Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
BigDaddyDabner
Sobek
Level 18
God Stats
14W - 1L
1,837 SR
Queue Stats
20W - 4L
1,792 Elo+
Party 1
Mulan
Mulan
BigGirthy69
Mulan
Level 116
God Stats
33W - 27L
1,647 SR
Queue Stats
473W - 443L
1,655 Elo+
Party 1
Anhur
Anhur
KoaDaBoa808
Anhur
Level 92
God Stats
4W - 5L
1,726 SR
Queue Stats
382W - 359L
1,675 Elo+
Party 1
Anubis
Anubis
Rodkimble11
Anubis
Level 96
God Stats
6W - 7L
1,666 SR
Queue Stats
176W - 185L
1,594 Elo+
Party 1
Team Averages
Level 83
1,675 SR
1,643 Elo+

VS

Team Averages
Level 101
1,628 SR
1,503 Elo+
Anhur
Anhur
Fr-xsh
Anhur
Level 67
God Stats
12W - 16L
1,505 SR
Queue Stats
255W - 249L
1,505 Elo+
Party 3
Sobek
Sobek
Knightmare_Omen4
Sobek
Level 158
God Stats
5W - 11L
1,493 SR
Queue Stats
686W - 644L
1,521 Elo+
Party 2
Gilgamesh
Gilgamesh
Un_Pausable
Gilgamesh
Level 160
God Stats
12W - 18L
1,613 SR
Queue Stats
491W - 509L
1,505 Elo+
Party 2
Nu Wa
Nu Wa
lKaname_TosenI
Nu Wa
Level 105
God Stats
2W - 1L
1,752 SR
Queue Stats
24W - 25L
1,480 Elo+
Party 2
Fafnir
Fafnir
v_KingRichard_v
Fafnir
Level 14
God Stats
3W - 7L
1,778 SR
Queue Stats
94W - 120L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
4 / 2 / 4
8,201
586
6,363
7,985
3,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 12
8,222
587
3,047
8,678
6,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 5
8,194
585
7,613
10,115
5,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
7 / 1 / 2
8,088
578
11,744
8,437
2,485
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
16
5 / 1 / 3
9,270
662
10,370
7,837
3,857
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fr-xsh
Anhur
11
0 / 4 / 1
6,203
443
3,286
7,745
1,509
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 0
6,109
436
5,440
15,267
11,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Un_Pausable
Gilgamesh
12
5 / 5 / 1
7,835
560
7,895
12,205
5,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 4 / 2
6,238
446
7,305
7,082
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 3 / 3
7,216
515
2,525
10,230
8,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
21
Kills
7
7
Deaths
21
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
2
4
3
W
2
1
12
8
W
3
2
5
2.75
L
Anhur
Fr-xsh
Anhur
0
4
1
0.13
L
1
5
0
0.2
W
7
1
2
8
W
Anubis
5
1
3
6.5
L
Gilgamesh
Un_Pausable
Gilgamesh
5
5
1
1.1
L
0
4
2
0.25
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,137
Damage
26,451
43,052
Taken
52,529
22,495
Mitigated
28,460
17,876
Healing
14,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,363
563
0
2,428
7,985
3,675
544
2,815
4,905
46,833
0
W
3,047
283
0
3,621
8,678
6,580
210
1,862
6,638
14,577
0
W
7,613
1,510
0
3,342
10,115
5,898
228
2,624
7,277
0
60,649
L
Anhur
Fr-xsh
Anhur
3,286
1,908
0
1,886
7,745
1,509
0
1,703
6,004
0
42,513
L
5,440
122
0
6,228
15,267
11,466
0
9,194
6,037
26,505
0
W
11,744
6,723
0
3,647
8,437
2,485
215
2,725
5,526
0
57,728
W
Anubis
10,370
2,021
0
4,838
7,837
3,857
28
3,860
3,206
65,629
0
L
Gilgamesh
Un_Pausable
Gilgamesh
7,895
2,994
0
3,161
12,205
5,071
0
2,563
9,566
0
48,966
L
7,305
1,237
0
370
7,082
1,592
492
3,774
3,076
34,886
0
L
2,525
505
0
2,636
10,230
8,822
0
2,118
8,066
6,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,975
Gold Earned
33,601
468
Minions Killed
293
0
Camps Cleared
0
1,237,500
Distance Traveled
1,242,053
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,201
586
111
8
0
256,829
5
W
Sobek
8,222
587
19
1
0
271,083
2
W
Mulan
8,194
585
101
7
0
256,696
1
L
Anhur
6,203
443
80
6
0
239,062
6
L
Sobek
6,109
436
48
3
0
251,090
1
W
Anhur
8,088
578
99
7
0
234,327
1
W
Anubis
9,270
662
138
10
0
218,565
4
L
Gilgamesh
7,835
560
93
7
0
259,533
1
L
Nu Wa
6,238
446
56
4
0
230,124
4
L
Fafnir
7,216
515
16
1
0
262,244
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role