Player Matchup

Skadi
Skadi
AurosBlue30
Skadi
Level 29
God Stats
13W - 10L
1,441 SR
Queue Stats
20W - 27L
1,343 Elo+
Party 2
Cthulhu
Cthulhu
Captain Gary101
Cthulhu
Level 27
God Stats
5W - 4L
1,604 SR
Queue Stats
15W - 26L
1,264 Elo+
Party 2
Scylla
Scylla
Sirdance
Scylla
Level 108
God Stats
3W - 5L
1,298 SR
Queue Stats
568W - 787L
1,331 Elo+
Solo
Team Averages
Level 55
1,448 SR
1,313 Elo+

VS

Team Averages
Level 44
1,500 SR
1,313 Elo+
Anhur
Anhur
Fluffymutton162
Anhur
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 180L
1,389 Elo+
Party 1
Zeus
Zeus
MagmaWolf5899
Zeus
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 142L
1,364 Elo+
Party 1
Cthulhu
Cthulhu
dark6_evill9
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 384L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 3 / 6
9,397
783
11,106
8,762
2,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 1 / 12
9,210
768
7,180
7,875
7,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
Sirdance
Scylla
12
5 / 3 / 9
8,839
737
8,475
9,271
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
7,382
615
5,745
10,271
3,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 7 / 1
7,747
646
9,499
11,506
3,661
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
dark6_evill9
Cthulhu
12
3 / 4 / 2
8,063
672
4,499
9,479
7,416
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
16
Kills
7
7
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
3
6
3.67
W
3
1
12
9
L
1
5
3
0.5
L
3
7
1
0.5
W
Scylla
Sirdance
Scylla
5
3
9
3.17
L
Cthulhu
dark6_evill9
Cthulhu
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,761
Damage
19,743
25,908
Taken
31,256
13,858
Mitigated
14,758
8,623
Healing
3,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,106
5,558
0
1,858
8,762
2,970
613
4,564
4,198
0
29,130
W
7,180
915
162
2,786
7,875
7,818
541
4,215
3,660
24,472
0
L
5,745
1,520
342
686
10,271
3,681
0
4,835
5,436
0
16,555
L
9,499
1,047
152
1,515
11,506
3,661
43
7,095
4,411
22,764
0
W
Scylla
Sirdance
Scylla
8,475
139
758
3,059
9,271
3,070
44
5,676
3,595
17,061
0
L
Cthulhu
dark6_evill9
Cthulhu
4,499
627
0
486
9,479
7,416
0
4,173
5,306
16,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,446
Gold Earned
23,192
97
Minions Killed
84
5
Camps Cleared
3
648,299
Distance Traveled
514,456
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,397
783
39
3
4
223,460
2
W
Cthulhu
9,210
768
37
3
1
207,573
0
L
Anhur
7,382
615
26
2
2
172,661
3
L
Zeus
7,747
646
33
3
0
153,400
0
W
Scylla
8,839
737
21
2
0
217,266
2
L
Cthulhu
8,063
672
25
2
1
188,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role