Player Matchup

Neith
Neith
Talewynn
Neith
Level 149
God Stats
12W - 5L
1,708 SR
Queue Stats
219W - 118L
1,749 Elo+
Party 2
Bacchus
Bacchus
l3orborygmos
Bacchus
Level 127
God Stats
41W - 26L
1,654 SR
Queue Stats
461W - 240L
1,714 Elo+
Party 2
Thoth
Thoth
surphent2
Thoth
Level 41
God Stats
142W - 70L
1,698 SR
Queue Stats
429W - 296L
1,647 Elo+
Party 2
Team Averages
Level 106
1,687 SR
1,703 Elo+

VS

Team Averages
Level 102
1,500 SR
1,510 Elo+
Sylvanus
Sylvanus
Frost870
Sylvanus
Level 105
God Stats
5W - 8L
1,609 SR
Queue Stats
131W - 121L
1,551 Elo+
Party 1
Merlin
Merlin
Lippen1110
Merlin
Level 77
God Stats
4W - 6L
1,291 SR
Queue Stats
38W - 55L
1,395 Elo+
Solo
Gilgamesh
Gilgamesh
WarheroER
Gilgamesh
Level 124
God Stats
2W - 7L
1,600 SR
Queue Stats
211W - 191L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Talewynn
Neith
12
2 / 0 / 4
7,731
703
5,187
5,021
1,902
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
l3orborygmos
Bacchus
12
3 / 0 / 6
8,742
795
4,489
8,320
9,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
surphent2
Thoth
10
4 / 1 / 3
7,616
692
8,243
5,550
2,014
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Frost870
Sylvanus
10
1 / 3 / 0
6,725
611
5,564
8,349
3,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Merlin
Lippen1110
Merlin
10
0 / 2 / 1
6,438
585
4,950
5,683
1,548
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
WarheroER
Gilgamesh
9
0 / 4 / 1
6,361
578
4,089
10,149
8,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
9
Kills
1
1
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Frost870
Sylvanus
1
3
0
0.33
L
Merlin
Lippen1110
Merlin
0
2
1
0.25
W
Neith
Talewynn
Neith
2
0
4
4
L
Gilgamesh
WarheroER
Gilgamesh
0
4
1
0.13
W
Bacchus
l3orborygmos
Bacchus
3
0
6
6
W
Thoth
surphent2
Thoth
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,919
Damage
14,603
18,891
Taken
24,181
13,072
Mitigated
13,778
6,433
Healing
4,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Frost870
Sylvanus
5,564
1,878
1,823
2,573
8,349
3,577
24
4,412
3,937
17,902
3,519
L
Merlin
Lippen1110
Merlin
4,950
568
0
222
5,683
1,548
0
4,058
1,593
15,860
0
W
Neith
Talewynn
Neith
5,187
1,702
0
1,302
5,021
1,902
987
2,427
2,382
0
31,938
L
Gilgamesh
WarheroER
Gilgamesh
4,089
700
0
238
10,149
8,653
11
4,375
5,774
0
14,266
W
Bacchus
l3orborygmos
Bacchus
4,489
749
0
3,232
8,320
9,156
0
4,259
3,819
10,187
0
W
Thoth
surphent2
Thoth
8,243
144
0
1,899
5,550
2,014
98
2,878
2,534
24,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,089
Gold Earned
19,524
127
Minions Killed
92
5
Camps Cleared
4
677,696
Distance Traveled
590,396
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,725
611
40
4
3
172,846
2
L
Merlin
6,438
585
27
2
0
210,535
5
W
Neith
7,731
703
86
8
2
213,805
2
L
Gilgamesh
6,361
578
25
2
1
207,015
5
W
Bacchus
8,742
795
11
1
2
242,275
2
W
Thoth
7,616
692
30
3
1
221,616
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role