Player Matchup

Neith
Neith
Talewynn
Neith
Level 149
God Stats
12W - 5L
1,686 SR
Queue Stats
219W - 118L
1,744 Elo+
Party 2
Horus
Horus
l3orborygmos
Horus
Level 127
God Stats
6W - 4L
1,522 SR
Queue Stats
461W - 240L
1,709 Elo+
Party 2
Agni
Agni
surphent2
Agni
Level 41
God Stats
20W - 14L
1,488 SR
Queue Stats
429W - 296L
1,641 Elo+
Party 2
Team Averages
Level 106
1,565 SR
1,698 Elo+

VS

Team Averages
Level 122
1,568 SR
1,485 Elo+
Merlin
Merlin
Hitomi Jin
Merlin
Level 158
God Stats
4W - 6L
1,528 SR
Queue Stats
262W - 268L
1,604 Elo+
Party 1
Osiris
Osiris
XxARTIxX
Osiris
Level 146
God Stats
0W - 2L
1,746 SR
Queue Stats
49W - 43L
1,625 Elo+
Party 1
Izanami
Izanami
bunhead94
Izanami
Level 62
God Stats
16W - 42L
1,430 SR
Queue Stats
25W - 75L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Talewynn
Neith
12
6 / 0 / 7
8,507
773
7,503
6,366
2,264
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 2 / 12
8,233
748
4,780
9,228
8,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
13
8 / 0 / 6
8,947
813
11,284
7,730
3,305
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hitomi Jin
Merlin
11
0 / 6 / 2
6,899
627
8,155
8,655
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Osiris
XxARTIxX
Osiris
9
1 / 6 / 0
6,551
596
5,689
11,264
7,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Izanami
bunhead94
Izanami
11
1 / 4 / 1
6,712
610
3,924
7,360
1,961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
16
Kills
2
2
Deaths
16
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
Hitomi Jin
Merlin
0
6
2
0.17
W
Neith
Talewynn
Neith
6
0
7
9.5
L
Osiris
XxARTIxX
Osiris
1
6
0
0.17
L
Izanami
bunhead94
Izanami
1
4
1
0.38
W
2
2
12
4
W
Agni
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,567
Damage
17,768
23,324
Taken
27,279
14,546
Mitigated
11,269
8,297
Healing
3,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Hitomi Jin
Merlin
8,155
422
0
797
8,655
2,298
0
4,477
4,178
37,332
0
W
Neith
Talewynn
Neith
7,503
2,713
0
718
6,366
2,264
944
2,414
3,952
0
28,979
L
Osiris
XxARTIxX
Osiris
5,689
1,460
0
492
11,264
7,010
0
4,508
6,756
0
12,212
L
Izanami
bunhead94
Izanami
3,924
2,025
0
1,936
7,360
1,961
0
2,830
4,530
0
15,603
W
4,780
1,754
717
3,304
9,228
8,977
150
2,906
6,322
0
8,622
W
Agni
11,284
1,415
141
3,417
7,730
3,305
0
3,346
4,384
28,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,687
Gold Earned
20,162
109
Minions Killed
114
3
Camps Cleared
6
635,846
Distance Traveled
494,446
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,899
627
68
6
4
156,116
5
W
Neith
8,507
773
52
5
1
202,081
0
L
Osiris
6,551
596
14
1
1
153,538
2
L
Izanami
6,712
610
32
3
1
184,792
1
W
Horus
8,233
748
8
1
1
228,568
3
W
Agni
8,947
813
49
4
1
205,197
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role