,260
6,134
1,625
3,575
9,685
17,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,657
Gold Earned
54,899
120
Minions Killed
182
0
Camps Cleared
0
1,085,185
Distance Traveled
1,162,487
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,844
775
53
4
0
238,990
1
W
Cerberus
11,067
791
18
1
0
237,142
0
L
Gilgamesh
9,666
690
10
1
0
241,026
1
W
Skadi
12,224
873
40
3
0
240,597
1
L
Ah Muzen Cab
9,349
668
21
2
0
201,297
3
W
Merlin
11,252
804
30
2
0
236,473
0
W
Thoth
10,350
739
57
4
0
222,078
3
L
Mulan
9,606
686
22
2
0
223,500
2
L
He Bo
8,192
585
14
1
0
180,372
1
W
Chang'e
10,006
715
37
3
0
226,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role