Player Matchup

Apollo
Apollo
 
Apollo
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Larezx
Gilgamesh
Level 104
God Stats
13W - 6L
1,597 SR
Queue Stats
530W - 494L
1,567 Elo+
Party 1
Raijin
Raijin
Mantisura
Raijin
Level 72
God Stats
11W - 7L
1,375 SR
Queue Stats
236W - 207L
1,561 Elo+
Party 1
Sol
Sol
elmatadorxxx
Sol
Level 148
God Stats
25W - 23L
1,534 SR
Queue Stats
196W - 224L
1,399 Elo+
Solo
Cthulhu
Cthulhu
ruizmar1
Cthulhu
Level 85
God Stats
75W - 48L
1,676 SR
Queue Stats
207W - 190L
1,558 Elo+
Party 1
Team Averages
Level 99
1,536 SR
1,517 Elo+

VS

Team Averages
Level 86
1,498 SR
1,467 Elo+
Artemis
Artemis
DeadlySinz27
Artemis
Level 67
God Stats
67W - 79L
1,495 SR
Queue Stats
388W - 463L
1,459 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ImperfectVirus1
Morgan Le Fay
Level 67
God Stats
23W - 18L
1,549 SR
Queue Stats
326W - 297L
1,521 Elo+
Solo
Amaterasu
Amaterasu
PhantomRosey
Amaterasu
Level 64
God Stats
55W - 54L
1,370 SR
Queue Stats
270W - 310L
1,476 Elo+
Solo
Da Ji
Da Ji
coffeeDeity
Da Ji
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
386W - 470L
1,455 Elo+
Party 2
Terra
Terra
rodriguezprr
Terra
Level 128
God Stats
18W - 32L
1,575 SR
Queue Stats
470W - 565L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
7 / 1 / 7
11,114
617
8,896
10,331
3,898
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Larezx
Gilgamesh
18
5 / 2 / 7
10,657
592
7,921
12,375
6,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
Mantisura
Raijin
16
1 / 2 / 5
9,652
536
6,125
10,449
4,839
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 1 / 4
10,189
566
8,969
7,962
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ruizmar1
Cthulhu
14
5 / 0 / 10
9,367
520
6,826
16,844
16,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DeadlySinz27
Artemis
13
0 / 7 / 0
8,019
446
6,273
11,685
3,557
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
ImperfectVirus1
Morgan Le Fay
13
1 / 5 / 4
8,376
465
12,499
11,646
4,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
PhantomRosey
Amaterasu
15
1 / 2 / 0
8,732
485
5,088
14,701
11,135
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
2 / 2 / 0
6,514
362
1,757
4,304
1,516
13
2 / 3 / 0
8,031
446
3,666
14,021
13,003
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
19
Kills
6
6
Deaths
19
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
1
7
10.5
L
Artemis
DeadlySinz27
Artemis
0
7
0
0
L
Morgan Le Fay
ImperfectVirus1
Morgan Le Fay
1
5
4
0.6
W
Gilgamesh
Larezx
Gilgamesh
5
2
7
4.25
W
Raijin
Mantisura
Raijin
1
2
5
1.75
L
Amaterasu
PhantomRosey
Amaterasu
1
2
0
0.5
L
2
2
0
1
W
1
1
4
3
L
2
3
0
0.67
W
Cthulhu
ruizmar1
Cthulhu
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,737
Damage
29,283
57,961
Taken
56,357
33,633
Mitigated
33,214
16,976
Healing
12,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
8,896
5,071
0
3,840
10,331
3,898
2,776
3,085
7,246
0
85,913
L
Artemis
DeadlySinz27
Artemis
6,273
1,411
0
1,984
11,685
3,557
0
2,030
9,655
0
56,028
L
Morgan Le Fay
ImperfectVirus1
Morgan Le Fay
12,499
1,476
0
1,857
11,646
4,003
27
5,214
6,432
47,515
0
W
Gilgamesh
Larezx
Gilgamesh
7,921
1,853
0
2,773
12,375
6,237
0
4,994
7,381
0
84,448
W
Raijin
Mantisura
Raijin
6,125
850
0
3,999
10,449
4,839
164
4,450
5,999
74,324
0
L
Amaterasu
PhantomRosey
Amaterasu
5,088
1,476
0
6,503
14,701
11,135
0
9,632
5,069
0
55,669
L
1,757
475
0
749
4,304
1,516
0
1,251
3,053
0
15,587
W
8,969
3,406
0
5,484
7,962
2,360
3,216
177
7,785
64,366
0
L
3,666
396
310
1,359
14,021
13,003
215
3,976
10,045
36,063
0
W
Cthulhu
ruizmar1
Cthulhu
6,826
430
479
401
16,844
16,299
140
3,523
13,321
35,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,979
Gold Earned
39,672
589
Minions Killed
388
0
Camps Cleared
0
1,784,441
Distance Traveled
1,467,451
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,114
617
140
8
0
344,527
3
L
Artemis
8,019
446
116
6
0
316,002
8
L
Morgan Le Fay
8,376
465
70
4
0
326,547
5
W
Gilgamesh
10,657
592
131
7
0
397,194
6
W
Raijin
9,652
536
143
8
0
330,272
6
L
Amaterasu
8,732
485
105
6
0
343,794
0
L
Da Ji
6,514
362
34
2
0
153,993
0
W
Sol
10,189
566
129
7
0
334,614
1
L
Terra
8,031
446
63
4
0
327,115
2
W
Cthulhu
9,367
520
46
3
0
377,834
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role