Player Matchup

Tiamat
Tiamat
Arkolo
Tiamat
Level 76
God Stats
23W - 12L
1,701 SR
Queue Stats
368W - 249L
1,793 Elo+
Party 2
Gilgamesh
Gilgamesh
Cookinsumchicken
Gilgamesh
Level 69
God Stats
28W - 11L
1,691 SR
Queue Stats
536W - 359L
1,756 Elo+
Party 2
Anhur
Anhur
Yubyubyub
Anhur
Level 29
God Stats
33W - 9L
1,798 SR
Queue Stats
241W - 124L
1,812 Elo+
Party 2
Team Averages
Level 58
1,730 SR
1,787 Elo+

VS

Team Averages
Level 83
1,359 SR
1,330 Elo+
Merlin
Merlin
Baconnate
Merlin
Level 128
God Stats
3W - 5L
1,523 SR
Queue Stats
74W - 66L
1,471 Elo+
Party 1
Bellona
Bellona
N4dy4
Bellona
Level 106
God Stats
3W - 4L
1,496 SR
Queue Stats
74W - 71L
1,476 Elo+
Party 1
Bakasura
Bakasura
NpNHa2982
Bakasura
Level 14
God Stats
1W - 15L
1,057 SR
Queue Stats
7W - 30L
1,044 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Arkolo
Tiamat
11
0 / 0 / 14
7,067
785
4,601
3,061
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
12
6 / 0 / 9
8,009
890
6,786
8,288
3,375
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Anhur
Yubyubyub
Anhur
13
9 / 0 / 6
8,297
922
7,160
6,101
1,940
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Baconnate
Merlin
10
0 / 4 / 0
5,855
651
6,903
5,394
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
N4dy4
Bellona
8
0 / 6 / 0
5,579
620
4,334
9,317
5,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
NpNHa2982
Bakasura
7
0 / 5 / 0
5,367
596
400
5,219
879
Hidden Dagger

Hidden Dagger

+15
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
15
Kills
0
0
Deaths
15
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Arkolo
Tiamat
0
0
14
7
L
Merlin
Baconnate
Merlin
0
4
0
0
W
Gilgamesh
6
0
9
10.5
L
Bellona
N4dy4
Bellona
0
6
0
0
L
Bakasura
NpNHa2982
Bakasura
0
5
0
0
W
Anhur
Yubyubyub
Anhur
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,547
Damage
11,637
17,450
Taken
19,930
7,438
Mitigated
7,741
6,821
Healing
1,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Arkolo
Tiamat
4,601
447
0
1,581
3,061
2,123
272
1,547
1,233
19,438
0
L
Merlin
Baconnate
Merlin
6,903
285
0
310
5,394
1,194
0
892
4,382
27,829
0
W
Gilgamesh
6,786
2,328
0
2,234
8,288
3,375
1,218
2,899
4,781
0
27,598
L
Bellona
N4dy4
Bellona
4,334
1,010
73
1,324
9,317
5,668
0
2,346
6,587
0
9,598
L
Bakasura
NpNHa2982
Bakasura
400
171
0
172
5,219
879
0
872
4,247
0
2,281
W
Anhur
Yubyubyub
Anhur
7,160
4,242
0
3,006
6,101
1,940
1,551
2,134
3,650
0
30,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,373
Gold Earned
16,801
135
Minions Killed
87
8
Camps Cleared
1
577,417
Distance Traveled
396,830
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,067
785
52
6
1
202,756
0
L
Merlin
5,855
651
61
7
0
139,258
0
W
Gilgamesh
8,009
890
30
3
6
190,175
3
L
Bellona
5,579
620
20
2
1
156,399
1
L
Bakasura
5,367
596
6
1
0
101,173
2
W
Anhur
8,297
922
53
6
1
184,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role