Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
BronzeCarry
Hachiman
Level 66
God Stats
4W - 5L
1,594 SR
Queue Stats
319W - 264L
1,600 Elo+
Party 2
Anubis
Anubis
ErickSempai7u7
Anubis
Level 62
God Stats
6W - 2L
1,690 SR
Queue Stats
47W - 87L
1,271 Elo+
Party 3
Da Ji
Da Ji
Yuniko19
Da Ji
Level 48
God Stats
21W - 31L
1,487 SR
Queue Stats
259W - 324L
1,338 Elo+
Party 3
Cu Chulainn
Cu Chulainn
zarrowthedon
Cu Chulainn
Level 28
God Stats
12W - 21L
1,088 SR
Queue Stats
274W - 221L
1,602 Elo+
Party 2
Team Averages
Level 49
1,472 SR
1,462 Elo+

VS

Team Averages
Level 66
1,361 SR
1,395 Elo+
Janus
Janus
Aldnoha97
Janus
Level 26
God Stats
3W - 11L
1,329 SR
Queue Stats
30W - 50L
1,334 Elo+
Party 1
Thanatos
Thanatos
ORIO99
Thanatos
Level 61
God Stats
3W - 9L
1,309 SR
Queue Stats
84W - 122L
1,373 Elo+
Party 1
Sylvanus
Sylvanus
Seleshen
Sylvanus
Level 159
God Stats
11W - 11L
1,380 SR
Queue Stats
241W - 205L
1,514 Elo+
Solo
Horus
Horus
SleepWalker201
Horus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,338 Elo+
Party 1
Skadi
Skadi
morthus22
Skadi
Level 28
God Stats
1W - 4L
1,286 SR
Queue Stats
48W - 76L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 0 / 8
6,670
606
2,648
6,003
5,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
BronzeCarry
Hachiman
11
5 / 0 / 5
6,487
590
10,648
6,091
2,029
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
4 / 2 / 3
6,353
578
5,444
7,892
3,536
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
Yuniko19
Da Ji
11
1 / 1 / 2
6,121
556
2,219
5,913
1,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
zarrowthedon
Cu Chulainn
12
3 / 0 / 1
6,987
635
5,075
5,958
2,973
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aldnoha97
Janus
8
0 / 3 / 0
4,675
425
2,914
5,397
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
ORIO99
Thanatos
10
1 / 3 / 0
5,570
506
3,283
8,590
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Seleshen
Sylvanus
11
2 / 3 / 1
6,487
590
4,631
6,676
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 3 / 0
4,396
400
333
7,369
3,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Skadi
morthus22
Skadi
9
0 / 3 / 0
5,119
465
3,957
7,195
2,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
15
Kills
3
3
Deaths
15
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
8
6
L
Janus
Aldnoha97
Janus
0
3
0
0
W
Hachiman
BronzeCarry
Hachiman
5
0
5
7.5
W
4
2
3
2.75
L
Thanatos
ORIO99
Thanatos
1
3
0
0.33
L
Sylvanus
Seleshen
Sylvanus
2
3
1
0.83
L
0
3
0
0
W
Da Ji
Yuniko19
Da Ji
1
1
2
2
L
Skadi
morthus22
Skadi
0
3
0
0
W
Cu Chulainn
zarrowthedon
Cu Chulainn
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,034
Damage
15,118
31,857
Taken
35,227
15,471
Mitigated
12,709
14,789
Healing
13,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,648
1,126
1,243
3,062
6,003
5,171
93
530
5,441
16,469
0
L
Janus
Aldnoha97
Janus
2,914
34
0
920
5,397
1,071
0
903
4,364
19,455
0
W
Hachiman
BronzeCarry
Hachiman
10,648
6,456
0
2,831
6,091
2,029
572
737
5,344
0
44,682
W
5,444
623
0
4,823
7,892
3,536
333
3,961
3,747
30,641
0
L
Thanatos
ORIO99
Thanatos
3,283
602
0
6,419
8,590
2,398
0
1,912
6,644
0
25,364
L
Sylvanus
Seleshen
Sylvanus
4,631
1,328
0
2,260
6,676
2,841
0
2,814
3,862
33,270
7,273
L
333
218
426
1,160
7,369
3,929
0
1,631
5,738
0
4,437
W
Da Ji
Yuniko19
Da Ji
2,219
156
0
620
5,913
1,762
0
941
4,972
0
32,116
L
Skadi
morthus22
Skadi
3,957
1,556
129
2,191
7,195
2,470
0
832
6,177
0
29,285
W
Cu Chulainn
zarrowthedon
Cu Chulainn
5,075
883
0
2,210
5,958
2,973
0
736
5,070
0
34,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,618
Gold Earned
26,247
287
Minions Killed
238
0
Camps Cleared
0
1,076,752
Distance Traveled
1,035,236
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,670
606
46
4
0
192,661
4
L
Janus
4,675
425
36
3
0
205,410
1
W
Hachiman
6,487
590
49
4
0
192,006
4
W
Anubis
6,353
578
45
4
0
190,793
3
L
Thanatos
5,570
506
59
5
0
229,666
1
L
Sylvanus
6,487
590
78
7
0
189,317
0
L
Horus
4,396
400
9
1
0
213,057
0
W
Da Ji
6,121
556
72
7
0
261,329
4
L
Skadi
5,119
465
56
5
0
197,786
0
W
Cu Chulainn
6,987
635
75
7
0
239,963
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role